2018-01-18 22:29:49 +03:00
// openvr.h
//========= Copyright Valve Corporation ============//
// Dynamically generated file. Do not modify this file directly.
# ifndef _OPENVR_API
# define _OPENVR_API
# include <stdint.h>
// vrtypes.h
# ifndef _INCLUDE_VRTYPES_H
# define _INCLUDE_VRTYPES_H
namespace vr
{
# if defined(__linux__) || defined(__APPLE__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
# pragma pack( push, 4 )
# else
# pragma pack( push, 8 )
# endif
// right-handed system
// +y is up
// +x is to the right
// -z is going away from you
// Distance unit is meters
struct HmdMatrix34_t
{
float m [ 3 ] [ 4 ] ;
} ;
struct HmdMatrix44_t
{
float m [ 4 ] [ 4 ] ;
} ;
struct HmdVector3_t
{
float v [ 3 ] ;
} ;
struct HmdVector4_t
{
float v [ 4 ] ;
} ;
struct HmdVector3d_t
{
double v [ 3 ] ;
} ;
struct HmdVector2_t
{
float v [ 2 ] ;
} ;
struct HmdQuaternion_t
{
double w , x , y , z ;
} ;
struct HmdColor_t
{
float r , g , b , a ;
} ;
struct HmdQuad_t
{
HmdVector3_t vCorners [ 4 ] ;
} ;
/** Used to return the post-distortion UVs for each color channel.
* UVs range from 0 to 1 with 0 , 0 in the upper left corner of the
* source render target . The 0 , 0 to 1 , 1 range covers a single eye . */
struct DistortionCoordinates_t
{
float rfRed [ 2 ] ;
float rfGreen [ 2 ] ;
float rfBlue [ 2 ] ;
} ;
enum Hmd_Eye
{
Eye_Left = 0 ,
Eye_Right = 1
} ;
enum GraphicsAPIConvention
{
API_DirectX = 0 , // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
API_OpenGL = 1 , // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
} ;
enum HmdTrackingResult
{
TrackingResult_Uninitialized = 1 ,
TrackingResult_Calibrating_InProgress = 100 ,
TrackingResult_Calibrating_OutOfRange = 101 ,
TrackingResult_Running_OK = 200 ,
TrackingResult_Running_OutOfRange = 201 ,
} ;
static const uint32_t k_unTrackingStringSize = 32 ;
static const uint32_t k_unMaxDriverDebugResponseSize = 32768 ;
/** Used to pass device IDs to API calls */
typedef uint32_t TrackedDeviceIndex_t ;
static const uint32_t k_unTrackedDeviceIndex_Hmd = 0 ;
static const uint32_t k_unMaxTrackedDeviceCount = 16 ;
static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF ;
/** Describes what kind of object is being tracked at a given ID */
enum TrackedDeviceClass
{
TrackedDeviceClass_Invalid = 0 , // the ID was not valid.
TrackedDeviceClass_HMD = 1 , // Head-Mounted Displays
TrackedDeviceClass_Controller = 2 , // Tracked controllers
TrackedDeviceClass_TrackingReference = 4 , // Camera and base stations that serve as tracking reference points
TrackedDeviceClass_Other = 1000 ,
} ;
/** describes a single pose for a tracked object */
struct TrackedDevicePose_t
{
HmdMatrix34_t mDeviceToAbsoluteTracking ;
HmdVector3_t vVelocity ; // velocity in tracker space in m/s
HmdVector3_t vAngularVelocity ; // angular velocity in radians/s (?)
HmdTrackingResult eTrackingResult ;
bool bPoseIsValid ;
// This indicates that there is a device connected for this spot in the pose array.
// It could go from true to false if the user unplugs the device.
bool bDeviceIsConnected ;
} ;
/** Identifies which style of tracking origin the application wants to use
* for the poses it is requesting */
enum TrackingUniverseOrigin
{
TrackingUniverseSeated = 0 , // Poses are provided relative to the seated zero pose
TrackingUniverseStanding = 1 , // Poses are provided relative to the safe bounds configured by the user
TrackingUniverseRawAndUncalibrated = 2 , // Poses are provided in the coordinate system defined by the driver. You probably don't want this one.
} ;
/** Each entry in this enum represents a property that can be retrieved about a
* tracked device . Many fields are only valid for one TrackedDeviceClass . */
enum TrackedDeviceProperty
{
// general properties that apply to all device classes
Prop_TrackingSystemName_String = 1000 ,
Prop_ModelNumber_String = 1001 ,
Prop_SerialNumber_String = 1002 ,
Prop_RenderModelName_String = 1003 ,
Prop_WillDriftInYaw_Bool = 1004 ,
Prop_ManufacturerName_String = 1005 ,
Prop_TrackingFirmwareVersion_String = 1006 ,
Prop_HardwareRevision_String = 1007 ,
Prop_AllWirelessDongleDescriptions_String = 1008 ,
Prop_ConnectedWirelessDongle_String = 1009 ,
Prop_DeviceIsWireless_Bool = 1010 ,
Prop_DeviceIsCharging_Bool = 1011 ,
Prop_DeviceBatteryPercentage_Float = 1012 , // 0 is empty, 1 is full
Prop_StatusDisplayTransform_Matrix34 = 1013 ,
Prop_Firmware_UpdateAvailable_Bool = 1014 ,
Prop_Firmware_ManualUpdate_Bool = 1015 ,
Prop_Firmware_ManualUpdateURL_String = 1016 ,
Prop_HardwareRevision_Uint64 = 1017 ,
Prop_FirmwareVersion_Uint64 = 1018 ,
Prop_FPGAVersion_Uint64 = 1019 ,
Prop_VRCVersion_Uint64 = 1020 ,
Prop_RadioVersion_Uint64 = 1021 ,
Prop_DongleVersion_Uint64 = 1022 ,
Prop_BlockServerShutdown_Bool = 1023 ,
// Properties that are unique to TrackedDeviceClass_HMD
Prop_ReportsTimeSinceVSync_Bool = 2000 ,
Prop_SecondsFromVsyncToPhotons_Float = 2001 ,
Prop_DisplayFrequency_Float = 2002 ,
Prop_UserIpdMeters_Float = 2003 ,
Prop_CurrentUniverseId_Uint64 = 2004 ,
Prop_PreviousUniverseId_Uint64 = 2005 ,
Prop_DisplayFirmwareVersion_String = 2006 ,
Prop_IsOnDesktop_Bool = 2007 ,
Prop_DisplayMCType_Int32 = 2008 ,
Prop_DisplayMCOffset_Float = 2009 ,
Prop_DisplayMCScale_Float = 2010 ,
Prop_VendorID_Int32 = 2011 ,
Prop_DisplayMCImageLeft_String = 2012 ,
Prop_DisplayMCImageRight_String = 2013 ,
Prop_DisplayGCBlackClamp_Float = 2014 ,
// Properties that are unique to TrackedDeviceClass_Controller
Prop_AttachedDeviceId_String = 3000 ,
Prop_SupportedButtons_Uint64 = 3001 ,
Prop_Axis0Type_Int32 = 3002 , // Return value is of type EVRControllerAxisType
Prop_Axis1Type_Int32 = 3003 , // Return value is of type EVRControllerAxisType
Prop_Axis2Type_Int32 = 3004 , // Return value is of type EVRControllerAxisType
Prop_Axis3Type_Int32 = 3005 , // Return value is of type EVRControllerAxisType
Prop_Axis4Type_Int32 = 3006 , // Return value is of type EVRControllerAxisType
// Properties that are unique to TrackedDeviceClass_TrackingReference
Prop_FieldOfViewLeftDegrees_Float = 4000 ,
Prop_FieldOfViewRightDegrees_Float = 4001 ,
Prop_FieldOfViewTopDegrees_Float = 4002 ,
Prop_FieldOfViewBottomDegrees_Float = 4003 ,
Prop_TrackingRangeMinimumMeters_Float = 4004 ,
Prop_TrackingRangeMaximumMeters_Float = 4005 ,
// Camera calibration parameters
Prop_TrackedCamera_IntrinsicsFX_Float = 5000 ,
Prop_TrackedCamera_IntrinsicsFY_Float = 5001 ,
Prop_TrackedCamera_IntrinsicsCX_Float = 5002 ,
Prop_TrackedCamera_IntrinsicsCY_Float = 5003 ,
Prop_TrackedCamera_IntrinsicsK1_Float = 5004 ,
Prop_TrackedCamera_IntrinsicsK2_Float = 5005 ,
Prop_TrackedCamera_IntrinsicsP1_Float = 5006 ,
Prop_TrackedCamera_IntrinsicsP2_Float = 5007 ,
Prop_TrackedCamera_IntrinsicsK3_Float = 5008 ,
} ;
/** No string property will ever be longer than this length */
static const uint32_t k_unMaxPropertyStringSize = 32 * 1024 ;
/** Used to return errors that occur when reading properties. */
enum TrackedPropertyError
{
TrackedProp_Success = 0 ,
TrackedProp_WrongDataType = 1 ,
TrackedProp_WrongDeviceClass = 2 ,
TrackedProp_BufferTooSmall = 3 ,
TrackedProp_UnknownProperty = 4 ,
TrackedProp_InvalidDevice = 5 ,
TrackedProp_CouldNotContactServer = 6 ,
TrackedProp_ValueNotProvidedByDevice = 7 ,
TrackedProp_StringExceedsMaximumLength = 8 ,
} ;
/** a single vertex in a render model */
struct RenderModel_Vertex_t
{
HmdVector3_t vPosition ; // position in meters in device space
HmdVector3_t vNormal ;
float rfTextureCoord [ 2 ] ;
} ;
/** A texture map for use on a render model */
struct RenderModel_TextureMap_t
{
uint16_t unWidth , unHeight ; // width and height of the texture map in pixels
const uint8_t * rubTextureMapData ; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
} ;
/** Contains everything a game needs to render a single tracked or static object for the user. */
struct RenderModel_t
{
uint64_t ulInternalHandle ; // Used internally by SteamVR
const RenderModel_Vertex_t * rVertexData ; // Vertex data for the mesh
uint32_t unVertexCount ; // Number of vertices in the vertex data
const uint16_t * rIndexData ; // Indices into the vertex data for each triangle
uint32_t unTriangleCount ; // Number of triangles in the mesh. Index count is 3 * TriangleCount
RenderModel_TextureMap_t diffuseTexture ; // RGBA diffuse texture for the model
} ;
/** Allows the application to control what part of the provided texture will be used in the
* frame buffer . */
struct VRTextureBounds_t
{
float uMin , vMin ;
float uMax , vMax ;
} ;
/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */
enum VRSubmitFlags_t
{
// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
Submit_Default = 0x00 ,
// App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
// barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
// vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
Submit_LensDistortionAlreadyApplied = 0x01
} ;
/** Status of the overall system or tracked objects */
enum VRState_t
{
VRState_Undefined = - 1 ,
VRState_Off = 0 ,
VRState_Searching = 1 ,
VRState_Searching_Alert = 2 ,
VRState_Ready = 3 ,
VRState_Ready_Alert = 4 ,
VRState_NotReady = 5 ,
} ;
/** The types of events that could be posted (and what the parameters mean for each event type) */
enum EVREventType
{
VREvent_None = 0 ,
VREvent_TrackedDeviceActivated = 100 ,
VREvent_TrackedDeviceDeactivated = 101 ,
VREvent_TrackedDeviceUpdated = 102 ,
VREvent_TrackedDeviceUserInteractionStarted = 103 ,
VREvent_TrackedDeviceUserInteractionEnded = 104 ,
VREvent_ButtonPress = 200 , // data is controller
