Proton/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp

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/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer010.h"
void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->LogOn( );
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}
void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->LogOff( );
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}
void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
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}
void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BSecure( );
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}
void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
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}
void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
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}
void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
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}
void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
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}
void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
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}
void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
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}
void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SetGameTags( params->pchGameTags );
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}
void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->GetGameplayStats( );
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}
void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetServerReputation( );
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}
void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
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}
void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->SetGameData( params->pchGameData );
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}
void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
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}
void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket );
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}
void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
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}
void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->EndAuthSession( params->steamID );
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}
void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params )
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{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;
iface->CancelAuthTicket( params->hAuthTicket );
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}