Proton/lsteamclient/winISteamNetworking.c

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2018-01-18 19:24:05 +03:00
/* This file is auto-generated, do not edit. */
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworking_SteamNetworking001.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateListenSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateConnectionSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetListenSocketInfo, 16)
uint32_t __thiscall winISteamNetworking_SteamNetworking001_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort)
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{
struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking001_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking001_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking001_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
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{
struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_GetSocketInfo( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking001_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
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{
struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking001_GetListenSocketInfo( &params );
return params._ret;
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}
extern vtable_ptr winISteamNetworking_SteamNetworking001_vtable;
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DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking001, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking001_vtables)
__ASM_VTABLE(winISteamNetworking_SteamNetworking001,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_GetListenSocketInfo)
);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworking_SteamNetworking001(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking001_vtable, 12, "SteamNetworking001");
r->u_iface = u_iface;
return r;
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}
#include "cppISteamNetworking_SteamNetworking002.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateListenSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateConnectionSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetListenSocketInfo, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetMaxPacketSize, 8)
uint32_t __thiscall winISteamNetworking_SteamNetworking002_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking002_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking002_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking002_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking002_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking002_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking002_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking002_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking002_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
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{
struct cppISteamNetworking_SteamNetworking002_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_GetSocketInfo( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking002_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
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{
struct cppISteamNetworking_SteamNetworking002_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_GetListenSocketInfo( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking002_GetSocketConnectionType(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking002_GetSocketConnectionType_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_GetSocketConnectionType( &params );
return params._ret;
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}
int32_t __thiscall winISteamNetworking_SteamNetworking002_GetMaxPacketSize(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking002_GetMaxPacketSize_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking002_GetMaxPacketSize( &params );
return params._ret;
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}
extern vtable_ptr winISteamNetworking_SteamNetworking002_vtable;
DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking002, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking002_vtables)
__ASM_VTABLE(winISteamNetworking_SteamNetworking002,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetListenSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetSocketConnectionType)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetMaxPacketSize)
);
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamNetworking_SteamNetworking002(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking002_vtable, 14, "SteamNetworking002");
r->u_iface = u_iface;
return r;
}
#include "cppISteamNetworking_SteamNetworking003.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_SendP2PPacket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_ReadP2PPacket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetP2PSessionState, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateListenSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateConnectionSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetListenSocketInfo, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking003_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType)
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{
struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pubData = pubData,
.cubData = cubData,
.eP2PSendType = eP2PSendType,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_SendP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params params =
{
.linux_side = _this->u_iface,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params params =
{
.linux_side = _this->u_iface,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.psteamIDRemote = psteamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_ReadP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_GetP2PSessionState(struct w_steam_iface *_this, CSteamID steamIDRemote, P2PSessionState_t *pConnectionState)
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{
struct cppISteamNetworking_SteamNetworking003_GetP2PSessionState_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pConnectionState = pConnectionState,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_GetP2PSessionState( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking003_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking003_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking003_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking003_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking003_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking003_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_GetSocketInfo( &params );
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_GetListenSocketInfo( &params );
return params._ret;
}
uint32_t __thiscall winISteamNetworking_SteamNetworking003_GetSocketConnectionType(struct w_steam_iface *_this, uint32_t hSocket)
{
struct cppISteamNetworking_SteamNetworking003_GetSocketConnectionType_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_GetSocketConnectionType( &params );
return params._ret;
}
int32_t __thiscall winISteamNetworking_SteamNetworking003_GetMaxPacketSize(struct w_steam_iface *_this, uint32_t hSocket)
{
struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking003_GetMaxPacketSize( &params );
return params._ret;
}
extern vtable_ptr winISteamNetworking_SteamNetworking003_vtable;
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DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking003, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking003_vtables)
__ASM_VTABLE(winISteamNetworking_SteamNetworking003,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_SendP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_ReadP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetP2PSessionState)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetListenSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetSocketConnectionType)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetMaxPacketSize)
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);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworking_SteamNetworking003(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking003");
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TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking003_vtable, 20, "SteamNetworking003");
r->u_iface = u_iface;
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return r;
}
#include "cppISteamNetworking_SteamNetworking004.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_SendP2PPacket, 28)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_ReadP2PPacket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetP2PSessionState, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateListenSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateConnectionSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetListenSocketInfo, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking004_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nVirtualPort)
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{
struct cppISteamNetworking_SteamNetworking004_SendP2PPacket_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pubData = pubData,
.cubData = cubData,