VREvent_ButtonUnpress = 201 , // data is controller
VREvent_ButtonTouch = 202 , // data is controller
VREvent_ButtonUntouch = 203 , // data is controller
VREvent_MouseMove = 300 , // data is mouse
VREvent_MouseButtonDown = 301 , // data is mouse
VREvent_MouseButtonUp = 302 , // data is mouse
VREvent_FocusEnter = 303 , // data is overlay
VREvent_FocusLeave = 304 , // data is overlay
VREvent_InputFocusCaptured = 400 , // data is process
VREvent_InputFocusReleased = 401 , // data is process
VREvent_SceneFocusLost = 402 , // data is process
VREvent_SceneFocusGained = 403 , // data is process
VREvent_SceneApplicationChanged = 404 , // data is process - The App actually drawing the scene changed (usually to or from the compositor)
VREvent_SceneFocusChanged = 405 , // data is process - New app got access to draw the scene
VREvent_OverlayShown = 500 ,
VREvent_OverlayHidden = 501 ,
VREvent_DashboardActivated = 502 ,
VREvent_DashboardDeactivated = 503 ,
VREvent_DashboardThumbSelected = 504 , // Sent to the overlay manager - data is overlay
VREvent_DashboardRequested = 505 , // Sent to the overlay manager - data is overlay
VREvent_ResetDashboard = 506 , // Send to the overlay manager
VREvent_RenderToast = 507 , // Send to the dashboard to render a toast - data is the notification ID
VREvent_ImageLoaded = 508 , // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
VREvent_ShowKeyboard = 509 , // Sent to keyboard renderer in the dashboard to invoke it
VREvent_Notification_Show = 600 ,
VREvent_Notification_Dismissed = 601 ,
VREvent_Notification_BeginInteraction = 602 ,
VREvent_Quit = 700 , // data is process
VREvent_ProcessQuit = 701 , // data is process
VREvent_ChaperoneDataHasChanged = 800 ,
VREvent_ChaperoneUniverseHasChanged = 801 ,
VREvent_ChaperoneTempDataHasChanged = 802 ,
VREvent_StatusUpdate = 900 ,
VREvent_MCImageUpdated = 1000 ,
VREvent_FirmwareUpdateStarted = 1100 ,
VREvent_FirmwareUpdateFinished = 1101 ,
VREvent_KeyboardClosed = 1200 ,
VREvent_KeyboardCharInput = 1201 ,
VREvent_ApplicationTransitionStarted = 1300 ,
VREvent_ApplicationTransitionAborted = 1301 ,
VREvent_ApplicationTransitionNewAppStarted = 1302 ,
} ;
/** Level of Hmd activity */
enum EDeviceActivityLevel
{
k_EDeviceActivityLevel_Unknown = - 1 ,
k_EDeviceActivityLevel_Idle = 0 ,
k_EDeviceActivityLevel_UserInteraction = 1 ,
k_EDeviceActivityLevel_UserInteraction_Timeout = 2 ,
} ;
/** VR controller button and axis IDs */
enum EVRButtonId
{
k_EButton_System = 0 ,
k_EButton_ApplicationMenu = 1 ,
k_EButton_Grip = 2 ,
k_EButton_DPad_Left = 3 ,
k_EButton_DPad_Up = 4 ,
k_EButton_DPad_Right = 5 ,
k_EButton_DPad_Down = 6 ,
k_EButton_A = 7 ,
k_EButton_Axis0 = 32 ,
k_EButton_Axis1 = 33 ,
k_EButton_Axis2 = 34 ,
k_EButton_Axis3 = 35 ,
k_EButton_Axis4 = 36 ,
// aliases for well known controllers
k_EButton_SteamVR_Touchpad = k_EButton_Axis0 ,
k_EButton_SteamVR_Trigger = k_EButton_Axis1 ,
k_EButton_Dashboard_Back = k_EButton_Grip ,
k_EButton_Max = 64
} ;
inline uint64_t ButtonMaskFromId ( EVRButtonId id ) { return 1ull < < id ; }
/** used for controller button events */
struct VREvent_Controller_t
{
EVRButtonId button ;
} ;
/** used for simulated mouse events in overlay space */
enum EVRMouseButton
{
VRMouseButton_Left = 0x0001 ,
VRMouseButton_Right = 0x0002 ,
VRMouseButton_Middle = 0x0004 ,
} ;
/** used for simulated mouse events in overlay space */
struct VREvent_Mouse_t
{
float x , y ;
EVRMouseButton button ;
} ;
/** notification related events. Details will still change at this point */
struct VREvent_Notification_t
{
uint64_t ulUserValue ;
uint32_t notificationId ;
} ;
/** Used for events about processes */
struct VREvent_Process_t
{
uint32_t pid ;
uint32_t oldPid ;
} ;
/** Used for a few events about overlays */
struct VREvent_Overlay_t
{
uint64_t overlayHandle ;
} ;
/** Used for a few events about overlays */
struct VREvent_Status_t
{
VRState_t statusState ;
} ;
/** Used for keyboard events **/
struct VREvent_Keyboard_t
{
char cNewInput [ 12 ] ; // Up to 11 bytes of new input
uint32_t uFlags ; // Possible flags about the new input
} ;
/** Not actually used for any events. It is just used to reserve
* space in the union for future event types */
struct VREvent_Reserved_t
{
uint64_t reserved0 ;
uint64_t reserved1 ;
} ;
/** If you change this you must manually update openvr_interop.cs.py */
typedef union
{
VREvent_Reserved_t reserved ;
VREvent_Controller_t controller ;
VREvent_Mouse_t mouse ;
VREvent_Process_t process ;
VREvent_Notification_t notification ;
VREvent_Overlay_t overlay ;
VREvent_Status_t status ;
VREvent_Keyboard_t keyboard ;
} VREvent_Data_t ;
/** An event posted by the server to all running applications */
struct VREvent_t
{
EVREventType eventType ;
TrackedDeviceIndex_t trackedDeviceIndex ;
VREvent_Data_t data ;
float eventAgeSeconds ;
} ;
/** The mesh to draw into the stencil (or depth) buffer to perform
* early stencil ( or depth ) kills of pixels that will never appear on the HMD .
* This mesh draws on all the pixels that will be hidden after distortion .
*
* If the HMD does not provide a visible area mesh pVertexData will be
* NULL and unTriangleCount will be 0. */
struct HiddenAreaMesh_t
{
const HmdVector2_t * pVertexData ;
uint32_t unTriangleCount ;
} ;
/** Identifies what kind of axis is on the controller at index n. Read this type
* with pVRSystem - > Get ( nControllerDeviceIndex , Prop_Axis0Type_Int32 + n ) ;
*/
enum EVRControllerAxisType
{
k_eControllerAxis_None = 0 ,
k_eControllerAxis_TrackPad = 1 ,
k_eControllerAxis_Joystick = 2 ,
k_eControllerAxis_Trigger = 3 , // Analog trigger data is in the X axis
} ;
/** contains information about one axis on the controller */
struct VRControllerAxis_t
{
float x ; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
float y ; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
} ;
/** the number of axes in the controller state */
static const uint32_t k_unControllerStateAxisCount = 5 ;
/** Holds all the state of a controller at one moment in time. */
struct VRControllerState001_t
{
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32_t unPacketNum ;
// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
uint64_t ulButtonPressed ;
uint64_t ulButtonTouched ;
// Axis data for the controller's analog inputs
VRControllerAxis_t rAxis [ k_unControllerStateAxisCount ] ;
} ;
typedef VRControllerState001_t VRControllerState_t ;
/** determines how to provide output to the application of various event processing functions. */
enum EVRControllerEventOutputType
{
ControllerEventOutput_OSEvents = 0 ,
ControllerEventOutput_VREvents = 1 ,
} ;
/** Allows the application to customize how the overlay appears in the compositor */
struct Compositor_OverlaySettings
{
uint32_t size ; // sizeof(Compositor_OverlaySettings)
bool curved , antialias ;
float scale , distance , alpha ;
float uOffset , vOffset , uScale , vScale ;
float gridDivs , gridWidth , gridScale ;
HmdMatrix44_t transform ;
} ;
/** used to refer to a single VR overlay */
typedef uint64_t VROverlayHandle_t ;
static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0 ;
/** Errors that can occur around VR overlays */
enum VROverlayError
{
VROverlayError_None = 0 ,
VROverlayError_UnknownOverlay = 10 ,
VROverlayError_InvalidHandle = 11 ,
VROverlayError_PermissionDenied = 12 ,
VROverlayError_OverlayLimitExceeded = 13 , // No more overlays could be created because the maximum number already exist
VROverlayError_WrongVisibilityType = 14 ,
VROverlayError_KeyTooLong = 15 ,
VROverlayError_NameTooLong = 16 ,
VROverlayError_KeyInUse = 17 ,
VROverlayError_WrongTransformType = 18 ,
VROverlayError_InvalidTrackedDevice = 19 ,
VROverlayError_InvalidParameter = 20 ,
VROverlayError_ThumbnailCantBeDestroyed = 21 ,
VROverlayError_ArrayTooSmall = 22 ,
VROverlayError_RequestFailed = 23 ,
VROverlayError_InvalidTexture = 24 ,
VROverlayError_UnableToLoadFile = 25 ,
VROVerlayError_KeyboardAlreadyInUse = 26 ,
} ;
/** enum values to pass in to VR_Init to identify whether the application will
* draw a 3 D scene . */
enum EVRApplicationType
{
VRApplication_Other = 0 , // Some other kind of application that isn't covered by the other entries
VRApplication_Scene = 1 , // Application will submit 3D frames
VRApplication_Overlay = 2 , // Application only interacts with overlays
} ;
/** error codes for firmware */
enum VRFirmwareError
{
VRFirmwareError_None = 0 ,
VRFirmwareError_Success = 1 ,
VRFirmwareError_Fail = 2 ,
} ;
/** error codes returned by Vr_Init */
// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
enum HmdError
{
HmdError_None = 0 ,
HmdError_Unknown = 1 ,
HmdError_Init_InstallationNotFound = 100 ,
HmdError_Init_InstallationCorrupt = 101 ,
HmdError_Init_VRClientDLLNotFound = 102 ,
HmdError_Init_FileNotFound = 103 ,
HmdError_Init_FactoryNotFound = 104 ,
HmdError_Init_InterfaceNotFound = 105 ,
HmdError_Init_InvalidInterface = 106 ,
HmdError_Init_UserConfigDirectoryInvalid = 107 ,
HmdError_Init_HmdNotFound = 108 ,
HmdError_Init_NotInitialized = 109 ,
HmdError_Init_PathRegistryNotFound = 110 ,
HmdError_Init_NoConfigPath = 111 ,
HmdError_Init_NoLogPath = 112 ,
HmdError_Init_PathRegistryNotWritable = 113 ,
HmdError_Init_AppInfoInitFailed = 114 ,
HmdError_Init_Retry = 115 , // Used internally to cause retries to vrserver
HmdError_Init_InitCanceledByUser = 116 , // The calling application should silently exit. The user canceled app startup
HmdError_Init_AnotherAppLaunching = 117 ,
HmdError_Init_SettingsInitFailed = 118 ,
HmdError_Init_ShuttingDown = 119 ,
