Proton/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.cpp

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/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002
{
#ifdef __cplusplus
virtual void SendP2PRendezvous( CSteamID, uint32_t, const void *, uint32_t ) = 0;
virtual void SendP2PConnectionFailure( CSteamID, uint32_t, uint32_t, const char * ) = 0;
virtual uint64_t GetCertAsync( ) = 0;
virtual int32_t GetNetworkConfigJSON( void *, uint32_t ) = 0;
virtual void CacheRelayTicket( const void *, uint32_t ) = 0;
virtual uint32_t GetCachedRelayTicketCount( ) = 0;
virtual int32_t GetCachedRelayTicket( uint32_t, void *, uint32_t ) = 0;
virtual void PostConnectionStateMsg( const void *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->SendP2PRendezvous( params->steamIDRemote, params->unConnectionIDSrc, params->pMsgRendezvous, params->cbRendezvous );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->SendP2PConnectionFailure( params->steamIDRemote, params->unConnectionIDDest, params->nReason, params->pszReason );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCertAsync( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetNetworkConfigJSON( params->buf, params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->CacheRelayTicket( params->pTicket, params->cbTicket );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicketCount( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicket( params->idxTicket, params->buf, params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->PostConnectionStateMsg( params->pMsg, params->cbMsg );
}