.eP2PSendType = eP2PSendType,
.nVirtualPort = nVirtualPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_SendP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nVirtualPort)
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{
struct cppISteamNetworking_SteamNetworking004_IsP2PPacketAvailable_params params =
{
.linux_side = _this->u_iface,
.pcubMsgSize = pcubMsgSize,
.nVirtualPort = nVirtualPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_IsP2PPacketAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nVirtualPort)
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{
struct cppISteamNetworking_SteamNetworking004_ReadP2PPacket_params params =
{
.linux_side = _this->u_iface,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.psteamIDRemote = psteamIDRemote,
.nVirtualPort = nVirtualPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_ReadP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_GetP2PSessionState(struct w_steam_iface *_this, CSteamID steamIDRemote, P2PSessionState_t *pConnectionState)
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{
struct cppISteamNetworking_SteamNetworking004_GetP2PSessionState_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pConnectionState = pConnectionState,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_GetP2PSessionState( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking004_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking004_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking004_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking004_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking004_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking004_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking004_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking004_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking004_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking004_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
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{
struct cppISteamNetworking_SteamNetworking004_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_GetSocketInfo( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking004_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
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{
struct cppISteamNetworking_SteamNetworking004_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_GetListenSocketInfo( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking004_GetSocketConnectionType(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking004_GetSocketConnectionType_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_GetSocketConnectionType( &params );
return params._ret;
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}
int32_t __thiscall winISteamNetworking_SteamNetworking004_GetMaxPacketSize(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking004_GetMaxPacketSize_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking004_GetMaxPacketSize( &params );
return params._ret;
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}
extern vtable_ptr winISteamNetworking_SteamNetworking004_vtable;
DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking004, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking004_vtables)
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__ASM_VTABLE(winISteamNetworking_SteamNetworking004,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_SendP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_ReadP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetP2PSessionState)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetListenSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetSocketConnectionType)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetMaxPacketSize)
);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworking_SteamNetworking004(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking004");
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TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking004_vtable, 20, "SteamNetworking004");
r->u_iface = u_iface;
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return r;
}
#include "cppISteamNetworking_SteamNetworking005.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_SendP2PPacket, 28)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_ReadP2PPacket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetP2PSessionState, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateListenSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateConnectionSocket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetListenSocketInfo, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking005_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking005_SendP2PPacket_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pubData = pubData,
.cubData = cubData,
.eP2PSendType = eP2PSendType,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_SendP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking005_IsP2PPacketAvailable_params params =
{
.linux_side = _this->u_iface,
.pcubMsgSize = pcubMsgSize,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_IsP2PPacketAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking005_ReadP2PPacket_params params =
{
.linux_side = _this->u_iface,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.psteamIDRemote = psteamIDRemote,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_ReadP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_GetP2PSessionState(struct w_steam_iface *_this, CSteamID steamIDRemote, P2PSessionState_t *pConnectionState)
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{
struct cppISteamNetworking_SteamNetworking005_GetP2PSessionState_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pConnectionState = pConnectionState,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_GetP2PSessionState( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay(struct w_steam_iface *_this, bool bAllow)
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{
struct cppISteamNetworking_SteamNetworking005_AllowP2PPacketRelay_params params =
{
.linux_side = _this->u_iface,
.bAllow = bAllow,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_AllowP2PPacketRelay( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking005_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking005_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking005_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking005_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking005_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking005_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking005_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking005_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking005_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking005_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
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{
struct cppISteamNetworking_SteamNetworking005_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_GetSocketInfo( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking005_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
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{
struct cppISteamNetworking_SteamNetworking005_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_GetListenSocketInfo( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking005_GetSocketConnectionType(struct w_steam_iface *_this, uint32_t hSocket)
{
struct cppISteamNetworking_SteamNetworking005_GetSocketConnectionType_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_GetSocketConnectionType( &params );
return params._ret;
}
int32_t __thiscall winISteamNetworking_SteamNetworking005_GetMaxPacketSize(struct w_steam_iface *_this, uint32_t hSocket)
{
struct cppISteamNetworking_SteamNetworking005_GetMaxPacketSize_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking005_GetMaxPacketSize( &params );
return params._ret;
}
extern vtable_ptr winISteamNetworking_SteamNetworking005_vtable;
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DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking005, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking005_vtables)
__ASM_VTABLE(winISteamNetworking_SteamNetworking005,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_SendP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_ReadP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetP2PSessionState)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetListenSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetSocketConnectionType)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetMaxPacketSize)
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);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworking_SteamNetworking005(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking005");
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TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking005_vtable, 22, "SteamNetworking005");
r->u_iface = u_iface;
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return r;
}