HmdError_Driver_Failed = 200 ,
HmdError_Driver_Unknown = 201 ,
HmdError_Driver_HmdUnknown = 202 ,
HmdError_Driver_NotLoaded = 203 ,
HmdError_Driver_RuntimeOutOfDate = 204 ,
HmdError_Driver_HmdInUse = 205 ,
HmdError_Driver_NotCalibrated = 206 ,
HmdError_Driver_CalibrationInvalid = 207 ,
HmdError_Driver_HmdDisplayNotFound = 208 ,
HmdError_IPC_ServerInitFailed = 300 ,
HmdError_IPC_ConnectFailed = 301 ,
HmdError_IPC_SharedStateInitFailed = 302 ,
HmdError_IPC_CompositorInitFailed = 303 ,
HmdError_IPC_MutexInitFailed = 304 ,
HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000 ,
HmdError_VendorSpecific_HmdFound_CantOpenDevice = 1101 ,
HmdError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102 ,
HmdError_VendorSpecific_HmdFound_NoStoredConfig = 1103 ,
HmdError_VendorSpecific_HmdFound_ConfigTooBig = 1104 ,
HmdError_VendorSpecific_HmdFound_ConfigTooSmall = 1105 ,
HmdError_VendorSpecific_HmdFound_UnableToInitZLib = 1106 ,
HmdError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107 ,
HmdError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108 ,
HmdError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109 ,
HmdError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110 ,
HmdError_VendorSpecific_HmdFound_UserDataAddressRange = 1111 ,
HmdError_VendorSpecific_HmdFound_UserDataError = 1112 ,
HmdError_Steam_SteamInstallationNotFound = 2000 ,
} ;
# pragma pack( pop )
// figure out how to import from the VR API dll
# if defined(_WIN32)
# ifdef VR_API_EXPORT
# define VR_INTERFACE extern "C" __declspec( dllexport )
# else
# define VR_INTERFACE extern "C" __declspec( dllimport )
# endif
# elif defined(GNUC) || defined(COMPILER_GCC) || defined(__APPLE__)
# ifdef VR_API_EXPORT
# define VR_INTERFACE extern "C" __attribute__((visibility("default")))
# else
# define VR_INTERFACE extern "C"
# endif
# else
# error "Unsupported Platform."
# endif
# if defined( _WIN32 )
# define VR_CALLTYPE __cdecl
# else
# define VR_CALLTYPE
# endif
}
# endif // _INCLUDE_VRTYPES_H
// vrannotation.h
# ifdef __clang__
# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
# else
# define VR_CLANG_ATTR(ATTR)
# endif
# define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
# define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
# define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
# define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
# define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
# define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
# define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
# define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
# define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
# define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
# define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
// ivrsystem.h
namespace vr
{
class IVRSystem
{
public :
// ------------------------------------
// Display Methods
// ------------------------------------
/** Size and position that the window needs to be on the VR display. */
virtual void GetWindowBounds ( int32_t * pnX , int32_t * pnY , uint32_t * pnWidth , uint32_t * pnHeight ) = 0 ;
/** Suggested size for the intermediate render target that the distortion pulls from. */
virtual void GetRecommendedRenderTargetSize ( uint32_t * pnWidth , uint32_t * pnHeight ) = 0 ;
/** Gets the viewport in the frame buffer to draw the output of the distortion into */
virtual void GetEyeOutputViewport ( Hmd_Eye eEye , uint32_t * pnX , uint32_t * pnY , uint32_t * pnWidth , uint32_t * pnHeight ) = 0 ;
/** The projection matrix for the specified eye */
virtual HmdMatrix44_t GetProjectionMatrix ( Hmd_Eye eEye , float fNearZ , float fFarZ , GraphicsAPIConvention eProjType ) = 0 ;
/** The components necessary to build your own projection matrix in case your
* application is doing something fancy like infinite Z */
virtual void GetProjectionRaw ( Hmd_Eye eEye , float * pfLeft , float * pfRight , float * pfTop , float * pfBottom ) = 0 ;
/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
* the upper left of that eye ' s viewport and 1 , 1 in the lower right of that eye ' s viewport . */
virtual DistortionCoordinates_t ComputeDistortion ( Hmd_Eye eEye , float fU , float fV ) = 0 ;
/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
* space that provides stereo disparity . Instead of Model * View * Projection the sequence is Model * View * Eye ^ - 1 * Projection .
* Normally View and Eye ^ - 1 will be multiplied together and treated as View in your application .
*/
virtual HmdMatrix34_t GetEyeToHeadTransform ( Hmd_Eye eEye ) = 0 ;
/** Returns the number of elapsed seconds since the last recorded vsync event. This
* will come from a vsync timer event in the timer if possible or from the application - reported
* time if that is not available . If no vsync times are available the function will
* return zero for vsync time and frame counter and return false from the method . */
virtual bool GetTimeSinceLastVsync ( float * pfSecondsSinceLastVsync , uint64_t * pulFrameCounter ) = 0 ;
/** [D3D9 Only]
* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
* a way that it can go full screen exclusive on the HMD . Returns - 1 if there was an error .
*/
virtual int32_t GetD3D9AdapterIndex ( ) = 0 ;
/** [D3D10/11 Only]
* Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
* to create the device and swap chain in DX10 and DX11 . If an error occurs both indices will be set to - 1.
*/
virtual void GetDXGIOutputInfo ( int32_t * pnAdapterIndex , int32_t * pnAdapterOutputIndex ) = 0 ;
/** [Windows Only]
* Notifies the system that the VR output will appear in a particular window .
*/
virtual bool AttachToWindow ( void * hWnd ) = 0 ;
// ------------------------------------
// Tracking Methods
// ------------------------------------
/** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
* future . Pass 0 to get the state at the instant the method is called . Most of the time the application should
* calculate the time until the photons will be emitted from the display and pass that time into the method .
*
* This is roughly analogous to the inverse of the view matrix in most applications , though
* many games will need to do some additional rotation or translation on top of the rotation
* and translation provided by the head pose .
*
* For devices where bPoseIsValid is true the application can use the pose to position the device
* in question . The provided array can be any size up to k_unMaxTrackedDeviceCount .
*
* Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
* to the seated zero pose . Standing experiences should call this method with TrackingUniverseStanding
* and receive poses relative to the chaperone soft bounds . TrackingUniverseRawAndUncalibrated should
* probably not be used unless the application is the chaperone calibration tool itself , but will provide
* poses relative to the hardware - specific coordinate system in the driver .
*/
virtual void GetDeviceToAbsoluteTrackingPose ( TrackingUniverseOrigin eOrigin , float fPredictedSecondsToPhotonsFromNow , VR_ARRAY_COUNT ( unTrackedDevicePoseArrayCount ) TrackedDevicePose_t * pTrackedDevicePoseArray , uint32_t unTrackedDevicePoseArrayCount ) = 0 ;
/** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
* ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
* will be relative to this new zero pose . The new zero coordinate system will not change the fact that the Y axis
* is up in the real world , so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
* ResetSeatedZeroPose may not be exactly an identity matrix . */
virtual void ResetSeatedZeroPose ( ) = 0 ;
/** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
* applications to represent the seated origin to used or transform object positions from one coordinate
* system to the other .
*
* The seated origin may or may not be inside the soft or hard bounds returned by IVRChaperone . Its position
* depends on what the user has set in the chaperone calibration tool and previous calls to ResetSeatedZeroPose . */
virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose ( ) = 0 ;
/** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
* applications to convert from raw tracking space to the calibrated standing coordinate system . */
virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose ( ) = 0 ;
/** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
* relative to the specified tracked device ( default : hmd - - pass in - 1 for absolute tracking space ) . Returns the number of devices
* in the list , or the size of the array needed if not large enough . */
virtual uint32_t GetSortedTrackedDeviceIndicesOfClass ( TrackedDeviceClass eTrackedDeviceClass , VR_ARRAY_COUNT ( unTrackedDeviceIndexArrayCount ) vr : : TrackedDeviceIndex_t * punTrackedDeviceIndexArray , uint32_t unTrackedDeviceIndexArrayCount , vr : : TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0 ;
/** Returns the level of activity on the HMD. */
virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel ( vr : : TrackedDeviceIndex_t unDeviceId ) = 0 ;
// ------------------------------------
// Property methods
// ------------------------------------
/** Returns the device class of a tracked device. If there has not been a device connected in this slot
* since the application started this function will return TrackedDevice_Invalid . For previous detected
* devices the function will return the previously observed device class .
