Proton/lsteamclient/cppISteamNetworking_SteamNetworking001.h

125 lines
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struct cppISteamNetworking_SteamNetworking001;
struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params
{
void *linux_side;
uint32_t _ret;
int32_t nVirtualP2PPort;
uint32_t nIP;
uint16_t nPort;
};
extern void cppISteamNetworking_SteamNetworking001_CreateListenSocket( struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params
{
void *linux_side;
uint32_t _ret;
CSteamID steamIDTarget;
int32_t nVirtualPort;
int32_t nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params
{
void *linux_side;
uint32_t _ret;
uint32_t nIP;
uint16_t nPort;
int32_t nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking001_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_DestroySocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking001_DestroySocket( struct cppISteamNetworking_SteamNetworking001_DestroySocket_params *params );
struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking001_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
void *pubData;
uint32_t cubData;
bool bReliable;
};
extern void cppISteamNetworking_SteamNetworking001_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
uint32_t *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
void *pubDest;
uint32_t cubDest;
uint32_t *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params
{
void *linux_side;
bool _ret;
uint32_t hListenSocket;
uint32_t *pcubMsgSize;
uint32_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking001_IsDataAvailable( struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params *params );
struct cppISteamNetworking_SteamNetworking001_RetrieveData_params
{
void *linux_side;
bool _ret;
uint32_t hListenSocket;
void *pubDest;
uint32_t cubDest;
uint32_t *pcubMsgSize;
uint32_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking001_RetrieveData( struct cppISteamNetworking_SteamNetworking001_RetrieveData_params *params );
struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params
{
void *linux_side;
bool _ret;
uint32_t hSocket;
CSteamID *pSteamIDRemote;
int32_t *peSocketStatus;
uint32_t *punIPRemote;
uint16_t *punPortRemote;
};
extern void cppISteamNetworking_SteamNetworking001_GetSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params
{
void *linux_side;
bool _ret;
uint32_t hListenSocket;
uint32_t *pnIP;
uint16_t *pnPort;
};
extern void cppISteamNetworking_SteamNetworking001_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params *params );