#include "cppISteamNetworking_SteamNetworking006.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_SendP2PPacket, 28)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_ReadP2PPacket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetP2PSessionState, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_AllowP2PPacketRelay, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateListenSocket, 36)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateConnectionSocket, 32)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_DestroySocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_DestroyListenSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_SendDataOnSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket, 20)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_IsDataAvailable, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetListenSocketInfo, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking006_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pubData = pubData,
.cubData = cubData,
.eP2PSendType = eP2PSendType,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_SendP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params params =
{
.linux_side = _this->u_iface,
.pcubMsgSize = pcubMsgSize,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params params =
{
.linux_side = _this->u_iface,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.psteamIDRemote = psteamIDRemote,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_ReadP2PPacket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote)
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{
struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int32_t nChannel)
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{
struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.nChannel = nChannel,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_GetP2PSessionState(struct w_steam_iface *_this, CSteamID steamIDRemote, P2PSessionState_t *pConnectionState)
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{
struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
.pConnectionState = pConnectionState,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_GetP2PSessionState( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(struct w_steam_iface *_this, bool bAllow)
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{
struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params params =
{
.linux_side = _this->u_iface,
.bAllow = bAllow,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking006_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, SteamIPAddress_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params params =
{
.linux_side = _this->u_iface,
.nVirtualP2PPort = nVirtualP2PPort,
.nIP = nIP,
.nPort = nPort,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_CreateListenSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.steamIDTarget = steamIDTarget,
.nVirtualPort = nVirtualPort,
.nTimeoutSec = nTimeoutSec,
.bAllowUseOfPacketRelay = bAllowUseOfPacketRelay,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking006_CreateConnectionSocket(struct w_steam_iface *_this, SteamIPAddress_t nIP, uint16_t nPort, int32_t nTimeoutSec)
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{
struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params params =
{
.linux_side = _this->u_iface,
.nIP = nIP,
.nPort = nPort,
.nTimeoutSec = nTimeoutSec,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_CreateConnectionSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_DestroySocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking006_DestroySocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_DestroySocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_DestroyListenSocket(struct w_steam_iface *_this, uint32_t hSocket, bool bNotifyRemoteEnd)
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{
struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.bNotifyRemoteEnd = bNotifyRemoteEnd,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_DestroyListenSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_SendDataOnSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
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{
struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubData = pubData,
.cubData = cubData,
.bReliable = bReliable,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_SendDataOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(struct w_steam_iface *_this, uint32_t hSocket, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(struct w_steam_iface *_this, uint32_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
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{
struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailable(struct w_steam_iface *_this, uint32_t hListenSocket, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_IsDataAvailable( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveData(struct w_steam_iface *_this, uint32_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, uint32_t *phSocket)
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{
struct cppISteamNetworking_SteamNetworking006_RetrieveData_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pubDest = pubDest,
.cubDest = cubDest,
.pcubMsgSize = pcubMsgSize,
.phSocket = phSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_RetrieveData( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_GetSocketInfo(struct w_steam_iface *_this, uint32_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, SteamIPAddress_t *punIPRemote, uint16_t *punPortRemote)
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{
struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.pSteamIDRemote = pSteamIDRemote,
.peSocketStatus = peSocketStatus,
.punIPRemote = punIPRemote,
.punPortRemote = punPortRemote,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_GetSocketInfo( &params );
return params._ret;
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}
bool __thiscall winISteamNetworking_SteamNetworking006_GetListenSocketInfo(struct w_steam_iface *_this, uint32_t hListenSocket, SteamIPAddress_t *pnIP, uint16_t *pnPort)
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{
struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params params =
{
.linux_side = _this->u_iface,
.hListenSocket = hListenSocket,
.pnIP = pnIP,
.pnPort = pnPort,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_GetListenSocketInfo( &params );
return params._ret;
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}
uint32_t __thiscall winISteamNetworking_SteamNetworking006_GetSocketConnectionType(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_GetSocketConnectionType( &params );
return params._ret;
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}
int32_t __thiscall winISteamNetworking_SteamNetworking006_GetMaxPacketSize(struct w_steam_iface *_this, uint32_t hSocket)
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{
struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
};
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TRACE("%p\n", _this);
cppISteamNetworking_SteamNetworking006_GetMaxPacketSize( &params );
return params._ret;
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}
extern vtable_ptr winISteamNetworking_SteamNetworking006_vtable;
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DEFINE_RTTI_DATA0(winISteamNetworking_SteamNetworking006, 0, ".?AVISteamNetworking@@")
__ASM_BLOCK_BEGIN(winISteamNetworking_SteamNetworking006_vtables)
__ASM_VTABLE(winISteamNetworking_SteamNetworking006,
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_SendP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_ReadP2PPacket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_GetP2PSessionState)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_AllowP2PPacketRelay)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_CreateListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_CreateConnectionSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_DestroySocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_DestroyListenSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_SendDataOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_IsDataAvailable)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_RetrieveData)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_GetSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_GetListenSocketInfo)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_GetSocketConnectionType)
VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking006_GetMaxPacketSize)
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);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamNetworking_SteamNetworking006(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworking006");
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TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworking_SteamNetworking006_vtable, 22, "SteamNetworking006");
r->u_iface = u_iface;
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return r;
}
void init_winISteamNetworking_rtti( char *base )
{
#ifdef __x86_64__
init_winISteamNetworking_SteamNetworking001_rtti( base );
init_winISteamNetworking_SteamNetworking002_rtti( base );
init_winISteamNetworking_SteamNetworking003_rtti( base );
init_winISteamNetworking_SteamNetworking004_rtti( base );
init_winISteamNetworking_SteamNetworking005_rtti( base );
init_winISteamNetworking_SteamNetworking006_rtti( base );
#endif /* __x86_64__ */
}