*
* To determine which devices exist on the system , just loop from 0 to k_unMaxTrackedDeviceCount and check
* the device class . Every device with something other than TrackedDevice_Invalid is associated with an
* actual tracked device . */
virtual TrackedDeviceClass GetTrackedDeviceClass ( vr : : TrackedDeviceIndex_t unDeviceIndex ) = 0 ;
/** Returns true if there is a device connected in this slot. */
virtual bool IsTrackedDeviceConnected ( vr : : TrackedDeviceIndex_t unDeviceIndex ) = 0 ;
/** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
virtual bool GetBoolTrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , TrackedPropertyError * pError = 0L ) = 0 ;
/** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
virtual float GetFloatTrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , TrackedPropertyError * pError = 0L ) = 0 ;
/** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
virtual int32_t GetInt32TrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , TrackedPropertyError * pError = 0L ) = 0 ;
/** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
virtual uint64_t GetUint64TrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , TrackedPropertyError * pError = 0L ) = 0 ;
/** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , TrackedPropertyError * pError = 0L ) = 0 ;
/** Returns a string property. If the device index is not valid or the property is not a float type this function will
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
* null . Strings will generally fit in buffers of k_unTrackingStringSize characters . */
virtual uint32_t GetStringTrackedDeviceProperty ( vr : : TrackedDeviceIndex_t unDeviceIndex , TrackedDeviceProperty prop , VR_OUT_STRING ( ) char * pchValue , uint32_t unBufferSize , TrackedPropertyError * pError = 0L ) = 0 ;
/** returns a string that corresponds with the specified property error. The string will be the name
* of the error enum value for all valid error codes */
virtual const char * GetPropErrorNameFromEnum ( TrackedPropertyError error ) = 0 ;
// ------------------------------------
// Event methods
// ------------------------------------
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
* this method returns false */
virtual bool PollNextEvent ( VREvent_t * pEvent ) = 0 ;
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
* this method returns false . Fills in the pose of the associated tracked device in the provided pose struct .
* This pose will always be older than the call to this function and should not be used to render the device . */
virtual bool PollNextEventWithPose ( TrackingUniverseOrigin eOrigin , vr : : VREvent_t * pEvent , vr : : TrackedDevicePose_t * pTrackedDevicePose ) = 0 ;
/** returns the name of an EVREvent enum value */
virtual const char * GetEventTypeNameFromEnum ( EVREventType eType ) = 0 ;
// ------------------------------------
// Rendering helper methods
// ------------------------------------
/** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be
* NULL and 0 respectively . This mesh is meant to be rendered into the stencil buffer ( or into the depth buffer setting nearz ) before rendering
* each eye ' s view . The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels .
* This will improve perf by letting the GPU early - reject pixels the user will never see before running the pixel shader .
* NOTE : Render this mesh with backface culling disabled since the winding order of the vertices can be different per - HMD or per - eye .
*/
virtual HiddenAreaMesh_t GetHiddenAreaMesh ( Hmd_Eye eEye ) = 0 ;
// ------------------------------------
// Controller methods
// ------------------------------------
/** Fills the supplied struct with the current state of the controller. Returns false if the controller index
* is invalid . */
virtual bool GetControllerState ( vr : : TrackedDeviceIndex_t unControllerDeviceIndex , vr : : VRControllerState_t * pControllerState ) = 0 ;
/** fills the supplied struct with the current state of the controller and the provided pose with the pose of
* the controller when the controller state was updated most recently . Use this form if you need a precise controller
* pose as input to your application when the user presses or releases a button . */
virtual bool GetControllerStateWithPose ( TrackingUniverseOrigin eOrigin , vr : : TrackedDeviceIndex_t unControllerDeviceIndex , vr : : VRControllerState_t * pControllerState , TrackedDevicePose_t * pTrackedDevicePose ) = 0 ;
/** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
* and axis combination for 5 ms . */
virtual void TriggerHapticPulse ( vr : : TrackedDeviceIndex_t unControllerDeviceIndex , uint32_t unAxisId , unsigned short usDurationMicroSec ) = 0 ;
/** returns the name of an EVRButtonId enum value */
virtual const char * GetButtonIdNameFromEnum ( EVRButtonId eButtonId ) = 0 ;
/** returns the name of an EVRControllerAxisType enum value */
virtual const char * GetControllerAxisTypeNameFromEnum ( EVRControllerAxisType eAxisType ) = 0 ;
/** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that
* they have lost input focus with a VREvent_InputFocusCaptured event . Returns false if input focus could not be captured for
* some reason . */
virtual bool CaptureInputFocus ( ) = 0 ;
/** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified
* that input focus has been released with a VREvent_InputFocusReleased event . */
virtual void ReleaseInputFocus ( ) = 0 ;
/** Returns true if input focus is captured by another process. */
virtual bool IsInputFocusCapturedByAnotherProcess ( ) = 0 ;
// ------------------------------------
// Debug Methods
// ------------------------------------
/** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
* but this method can be called with a smaller buffer . If the response exceeds the size of the buffer , it is truncated .
* The size of the response including its terminating null is returned . */
virtual uint32_t DriverDebugRequest ( vr : : TrackedDeviceIndex_t unDeviceIndex , const char * pchRequest , char * pchResponseBuffer , uint32_t unResponseBufferSize ) = 0 ;
// ------------------------------------
// Firmware methods
// ------------------------------------
/** Performs the actual firmware update if applicable.
* The following events will be sent , if VRFirmwareError_None was returned : VREvent_FirmwareUpdateStarted , VREvent_FirmwareUpdateFinished
* Use the properties Prop_Firmware_UpdateAvailable_Bool , Prop_Firmware_ManualUpdate_Bool , and Prop_Firmware_ManualUpdateURL_String
* to figure our whether a firmware update is available , and to figure out whether its a manual update
* Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
virtual vr : : VRFirmwareError PerformFirmwareUpdate ( vr : : TrackedDeviceIndex_t unDeviceIndex ) = 0 ;
// ------------------------------------
// Display Mode methods
// ------------------------------------
/** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
virtual bool IsDisplayOnDesktop ( ) = 0 ;
/** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
virtual bool SetDisplayVisibility ( bool bIsVisibleOnDesktop ) = 0 ;
} ;
static const char * const IVRSystem_Version = " IVRSystem_006 " ;
}
// ivrapplications.h
namespace vr
{
/** Used for all errors reported by the IVRApplications interface */
enum EVRApplicationError
{
VRApplicationError_None = 0 ,
VRApplicationError_AppKeyAlreadyExists = 100 , // Only one application can use any given key
VRApplicationError_NoManifest = 101 , // the running application does not have a manifest
VRApplicationError_NoApplication = 102 , // No application is running
VRApplicationError_InvalidIndex = 103 ,
VRApplicationError_UnknownApplication = 104 , // the application could not be found
VRApplicationError_IPCFailed = 105 , // An IPC failure caused the request to fail
VRApplicationError_ApplicationAlreadyRunning = 106 ,
VRApplicationError_InvalidManifest = 107 ,
VRApplicationError_InvalidApplication = 108 ,
VRApplicationError_LaunchFailed = 109 , // the process didn't start
VRApplicationError_ApplicationAlreadyStarting = 110 , // the system was already starting the same application
VRApplicationError_LaunchInProgress = 111 , // The system was already starting a different application
VRApplicationError_OldApplicationQuitting = 112 ,
VRApplicationError_BufferTooSmall = 200 , // The provided buffer was too small to fit the requested data
VRApplicationError_PropertyNotSet = 201 , // The requested property was not set
VRApplicationError_UnknownProperty = 202 ,
} ;
/** The maximum length of an application key */
static const uint32_t k_unMaxApplicationKeyLength = 128 ;
/** these are the properties available on applications. */
enum EVRApplicationProperty
{
VRApplicationProperty_Name_String = 0 ,
VRApplicationProperty_LaunchType_String = 11 ,
VRApplicationProperty_WorkingDirectory_String = 12 ,
VRApplicationProperty_BinaryPath_String = 13 ,
VRApplicationProperty_Arguments_String = 14 ,
VRApplicationProperty_URL_String = 15 ,
VRApplicationProperty_Description_String = 50 ,
VRApplicationProperty_NewsURL_String = 51 ,
VRApplicationProperty_ImagePath_String = 52 ,
VRApplicationProperty_Source_String = 53 ,
VRApplicationProperty_IsDashboardOverlay_Bool = 60 ,
} ;
/** These are states the scene application startup process will go through. */
enum EVRApplicationTransitionState
{
VRApplicationTransition_None = 0 ,
VRApplicationTransition_OldAppQuitSent = 10 ,
VRApplicationTransition_NewAppLaunched = 20 ,
} ;
class IVRApplications
{
public :
// --------------- Application management --------------- //
/** Adds an application manifest to the list to load when building the list of installed applications.
* Temporary manifests are not automatically loaded */
virtual EVRApplicationError AddApplicationManifest ( const char * pchApplicationManifestFullPath , bool bTemporary = false ) = 0 ;
/** Removes an application manifest from the list to load when building the list of installed applications. */
virtual EVRApplicationError RemoveApplicationManifest ( const char * pchApplicationManifestFullPath ) = 0 ;
/** Returns true if an application is installed */
virtual bool IsApplicationInstalled ( const char * pchAppKey ) = 0 ;
/** Returns the number of applications available in the list */
virtual uint32_t GetApplicationCount ( ) = 0 ;
/** Returns the key of the specified application. The index is at least 0 and is less than the return
* value of GetApplicationCount ( ) . The buffer should be at least k_unMaxApplicationKeyLength in order to
* fit the key . */
virtual EVRApplicationError GetApplicationKeyByIndex ( uint32_t unApplicationIndex , char * pchAppKeyBuffer , uint32_t unAppKeyBufferLen ) = 0 ;
/** Returns the key of the application for the specified Process Id. The buffer should be at least
* k_unMaxApplicationKeyLength in order to fit the key . */
virtual EVRApplicationError GetApplicationKeyByProcessId ( uint32_t unProcessId , char * pchAppKeyBuffer , uint32_t unAppKeyBufferLen ) = 0 ;
/** Launches the application. The existing scene application will exit and then the new application will start.
* This call is not valid for dashboard overlay applications . */
virtual EVRApplicationError LaunchApplication ( const char * pchAppKey ) = 0 ;
/** Launches the dashboard overlay application if it is not already running. This call is only valid for
* dashboard overlay applications . */
virtual EVRApplicationError LaunchDashboardOverlay ( const char * pchAppKey ) = 0 ;
/** Identifies a running application. OpenVR can't always tell which process started in response
* to a URL . This function allows a URL handler ( or the process itself ) to identify the app key
* for the now running application . Passing a process ID of 0 identifies the calling process .
