Proton/lsteamclient/unixlib.cpp

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#include "unix_private.h"
#include <pthread.h>
#include <stdlib.h>
#include <dlfcn.h>
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
struct callback_entry
{
struct list entry;
struct callback callback;
};
static struct list callbacks = LIST_INIT( callbacks );
static pthread_mutex_t callbacks_lock = PTHREAD_MUTEX_INITIALIZER;
void queue_sockets_debug_output( void (*W_STDCALL pfnFunc)( uint32_t, const char * ), uint32_t type, const char *msg )
{
uint32_t msg_size = strlen( msg ) + 1, size = msg_size;
struct callback_entry *entry;
size += sizeof(struct callback_entry);
if (!(entry = (struct callback_entry *)malloc( size ))) return;
entry->callback.type = SOCKETS_DEBUG_OUTPUT;
size -= offsetof( struct callback_entry, callback );
entry->callback.size = size;
entry->callback.sockets_debug_output.pfnFunc = pfnFunc;
entry->callback.sockets_debug_output.type = type;
memcpy( (char *)entry->callback.sockets_debug_output.msg, msg, msg_size );
pthread_mutex_lock( &callbacks_lock );
list_add_tail( &callbacks, &entry->entry );
pthread_mutex_unlock( &callbacks_lock );
}
void queue_warning_message_hook( void (*W_CDECL pFunction)( int32_t, const char * ), int32_t severity, const char *msg )
{
uint32_t msg_size = strlen( msg ) + 1, size = msg_size;
struct callback_entry *entry;
size += sizeof(struct callback_entry);
if (!(entry = (struct callback_entry *)malloc( size ))) return;
entry->callback.type = WARNING_MESSAGE_HOOK;
size -= offsetof( struct callback_entry, callback );
entry->callback.size = size;
entry->callback.warning_message_hook.pFunction = pFunction;
entry->callback.warning_message_hook.severity = severity;
memcpy( (char *)entry->callback.warning_message_hook.msg, msg, msg_size );
pthread_mutex_lock( &callbacks_lock );
list_add_tail( &callbacks, &entry->entry );
pthread_mutex_unlock( &callbacks_lock );
}
bool unix_steamclient_next_callback( struct callback *callback, uint32_t *size )
{
struct list *ptr;
pthread_mutex_lock( &callbacks_lock );
if ((ptr = list_head( &callbacks )))
{
struct callback_entry *entry = LIST_ENTRY( ptr, struct callback_entry, entry );
if (entry->callback.size <= *size)
{
memcpy( callback, &entry->callback, entry->callback.size );
list_remove( &entry->entry );
free( entry );
}
*size = entry->callback.size;
}
pthread_mutex_unlock( &callbacks_lock );
return !!ptr;
}
static void *(*p_CreateInterface)( const char *name, int *return_code );
static bool (*p_Steam_BGetCallback)( int32_t a, u_CallbackMsg_t *b, int32_t *c );
static bool (*p_Steam_GetAPICallResult)( int32_t, uint64_t, void *, int, int, bool * );
static bool (*p_Steam_FreeLastCallback)( int32_t );
static void (*p_Steam_ReleaseThreadLocalMemory)( int );
static bool (*p_Steam_IsKnownInterface)( const char * );
static void (*p_Steam_NotifyMissingInterface)( int32_t, const char * );
bool unix_Steam_BGetCallback( uint32_t pipe, w_CallbackMsg_t *w_msg, int32_t *ignored, u_CallbackMsg_t *u_msg )
{
if (!p_Steam_BGetCallback( pipe, u_msg, ignored )) return false;
callback_message_utow( u_msg, w_msg );
return true;
}
void unix_callback_message_receive( u_CallbackMsg_t *u_msg, w_CallbackMsg_t *w_msg )
{
convert_callback_utow( u_msg->m_iCallback, (void *)u_msg->m_pubParam, u_msg->m_cubParam,
(void *)w_msg->m_pubParam, w_msg->m_cubParam );
}
bool unix_Steam_FreeLastCallback( uint32_t pipe )
{
return p_Steam_FreeLastCallback( pipe );
}
bool unix_Steam_GetAPICallResult( int32_t pipe, uint64_t call, void *w_callback, int w_callback_len,
int id, bool *failed )
{
int u_callback_len = w_callback_len;
void *u_callback;
bool ret;
if (!(u_callback = alloc_callback_wtou( id, w_callback, &u_callback_len ))) return false;
ret = p_Steam_GetAPICallResult( pipe, call, u_callback, u_callback_len, id, failed );
if (ret && u_callback != w_callback)
{
convert_callback_utow( id, u_callback, u_callback_len, w_callback, w_callback_len );
HeapFree( GetProcessHeap(), 0, u_callback );
}
return ret;
}
bool unix_steamclient_init( struct steamclient_init_params *params )
{
char path[PATH_MAX], resolved_path[PATH_MAX];
static void *steamclient;
if (params->steam_app_id_unset) unsetenv( "SteamAppId" );
else if (params->steam_app_id) setenv( "SteamAppId", params->steam_app_id, TRUE );
if (params->ignore_child_processes_unset) unsetenv( "IgnoreChildProcesses" );
else if (params->ignore_child_processes) setenv( "IgnoreChildProcesses", params->ignore_child_processes, TRUE );
if (steamclient) return true;
#ifdef __APPLE__
if (getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" ))
snprintf( path, PATH_MAX, "%s/steamclient.dylib", getenv( "STEAM_COMPAT_CLIENT_INSTALL_PATH" ) );
else
{
WARN( "Old Steam client, falling back to DYLD environment to locate native steamclient "
"library\n" );
strcpy( path, "steamclient.dylib" );
}
#else /* __APPLE__ */
#ifdef __x86_64__
snprintf( path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv( "HOME" ) );
#else
snprintf( path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv( "HOME" ) );
#endif
if (realpath( path, resolved_path ))
{
strcpy( path, resolved_path );
path[PATH_MAX - 1] = 0;
}
#endif /* __APPLE__ */
if (!(steamclient = dlopen( path, RTLD_NOW )))
{
ERR( "unable to load native steamclient library\n" );
return false;
}
#define LOAD_FUNC( x ) \
if (!(p_##x = (decltype(p_##x))dlsym( steamclient, #x ))) \
{ \
ERR( "unable to load " #x "\n" ); \
return false; \
}
LOAD_FUNC( CreateInterface );
LOAD_FUNC( Steam_BGetCallback );
LOAD_FUNC( Steam_GetAPICallResult );
LOAD_FUNC( Steam_FreeLastCallback );
LOAD_FUNC( Steam_ReleaseThreadLocalMemory );
LOAD_FUNC( Steam_IsKnownInterface );
LOAD_FUNC( Steam_NotifyMissingInterface );
return true;
}
void *unix_CreateInterface( const char *name, int *return_code )
{
return p_CreateInterface( name, return_code );
}
void unix_Steam_ReleaseThreadLocalMemory( int thread_exit )
{
p_Steam_ReleaseThreadLocalMemory( thread_exit );
}
bool unix_Steam_IsKnownInterface( const char *version )
{
return p_Steam_IsKnownInterface( version );
}
void unix_Steam_NotifyMissingInterface( int32_t pipe, const char *version )
{
p_Steam_NotifyMissingInterface( pipe, version );
}