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https://github.com/ValveSoftware/Proton.git
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44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
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extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_099y/steam_api.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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class ISteamUser_linux
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{
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public:
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virtual HSteamUser GetHSteamUser() = 0;
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virtual bool BLoggedOn() = 0;
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virtual CSteamID GetSteamID() = 0;
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/* CGameID -> CGameID &.
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* Windows side follows the prototype in the header while Linux
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* steamclient treats gameID parameter as pointer. */
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virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID &gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
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virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
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virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
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virtual void RefreshSteam2Login() = 0;
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};
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extern "C" {
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int cppISteamUser_SteamUser008_InitiateGameConnection(void *linux_side, void * pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer,
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bool bSecure, void * pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey)
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{
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WARN("Manual call fixup.\n");
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return ((ISteamUser_linux *)linux_side)->InitiateGameConnection(pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer,
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bSecure, pvSteam2GetEncryptionKey, cbSteam2GetEncryptionKey);
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}
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}
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