* The application must be one that ' s known to the system via a call to AddApplicationManifest . */
virtual EVRApplicationError IdentifyApplication ( uint32_t unProcessId , const char * pchAppKey ) = 0 ;
/** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
virtual uint32_t GetApplicationProcessId ( const char * pchAppKey ) = 0 ;
/** Returns a string for an applications error */
virtual const char * GetApplicationsErrorNameFromEnum ( EVRApplicationError error ) = 0 ;
// --------------- Application properties --------------- //
/** Returns a value for an application property. The required buffer size to fit this value will be returned. */
virtual uint32_t GetApplicationPropertyString ( const char * pchAppKey , EVRApplicationProperty eProperty , char * pchPropertyValueBuffer , uint32_t unPropertyValueBufferLen , EVRApplicationError * peError = nullptr ) = 0 ;
/** Returns a value for an application property. The required buffer size to fit this value will be returned. */
virtual bool GetApplicationPropertyBool ( const char * pchAppKey , EVRApplicationProperty eProperty , EVRApplicationError * peError = nullptr ) = 0 ;
/** Returns the application key for the home application. The buffer should be at least k_unMaxApplicationKeyLength bytes long. */
virtual EVRApplicationError GetHomeApplication ( char * pchAppKeyBuffer , uint32_t unAppKeyBufferLen ) = 0 ;
/** Sets the application key for the home application */
virtual EVRApplicationError SetHomeApplication ( const char * pchAppKey ) = 0 ;
/** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
virtual EVRApplicationError SetApplicationAutoLaunch ( const char * pchAppKey , bool bAutoLaunch ) = 0 ;
/** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
virtual bool GetApplicationAutoLaunch ( const char * pchAppKey ) = 0 ;
// --------------- Transition methods --------------- //
/** Returns the app key for the application that is starting up */
virtual EVRApplicationError GetStartingApplication ( char * pchAppKeyBuffer , uint32_t unAppKeyBufferLen ) = 0 ;
/** Returns the application transition state */
virtual EVRApplicationTransitionState GetTransitionState ( ) = 0 ;
/** Returns errors that would prevent the specified application from launching immediately. Calling this function will
* cause the current scene application to quit , so only call it when you are actually about to launch something else .
* What the caller should do about these failures depends on the failure :
* VRApplicationError_OldApplicationQuitting - An existing application has been told to quit . Wait for a VREvent_ProcessQuit
* and try again .
* VRApplicationError_ApplicationAlreadyStarting - This application is already starting . This is a permanent failure .
* VRApplicationError_LaunchInProgress - A different application is already starting . This is a permanent failure .
* VRApplicationError_None - Go ahead and launch . Everything is clear .
*/
virtual EVRApplicationError PerformApplicationPrelaunchCheck ( const char * pchAppKey ) = 0 ;
/** Returns a string for an application transition state */
virtual const char * GetApplicationsTransitionStateNameFromEnum ( EVRApplicationTransitionState state ) = 0 ;
} ;
static const char * const IVRApplications_Version = " IVRApplications_001 " ;
/** Returns the current IVRApplications pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRApplications * VR_CALLTYPE VRApplications ( ) ;
} // namespace vr
// ivrsettings.h
namespace vr
{
enum EVRSettingsError
{
VRSettingsError_None = 0 ,
VRSettingsError_IPCFailed = 1 ,
VRSettingsError_WriteFailed = 2 ,
VRSettingsError_ReadFailed = 3 ,
} ;
// The maximum length of a settings key
static const uint32_t k_unMaxSettingsKeyLength = 128 ;
class IVRSettings
{
public :
virtual const char * GetSettingsErrorNameFromEnum ( EVRSettingsError eError ) = 0 ;
virtual void Sync ( EVRSettingsError * peError = nullptr ) = 0 ;
virtual bool GetBool ( const char * pchSection , const char * pchSettingsKey , bool bDefaultValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual void SetBool ( const char * pchSection , const char * pchSettingsKey , bool bValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual int32_t GetInt32 ( const char * pchSection , const char * pchSettingsKey , int32_t nDefaultValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual void SetInt32 ( const char * pchSection , const char * pchSettingsKey , int32_t nValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual float GetFloat ( const char * pchSection , const char * pchSettingsKey , float flDefaultValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual void SetFloat ( const char * pchSection , const char * pchSettingsKey , float flValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual void GetString ( const char * pchSection , const char * pchSettingsKey , char * pchValue , uint32_t unValueLen , const char * pchDefaultValue , EVRSettingsError * peError = nullptr ) = 0 ;
virtual void SetString ( const char * pchSection , const char * pchSettingsKey , const char * pchValue , EVRSettingsError * peError = nullptr ) = 0 ;
} ;
//-----------------------------------------------------------------------------
// steamvr keys
static const char * const k_pch_SteamVR_Section = " steamvr " ;
static const char * const k_pch_SteamVR_RequireHmd_String = " requireHmd " ;
static const char * const k_pch_SteamVR_ForcedDriverKey_String = " forcedDriver " ;
static const char * const k_pch_SteamVR_DisplayDebug_Bool = " displayDebug " ;
static const char * const k_pch_SteamVR_EnableDistortion_Bool = " enableDistortion " ;
static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = " displayDebugX " ;
static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = " displayDebugY " ;
static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool = " sendSystemButtonToAllApps " ;
static const char * const k_pch_SteamVR_LogLevel_Int32 = " loglevel " ;
static const char * const k_pch_SteamVR_IPD_Float = " ipd " ;
static const char * const k_pch_SteamVR_Background_String = " background " ;
//-----------------------------------------------------------------------------
// lighthouse keys
static const char * const k_pch_Lighthouse_Section = " driver_lighthouse " ;
static const char * const k_pch_Lighthouse_DisableIMU_Bool = " disableimu " ;
static const char * const k_pch_Lighthouse_UseDisambiguation_String = " usedisambiguation " ;
static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = " disambiguationdebug " ;
static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = " primarybasestation " ;
static const char * const k_pch_Lighthouse_LighthouseName_String = " lighthousename " ;
static const char * const k_pch_Lighthouse_MaxIncidenceAngleDegrees_Float = " maxincidenceangledegrees " ;
static const char * const k_pch_Lighthouse_UseLighthouseDirect_Bool = " uselighthousedirect " ;
static const char * const k_pch_Lighthouse_DBHistory_Bool = " dbhistory " ;
static const char * const k_pch_Lighthouse_OriginOffsetX_Float = " originoffsetx " ;
static const char * const k_pch_Lighthouse_OriginOffsetY_Float = " originoffsety " ;
static const char * const k_pch_Lighthouse_OriginOffsetZ_Float = " originoffsetz " ;
static const char * const k_pch_Lighthouse_HeadingOffset_Float = " headingoffset " ;
//-----------------------------------------------------------------------------
// null keys
static const char * const k_pch_Null_Section = " driver_null " ;
static const char * const k_pch_Null_EnableNullDriver_Bool = " enable " ;
static const char * const k_pch_Null_Id_String = " id " ;
static const char * const k_pch_Null_SerialNumber_String = " serialNumber " ;
static const char * const k_pch_Null_ModelNumber_String = " modelNumber " ;
static const char * const k_pch_Null_WindowX_Int32 = " windowX " ;
static const char * const k_pch_Null_WindowY_Int32 = " windowY " ;
static const char * const k_pch_Null_WindowWidth_Int32 = " windowWidth " ;
static const char * const k_pch_Null_WindowHeight_Int32 = " windowHeight " ;
static const char * const k_pch_Null_RenderWidth_Int32 = " renderWidth " ;
static const char * const k_pch_Null_RenderHeight_Int32 = " renderHeight " ;
static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = " secondsFromVsyncToPhotons " ;
static const char * const k_pch_Null_DisplayFrequency_Float = " displayFrequency " ;
//-----------------------------------------------------------------------------
// notification keys
static const char * const k_pch_Notifications_Section = " notifications " ;
static const char * const k_pch_Notifications_DoNotDisturb_Bool = " DoNotDisturb " ;
//-----------------------------------------------------------------------------
// perf keys
static const char * const k_pch_Perf_Section = " perfcheck " ;
static const char * const k_pch_Perf_HeuristicActive_Bool = " heuristicActive " ;
static const char * const k_pch_Perf_NotifyInHMD_Bool = " notifyInHMD " ;
static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = " notifyOnlyOnce " ;
static const char * const k_pch_Perf_AllowTimingStore_Bool = " allowTimingStore " ;
static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = " saveTimingsOnExit " ;
//-----------------------------------------------------------------------------
static const char * const IVRSettings_Version = " IVRSettings_001 " ;
/** Returns the current IVRSettings pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRSettings * VR_CALLTYPE VRSettings ( ) ;
} // namespace vr
// ivrchaperone.h
namespace vr
{
# if defined(__linux__) || defined(__APPLE__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
# pragma pack( push, 4 )
# else
# pragma pack( push, 8 )
# endif
enum ChaperoneCalibrationState
{
// OK!
ChaperoneCalibrationState_OK = 1 , // Chaperone is fully calibrated and working correctly
// Warnings
ChaperoneCalibrationState_Warning = 100 ,
ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101 , // A base station thinks that it might have moved
ChaperoneCalibrationState_Warning_BaseStationRemoved = 102 , // There are less base stations than when calibrated
ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103 , // Seated bounds haven't been calibrated for the current tracking center
// Errors
ChaperoneCalibrationState_Error = 200 ,
ChaperoneCalibrationState_Error_BaseStationUninitalized = 201 , // Tracking center hasn't be calibrated for at least one of the base stations
ChaperoneCalibrationState_Error_BaseStationConflict = 202 , // Tracking center is calibrated, but base stations disagree on the tracking space
ChaperoneCalibrationState_Error_SoftBoundsInvalid = 203 , // Soft bounds haven't been calibrated for the current tracking center
ChaperoneCalibrationState_Error_HardBoundsInvalid = 204 , // Hard bounds haven't been calibrated for the current tracking center
} ;
/** SOFT BOUNDS ASSUMPTIONS
* Corners are in clockwise order .
* Tracking space center ( 0 , 0 , 0 ) is contained within the Soft Bounds .
* Angles of corners are between 25 and 155 degrees .
* Quadrilateral formed is convex .
* One side will run parallel to the X axis .
* Height of every corner is 0 Y ( on the floor ) . */
struct ChaperoneSoftBoundsInfo_t
{
HmdQuad_t quadCorners ;
} ;
struct ChaperoneSeatedBoundsInfo_t
{
HmdVector3_t vSeatedHeadPosition ;
HmdVector3_t vDeskEdgePositions [ 2 ] ;
} ;
/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
* 0 , 0 , 0 is the preferred standing area center .
* 0 Y is the floor height .
* - Z is the preferred forward facing direction . */
class IVRChaperone
{
public :
/** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. */
virtual ChaperoneCalibrationState GetCalibrationState ( ) = 0 ;
/** Returns the 4 corner positions of the Soft Bounds (also know as Safe Zone and Play Space). */
virtual bool GetSoftBoundsInfo ( ChaperoneSoftBoundsInfo_t * pInfo ) = 0 ;
/** Returns the quads representing the Hard Bounds (static physical obstacles). */
virtual bool GetHardBoundsInfo ( VR_OUT_ARRAY_COUNT ( punQuadsCount ) HmdQuad_t * pQuadsBuffer , uint32_t * punQuadsCount ) = 0 ;
/** Returns the preferred seated position and front edge of their desk. */
virtual bool GetSeatedBoundsInfo ( ChaperoneSeatedBoundsInfo_t * pInfo ) = 0 ;
/** Reload Chaperone data from the .vrchap file on disk. */
virtual void ReloadInfo ( void ) = 0 ;
/** Optionally give the chaperone system a hit about the color and brightness in the scene **/
virtual void SetSceneColor ( HmdColor_t color ) = 0 ;
/** Get the current chaperone bounds draw color and brightness **/
virtual void GetBoundsColor ( HmdColor_t * pOutputColorArray , int nNumOutputColors ) = 0 ;
/** Determine whether the bounds are showing right now **/
virtual bool AreBoundsVisible ( ) = 0 ;
/** Force the bounds to show, mostly for utilities **/
virtual void ForceBoundsVisible ( bool bForce ) = 0 ;
} ;
static const char * const IVRChaperone_Version = " IVRChaperone_002 " ;
# pragma pack( pop )
}
// ivrcompositor.h
namespace vr
{
# if defined(__linux__) || defined(__APPLE__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
# pragma pack( push, 4 )
# else
# pragma pack( push, 8 )
# endif
/** Errors that can occur with the VR compositor */
enum VRCompositorError
{
VRCompositorError_None = 0 ,
VRCompositorError_IncompatibleVersion = 100 ,
VRCompositorError_DoNotHaveFocus = 101 ,
VRCompositorError_InvalidTexture = 102 ,
VRCompositorError_IsNotSceneApplication = 103 ,
} ;
/** Provides a single frame's timing information to the app */
struct Compositor_FrameTiming
{
uint32_t size ; // sizeof(Compositor_FrameTiming)
double frameStart ;
float frameVSync ; // seconds from frame start
uint32_t droppedFrames ;
uint32_t frameIndex ;
vr : : TrackedDevicePose_t pose ;
float prediction ;
float m_flFrameIntervalMs ;
float m_flSceneRenderCpuMs ;
float m_flSceneRenderGpuMs ;
float m_flCompositorRenderCpuMs ;
float m_flCompositorRenderGpuMs ;
float m_flPresentCallCpuMs ;
float m_flRunningStartMs ;
} ;
# pragma pack( pop )
/** Allows the application to interact with the compositor */
class IVRCompositor
{
public :
/** Returns the last error that occurred in the compositor */
virtual uint32_t GetLastError ( VR_OUT_STRING ( ) char * pchBuffer , uint32_t unBufferSize ) = 0 ;
/** Turns vsync on or off on the compositor window */
virtual void SetVSync ( bool bVSync ) = 0 ;
/** Returns true if vsync is enabled in the compositor window */
virtual bool GetVSync ( ) = 0 ;
/** Sets gamma for the compositor window */
virtual void SetGamma ( float fGamma ) = 0 ;
/** Returns the gamma for the compositor window */
virtual float GetGamma ( ) = 0 ;
/** Returns pose(s) to use to render scene (and optionally poses predicted two frames out for gameplay). */
virtual VRCompositorError WaitGetPoses ( VR_ARRAY_COUNT ( unRenderPoseArrayCount ) TrackedDevicePose_t * pRenderPoseArray , uint32_t unRenderPoseArrayCount ,
VR_ARRAY_COUNT ( unGamePoseArrayCount ) TrackedDevicePose_t * pGamePoseArray , uint32_t unGamePoseArrayCount ) = 0 ;
/** Updated scene texture to display. If pBounds is NULL the entire texture will be used.
*
* OpenGL dirty state :
* glBindTexture
*/
virtual VRCompositorError Submit ( Hmd_Eye eEye , GraphicsAPIConvention eTextureType , void * pTexture , const VRTextureBounds_t * pBounds , VRSubmitFlags_t nSubmitFlags = Submit_Default ) = 0 ;
/** Clears the frame that was sent with the last call to Submit. This will cause the
* compositor to show the grid until Submit is called again . */
virtual void ClearLastSubmittedFrame ( ) = 0 ;
/** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
* Be sure to set timing . size = sizeof ( Compositor_FrameTiming ) on struct passed in before calling this function . */
virtual bool GetFrameTiming ( Compositor_FrameTiming * pTiming , uint32_t unFramesAgo = 0 ) = 0 ;
/** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
* 0.0 and 1.0 . This color is faded on top of the scene based on the alpha parameter . Removing the fade color instantly
* would be FadeToColor ( 0.0 , 0.0 , 0.0 , 0.0 , 0.0 ) . */
virtual void FadeToColor ( float fSeconds , float fRed , float fGreen , float fBlue , float fAlpha , bool bBackground = false ) = 0 ;
/** Fading the Grid in or out in fSeconds */
virtual void FadeGrid ( float fSeconds , bool bFadeIn ) = 0 ;
/** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough). */
virtual void SetSkyboxOverride ( GraphicsAPIConvention eTextureType , void * pFront , void * pBack , void * pLeft , void * pRight , void * pTop , void * pBottom ) = 0 ;
/** Resets compositor skybox back to defaults. */
virtual void ClearSkyboxOverride ( ) = 0 ;
/** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
* and is obscuring the compositor window . */
virtual void CompositorBringToFront ( ) = 0 ;
/** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
virtual void CompositorGoToBack ( ) = 0 ;
/** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
* circumstances the compositor will manage its own life cycle based on what applications are running . */
virtual void CompositorQuit ( ) = 0 ;
/** Return whether the compositor is fullscreen */
virtual bool IsFullscreen ( ) = 0 ;
/** Sets tracking space returned by WaitGetPoses */
virtual void SetTrackingSpace ( TrackingUniverseOrigin eOrigin ) = 0 ;
/** Gets current tracking space returned by WaitGetPoses */
virtual TrackingUniverseOrigin GetTrackingSpace ( ) = 0 ;
/** Returns the process ID of the process that is currently rendering the scene */
virtual uint32_t GetCurrentSceneFocusProcess ( ) = 0 ;
/** Returns true if the current process has the scene focus */
virtual bool CanRenderScene ( ) = 0 ;
/** Creates a window on the primary monitor to display what is being shown in the headset. */
virtual void ShowMirrorWindow ( ) = 0 ;
/** Closes the mirrow window. */
virtual void HideMirrorWindow ( ) = 0 ;
/** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */
virtual void CompositorDumpImages ( ) = 0 ;
/** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
* Due to " running start " , this value may roll over to the next frame before ever reaching 0.0 . */
virtual float GetFrameTimeRemaining ( ) = 0 ;
/** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
* Returns 0 when fading out from an app and the app ' s process Id when fading into an app . */
virtual uint32_t GetLastFrameRenderer ( ) = 0 ;
} ;
static const char * const IVRCompositor_Version = " IVRCompositor_008 " ;
} // namespace vr
// ivrnotifications.h
namespace vr
{
# if defined(__linux__) || defined(__APPLE__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
# pragma pack( push, 4 )
# else
# pragma pack( push, 8 )
# endif
const char * const NotificationTypeFriendUpdate = " FriendUpdate " ;
// Used for passing graphic data
struct NotificationBitmap
{
void * bytes ;
int32_t width ;
int32_t height ;
int32_t depth ;
} ;
enum NotificationError_t
{
k_ENotificationError_OK = 0 ,
k_ENotificationError_Fail = 1 ,
k_eNotificationError_InvalidParam = 2 ,
} ;
static const uint32_t k_unNotificationTypeMaxSize = 16 ;
static const uint32_t k_unNotificationTextMaxSize = 128 ;
static const uint32_t k_unNotificationCatagoryMaxSize = 32 ;
/** The types of events that could be posted (and what the parameters mean for each event type) */
/*enum NotificationEventType
{
Notification_None = 0 ,
Notification_Dismissed = 101 , // param1 = Device index
Notification_BeginInteraction = 102 , // param1 = Device index
Notification_Scroll = 103 , // param1 = Device index
Notification_ClickOn = 104 , // param1 = Device index
Notification_ClickOff = 105 , // param1 = Device index
} ; */
/** An event posted by the server to all running applications */
/*struct NotificationEvent_t
{
NotificationEventType eventType ;
int32_t x ; // X coordinate in the notifications bitmap when the click happened
int32_t y ; // Y coordinate in the notifications bitmap when the click happened
int32_t scroll_x ; // X scrolling amount in the notifications bitmap coords
int32_t scroll_y ; // Y scrolling amount in the notifications bitmap coords
uint32_t buttons ; // Buttons pressed
float eventAgeSeconds ;
} ; */
typedef uint32_t VRNotificationId ;
// This struct will be used for the history list of notifications
struct NotificationItem
{
VRNotificationId notificationId ;
} ;
# pragma pack( pop )
/** Allows notification sources to interact with the VR system
This current interface is not yet implemented . Do not use yet . */
class IVRNotifications
{
public :
/** Returns the last error that occurred */
virtual uint32_t GetErrorString ( NotificationError_t error , VR_OUT_STRING ( ) char * pchBuffer , uint32_t unBufferSize ) = 0 ;
VR_METHOD_DESC ( Create a new notification . )
virtual NotificationError_t CreateNotification ( VROverlayHandle_t ulOverlayHandle , uint64_t ulUserValue , const char * strType , const char * strText , const char * strCategory , const NotificationBitmap * photo , /* out */ vr : : VRNotificationId * notificationId ) = 0 ;
VR_METHOD_DESC ( Dismiss the notification )
virtual NotificationError_t DismissNotification ( vr : : VRNotificationId notificationId ) = 0 ;
} ;
static const char * const IVRNotifications_Version = " IVRNotifications_001 " ;
} // namespace vr
// ivroverlay.h
namespace vr
{
/** The maximum length of an overlay key in bytes, counting the terminating null character. */
static const uint32_t k_unVROverlayMaxKeyLength = 128 ;
/** The maximum length of an overlay name in bytes, counting the terminating null character. */
static const uint32_t k_unVROverlayMaxNameLength = 128 ;
/** The maximum number of overlays that can exist in the system at one time. */
static const uint32_t k_unMaxOverlayCount = 32 ;
/** Types of input supported by VR Overlays */
enum VROverlayInputMethod
{
VROverlayInputMethod_None = 0 , // No input events will be generated automatically for this overlay
VROverlayInputMethod_Mouse = 1 , // Tracked controllers will get mouse events automatically
} ;
/** Allows the caller to figure out which overlay transform getter to call. */
enum VROverlayTransformType
{
VROverlayTransform_Absolute = 0 ,
VROverlayTransform_TrackedDeviceRelative = 1 ,
VROverlayTransform_SystemOverlay = 2 ,
} ;
/** Overlay control settings */
enum VROverlayFlags
{
VROverlayFlags_None = 0 ,
// The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
VROverlayFlags_Curved = 1 ,
VROverlayFlags_RGSS4X = 2 ,
// Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
VROverlayFlags_NoDashboardTab = 3 ,
} ;
struct VROverlayIntersectionParams_t
{
HmdVector3_t vSource ;
HmdVector3_t vDirection ;
TrackingUniverseOrigin eOrigin ;
} ;
struct VROverlayIntersectionResults_t
{
HmdVector3_t vPoint ;
HmdVector3_t vNormal ;
HmdVector2_t vUVs ;
float fDistance ;
} ;
// Input modes for the Big Picture gamepad text entry
enum EGamepadTextInputMode
{
k_EGamepadTextInputModeNormal = 0 ,
k_EGamepadTextInputModePassword = 1
} ;
// Controls number of allowed lines for the Big Picture gamepad text entry
enum EGamepadTextInputLineMode
{
k_EGamepadTextInputLineModeSingleLine = 0 ,
k_EGamepadTextInputLineModeMultipleLines = 1
} ;
class IVROverlay
{
public :
// ---------------------------------------------
// Overlay management methods
// ---------------------------------------------
/** Finds an existing overlay with the specified key. */
virtual VROverlayError FindOverlay ( const char * pchOverlayKey , VROverlayHandle_t * pOverlayHandle ) = 0 ;
/** Creates a new named overlay. All overlays start hidden and with default settings. */
virtual VROverlayError CreateOverlay ( const char * pchOverlayKey , const char * pchOverlayFriendlyName , VROverlayHandle_t * pOverlayHandle ) = 0 ;
/** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
* automatically destroyed . */
virtual VROverlayError DestroyOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which
* results in it drawing on top of everything else , but also at a higher quality as it samples the source texture directly rather than
* rasterizing into each eye ' s render texture first . Because if this , only one of these is supported at any given time . It is most useful
* for overlays that are expected to take up most of the user ' s view ( e . g . streaming video ) . */
virtual VROverlayError SetHighQualityOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
* Otherwise it will return k_ulOverlayHandleInvalid . */
virtual vr : : VROverlayHandle_t GetHighQualityOverlay ( ) = 0 ;
/** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
* the terminating null character . k_unVROverlayMaxKeyLength will be enough bytes to fit the string . */
virtual uint32_t GetOverlayKey ( VROverlayHandle_t ulOverlayHandle , VR_OUT_STRING ( ) char * pchValue , uint32_t unBufferSize , VROverlayError * pError = 0L ) = 0 ;
/** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
* the terminating null character . k_unVROverlayMaxNameLength will be enough bytes to fit the string . */
virtual uint32_t GetOverlayName ( VROverlayHandle_t ulOverlayHandle , VR_OUT_STRING ( ) char * pchValue , uint32_t unBufferSize , VROverlayError * pError = 0L ) = 0 ;
/** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
* will be set and VROverlayError_ArrayTooSmall is returned . */
virtual VROverlayError GetOverlayImageData ( VROverlayHandle_t ulOverlayHandle , void * pvBuffer , uint32_t unBufferSize , uint32_t * punWidth , uint32_t * punHeight ) = 0 ;
/** returns a string that corresponds with the specified overlay error. The string will be the name
* of the error enum value for all valid error codes */
virtual const char * GetOverlayErrorNameFromEnum ( VROverlayError error ) = 0 ;
// ---------------------------------------------
// Overlay rendering methods
// ---------------------------------------------
/** Specify flag setting for a given overlay */
virtual VROverlayError SetOverlayFlag ( VROverlayHandle_t ulOverlayHandle , VROverlayFlags eOverlayFlag , bool bEnabled ) = 0 ;
/** Sets flag setting for a given overlay */
virtual VROverlayError GetOverlayFlag ( VROverlayHandle_t ulOverlayHandle , VROverlayFlags eOverlayFlag , bool * pbEnabled ) = 0 ;
/** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
virtual VROverlayError SetOverlayColor ( VROverlayHandle_t ulOverlayHandle , float fRed , float fGreen , float fBlue ) = 0 ;
/** Gets the color tint of the overlay quad. */
virtual VROverlayError GetOverlayColor ( VROverlayHandle_t ulOverlayHandle , float * pfRed , float * pfGreen , float * pfBlue ) = 0 ;
/** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
virtual VROverlayError SetOverlayAlpha ( VROverlayHandle_t ulOverlayHandle , float fAlpha ) = 0 ;
/** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
virtual VROverlayError GetOverlayAlpha ( VROverlayHandle_t ulOverlayHandle , float * pfAlpha ) = 0 ;
/** Sets the gamma of the overlay quad. Use 2.2 when providing a texture in linear color space. */
virtual VROverlayError SetOverlayGamma ( VROverlayHandle_t ulOverlayHandle , float fGamma ) = 0 ;
/** Gets the gamma of the overlay quad. Be default overlays are rendered with 1.0 gamma. */
virtual VROverlayError GetOverlayGamma ( VROverlayHandle_t ulOverlayHandle , float * pfGamma ) = 0 ;
/** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
virtual VROverlayError SetOverlayWidthInMeters ( VROverlayHandle_t ulOverlayHandle , float fWidthInMeters ) = 0 ;
/** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
virtual VROverlayError GetOverlayWidthInMeters ( VROverlayHandle_t ulOverlayHandle , float * pfWidthInMeters ) = 0 ;
/** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
* the surface around the viewer . Min is distance is when the surface will be most curved . Max is when least curved . */
virtual VROverlayError SetOverlayAutoCurveDistanceRangeInMeters ( VROverlayHandle_t ulOverlayHandle , float fMinDistanceInMeters , float fMaxDistanceInMeters ) = 0 ;
/** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
* the surface around the viewer . Min is distance is when the surface will be most curved . Max is when least curved . */
virtual VROverlayError GetOverlayAutoCurveDistanceRangeInMeters ( VROverlayHandle_t ulOverlayHandle , float * pfMinDistanceInMeters , float * pfMaxDistanceInMeters ) = 0 ;
/** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
virtual VROverlayError SetOverlayTextureBounds ( VROverlayHandle_t ulOverlayHandle , const VRTextureBounds_t * pOverlayTextureBounds ) = 0 ;
/** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
virtual VROverlayError GetOverlayTextureBounds ( VROverlayHandle_t ulOverlayHandle , VRTextureBounds_t * pOverlayTextureBounds ) = 0 ;
/** Returns the transform type of this overlay. */
virtual VROverlayError GetOverlayTransformType ( VROverlayHandle_t ulOverlayHandle , VROverlayTransformType * peTransformType ) = 0 ;
/** Sets the transform to absolute tracking origin. */
virtual VROverlayError SetOverlayTransformAbsolute ( VROverlayHandle_t ulOverlayHandle , TrackingUniverseOrigin eTrackingOrigin , const HmdMatrix34_t * pmatTrackingOriginToOverlayTransform ) = 0 ;
/** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
virtual VROverlayError GetOverlayTransformAbsolute ( VROverlayHandle_t ulOverlayHandle , TrackingUniverseOrigin * peTrackingOrigin , HmdMatrix34_t * pmatTrackingOriginToOverlayTransform ) = 0 ;
/** Sets the transform to relative to the transform of the specified tracked device. */
virtual VROverlayError SetOverlayTransformTrackedDeviceRelative ( VROverlayHandle_t ulOverlayHandle , TrackedDeviceIndex_t unTrackedDevice , const HmdMatrix34_t * pmatTrackedDeviceToOverlayTransform ) = 0 ;
/** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
virtual VROverlayError GetOverlayTransformTrackedDeviceRelative ( VROverlayHandle_t ulOverlayHandle , TrackedDeviceIndex_t * punTrackedDevice , HmdMatrix34_t * pmatTrackedDeviceToOverlayTransform ) = 0 ;
/** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
virtual VROverlayError ShowOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
virtual VROverlayError HideOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Returns true if the overlay is visible. */
virtual bool IsOverlayVisible ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
// ---------------------------------------------
// Overlay input methods
// ---------------------------------------------
/** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
* If there are no events this method returns false */
virtual bool PollNextOverlayEvent ( VROverlayHandle_t ulOverlayHandle , VREvent_t * pEvent ) = 0 ;
/** Returns the current input settings for the specified overlay. */
virtual VROverlayError GetOverlayInputMethod ( VROverlayHandle_t ulOverlayHandle , VROverlayInputMethod * peInputMethod ) = 0 ;
/** Sets the input settings for the specified overlay. */
virtual VROverlayError SetOverlayInputMethod ( VROverlayHandle_t ulOverlayHandle , VROverlayInputMethod eInputMethod ) = 0 ;
/** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
* typically the size of the underlying UI in pixels . */
virtual VROverlayError GetOverlayMouseScale ( VROverlayHandle_t ulOverlayHandle , HmdVector2_t * pvecMouseScale ) = 0 ;
/** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
* typically the size of the underlying UI in pixels . */
virtual VROverlayError SetOverlayMouseScale ( VROverlayHandle_t ulOverlayHandle , const HmdVector2_t * pvecMouseScale ) = 0 ;
/** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
* specified settings . Returns false if there is no intersection . */
virtual bool ComputeOverlayIntersection ( VROverlayHandle_t ulOverlayHandle , const VROverlayIntersectionParams_t * pParams , VROverlayIntersectionResults_t * pResults ) = 0 ;
/** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the
* specified settings . The controller is treated like a laser pointer on the - z axis . The point where the laser pointer would
* intersect with the overlay is the mouse position , the trigger is left mouse , and the track pad is right mouse .
*
* Return true if the controller is pointed at the overlay and an event was generated . */
virtual bool HandleControllerOverlayInteractionAsMouse ( VROverlayHandle_t ulOverlayHandle , TrackedDeviceIndex_t unControllerDeviceIndex ) = 0 ;
/** Returns true if the specified overlay has input focus. An overlay has input focus when it is the last overlay "moused over"
* by the virtual mouse pointer */
virtual bool IsFocusOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
// ---------------------------------------------
// Overlay texture methods
// ---------------------------------------------
/** Texture to draw for the overlay. IVRCompositor::SetGraphicsDevice must be called before
* this function . This function can only be called by the overlay ' s renderer process .
*
* If pBounds is NULL the entire texture will be used .
*
* OpenGL dirty state :
* glBindTexture
*/
virtual VROverlayError SetOverlayTexture ( VROverlayHandle_t ulOverlayHandle , GraphicsAPIConvention eTextureType , void * pTexture ) = 0 ;
/** Use this to tell the overlay system to release the texture set for this overlay. */
virtual VROverlayError ClearOverlayTexture ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
* that can be sent . This function can only be called by the overlay ' s renderer process . */
virtual VROverlayError SetOverlayRaw ( VROverlayHandle_t ulOverlayHandle , void * pvBuffer , uint32_t unWidth , uint32_t unHeight , uint32_t unDepth ) = 0 ;
/** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
* This function can only be called by the overlay ' s renderer process */
virtual VROverlayError SetOverlayFromFile ( VROverlayHandle_t ulOverlayHandle , const char * pchFilePath ) = 0 ;
// ----------------------------------------------
// Dashboard Overlay Methods
// ----------------------------------------------
/** Creates a dashboard overlay and returns its handle */
virtual VROverlayError CreateDashboardOverlay ( const char * pchOverlayKey , const char * pchOverlayFriendlyName , VROverlayHandle_t * pMainHandle , VROverlayHandle_t * pThumbnailHandle ) = 0 ;
/** Returns true if the dashboard is visible */
virtual bool IsDashboardVisible ( ) = 0 ;
/** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
virtual bool IsActiveDashboardOverlay ( VROverlayHandle_t ulOverlayHandle ) = 0 ;
/** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
virtual VROverlayError SetDashboardOverlaySceneProcess ( VROverlayHandle_t ulOverlayHandle , uint32_t unProcessId ) = 0 ;
/** Gets the process ID that this dashboard overlay requires to have scene focus */
virtual VROverlayError GetDashboardOverlaySceneProcess ( VROverlayHandle_t ulOverlayHandle , uint32_t * punProcessId ) = 0 ;
/** Shows the dashboard. */
virtual void ShowDashboard ( const char * pchOverlayToShow ) = 0 ;
// ---------------------------------------------
// Keyboard methods
// ---------------------------------------------
/** Show the virtual keyboard to accept input **/
virtual VROverlayError ShowKeyboard ( EGamepadTextInputMode eInputMode , EGamepadTextInputLineMode eLineInputMode , const char * pchDescription , uint32_t unCharMax , const char * pchExistingText , bool bUseMinimalMode ) = 0 ;
/** Get the text that was entered into the text input **/
virtual uint32_t GetKeyboardText ( VR_OUT_STRING ( ) char * pchText , uint32_t cchText ) = 0 ;
/** Hide the virtual keyboard **/
virtual void HideKeyboard ( ) = 0 ;
} ;
static const char * const IVROverlay_Version = " IVROverlay_005 " ;
} // namespace vr
// ivrrendermodels.h
namespace vr
{
class IVRRenderModels
{
public :
/** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
* from the Prop_RenderModelName_String property or an absolute path name to a render model on disk .
*
* The resulting render model is valid until VR_Shutdown ( ) is called or until FreeRenderModel ( ) is called . When the
* application is finished with the render model it should call FreeRenderModel ( ) to free the memory associated
* with the model .
*
* The method returns false if the model could not be loaded .
*
* The API expects that this function will be called at startup or when tracked devices are connected and disconnected .
* If it is called every frame it will hurt performance .
*/
virtual bool LoadRenderModel ( const char * pchRenderModelName , RenderModel_t * pRenderModel ) = 0 ;
/** Frees a previously returned render model */
virtual void FreeRenderModel ( RenderModel_t * pRenderModel ) = 0 ;
/** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
* is only used for iterating over all available render models . If the index is out of range , this function will return 0.
* Otherwise , it will return the size of the buffer required for the name . */
virtual uint32_t GetRenderModelName ( uint32_t unRenderModelIndex , VR_OUT_STRING ( ) char * pchRenderModelName , uint32_t unRenderModelNameLen ) = 0 ;
/** Returns the number of available render models. */
virtual uint32_t GetRenderModelCount ( ) = 0 ;
} ;
static const char * const IVRRenderModels_Version = " IVRRenderModels_001 " ;
}
// ivrcontrolpanel.h
namespace vr
{
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class IVRControlPanel ;
#if 0
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class IVRControlPanel
{
public :
// ------------------------------------
// Driver enumeration methods
// ------------------------------------
/** the number of active drivers */
virtual uint32_t GetDriverCount ( ) = 0 ;
/** The ID of the specified driver as a UTF-8 string. Returns the length of the ID in bytes. If
* the buffer is not large enough to fit the ID an empty string will be returned . In general , 128 bytes
* will be enough to fit any ID . */
virtual uint32_t GetDriverId ( uint32_t unDriverIndex , char * pchBuffer , uint32_t unBufferLen ) = 0 ;
// ------------------------------------
// Display Enumeration Methods
// ------------------------------------
/** the number of active displays on the specified driver */
virtual uint32_t GetDriverDisplayCount ( const char * pchDriverId ) = 0 ;
/** The ID of the specified display in the specified driver as a UTF-8 string. Returns the
* length of the ID in bytes . If the buffer is not large enough to fit the ID an empty
* string will be returned . In general , 128 bytes will be enough to fit any ID . */
virtual uint32_t GetDriverDisplayId ( const char * pchDriverId , uint32_t unDisplayIndex , char * pchBuffer , uint32_t unBufferLen ) = 0 ;
// ------------------------------------
// Display Detail Methods
// ------------------------------------
/** The model name of the specified driver in the specified driver as a UTF-8 string. Returns the
* length of the model name in bytes . If the buffer is not large enough to fit the model name an empty
* string will be returned . In general , 128 bytes will be enough to fit any model name . Returns 0 if
* the display or driver was not found . */
virtual uint32_t GetDriverDisplayModelNumber ( const char * pchDriverId , const char * pchDisplayId , char * pchBuffer , uint32_t unBufferLen ) = 0 ;
/** The serial number of the specified driver in the specified driver as a UTF-8 string. Returns the
* length of the serial number in bytes . If the buffer is not large enough to fit the serial number an empty
* string will be returned . In general , 128 bytes will be enough to fit any model name . Returns 0 if
* the display or driver was not found . */
virtual uint32_t GetDriverDisplaySerialNumber ( const char * pchDriverId , const char * pchDisplayId , char * pchBuffer , uint32_t unBufferLen ) = 0 ;
/** Returns the IVRSystem interface for the current display that matches the specified version number.
* This is usually unnecessary and the return value of VR_Init can be used without calling this method . */
VR_IGNOREATTR ( )
virtual class IVRSystem * GetCurrentDisplayInterface ( const char * pchHmdInterfaceVersion ) = 0 ;
// ------------------------------------
// Shared Resource Methods
// ------------------------------------
/** Loads the specified resource into the provided buffer if large enough.
* Returns the size in bytes of the buffer required to hold the specified resource . */
virtual uint32_t LoadSharedResource ( const char * pchResourceName , char * pchBuffer , uint32_t unBufferLen ) = 0 ;
// ------------------------------------
// IPD Methods
// ------------------------------------
/** Gets the current IPD (Interpupillary Distance) in meters. */
virtual float GetIPD ( ) = 0 ;
/** Sets the current IPD (Interpupillary Distance) in meters. */
virtual void SetIPD ( float fIPD ) = 0 ;
// ------------------------------------
// Compositor Methods
// ------------------------------------
/** Returns the IVRCompositor interface that matches the specified interface version. This will only
* return the compositor interface if it has already been initialized by the current process . */
virtual class vr : : IVRCompositor * GetCurrentCompositorInterface ( const char * pchInterfaceVersion ) = 0 ;
// ------------------------------------
// Process control Methods
// ------------------------------------
/** Tells the specified OpenVR process to quit. If the process ID is 0, all processes will be told to quit,
* ending with the process submitting the request . Returns false if the request could not be sent . */
virtual bool QuitProcess ( uint32_t pidProcessToQuit ) = 0 ;
/** Starts a process and returns the PID or 0 if the process failed to start. */
virtual uint32_t StartVRProcess ( const char * pchExecutable , const char * * pchArguments , uint32_t unArgumentCount , const char * pchWorkingDirectory ) = 0 ;
/** Sets the master process for OpenVR. When the master process exits VRServer will send quit messages to every other process
* to start the shutdown process */
virtual void SetMasterProcessToThis ( ) = 0 ;
} ;
static const char * const IVRControlPanel_Version = " IVRControlPanel_001 " ;
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# endif
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} // End
# endif // _OPENVR_API
namespace vr
{
/** Finds the active installation of the VR API and initializes it. The provided path must be absolute
* or relative to the current working directory . These are the local install versions of the equivalent
* functions in steamvr . h and will work without a local Steam install .
*
* This path is to the " root " of the VR API install . That ' s the directory with
* the " drivers " directory and a platform ( i . e . " win32 " ) directory in it , not the directory with the DLL itself .
*/
VR_INTERFACE vr : : IVRSystem * VR_CALLTYPE VR_Init ( vr : : HmdError * peError , vr : : EVRApplicationType eApplicationType = vr : : VRApplication_Scene ) ;
/** unloads vrclient.dll. Any interface pointers from the interface are
* invalid after this point */
VR_INTERFACE void VR_CALLTYPE VR_Shutdown ( ) ;
/** Returns true if there is an HMD attached. This check is as lightweight as possible and
* can be called outside of VR_Init / VR_Shutdown . It should be used when an application wants
* to know if initializing VR is a possibility but isn ' t ready to take that step yet .
*/
VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent ( ) ;
/** Returns true if the OpenVR runtime is installed. */
VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled ( ) ;
/** Returns the string version of an HMD error. This function may be called outside of VR_Init()/VR_Shutdown(). */
VR_INTERFACE const char * VR_CALLTYPE VR_GetStringForHmdError ( vr : : HmdError error ) ;
/** Returns the interface of the specified version. This method must be called after VR_Init. The
* pointer returned is valid until VR_Shutdown is called .
*/
VR_INTERFACE void * VR_CALLTYPE VR_GetGenericInterface ( const char * pchInterfaceVersion , vr : : HmdError * peError ) ;
/** Returns the current IVRSystem pointer or NULL if VR_Init has not been called successfully */
VR_INTERFACE vr : : IVRSystem * VR_CALLTYPE VRSystem ( ) ;
/** Returns the current IVRChaperone pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRChaperone * VR_CALLTYPE VRChaperone ( ) ;
/** Returns the current IVRCompositor pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRCompositor * VR_CALLTYPE VRCompositor ( ) ;
/** Returns the current IVROverlay pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVROverlay * VR_CALLTYPE VROverlay ( ) ;
/** Returns the current IVRRenderModels pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRRenderModels * VR_CALLTYPE VRRenderModels ( ) ;
/** Returns the current IVRControlPanel pointer or NULL the interface could not be found. */
VR_INTERFACE vr : : IVRControlPanel * VR_CALLTYPE VRControlPanel ( ) ;
}