mirror of
https://github.com/ValveSoftware/Proton.git
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168 lines
7.4 KiB
C
168 lines
7.4 KiB
C
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//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to both friends list data and general information about users
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//
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//=============================================================================
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#ifndef ISTEAMFRIENDS_H
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#define ISTEAMFRIENDS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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//-----------------------------------------------------------------------------
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// Purpose: set of relationships to other users
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//-----------------------------------------------------------------------------
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enum EFriendRelationship
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{
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k_EFriendRelationshipNone = 0,
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k_EFriendRelationshipBlocked = 1,
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k_EFriendRelationshipRequestRecipient = 2,
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k_EFriendRelationshipFriend = 3,
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k_EFriendRelationshipRequestInitiator = 4,
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k_EFriendRelationshipIgnored = 5,
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k_EFriendRelationshipIgnoredFriend = 6,
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};
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//-----------------------------------------------------------------------------
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// Purpose: list of states a friend can be in
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//-----------------------------------------------------------------------------
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enum EPersonaState
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{
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k_EPersonaStateOffline = 0, // friend is not currently logged on
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k_EPersonaStateOnline = 1, // friend is logged on
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k_EPersonaStateBusy = 2, // user is on, but busy
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k_EPersonaStateAway = 3, // auto-away feature
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k_EPersonaStateSnooze = 4, // auto-away for a long time
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k_EPersonaStateMax,
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};
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//-----------------------------------------------------------------------------
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// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users
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//-----------------------------------------------------------------------------
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enum k_EFriendFlags
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{
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k_EFriendFlagNone = 0x00,
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k_EFriendFlagBlocked = 0x01,
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k_EFriendFlagFriendshipRequested = 0x02,
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k_EFriendFlagImmediate = 0x04, // "regular" friend
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k_EFriendFlagClanMember = 0x08,
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k_EFriendFlagOnGameServer = 0x10,
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// k_EFriendFlagHasPlayedWith = 0x20, // not currently used
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// k_EFriendFlagFriendOfFriend = 0x40, // not currently used
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k_EFriendFlagRequestingFriendship = 0x80,
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k_EFriendFlagRequestingInfo = 0x100,
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k_EFriendFlagIgnored = 0x200,
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k_EFriendFlagIgnoredFriend = 0x400,
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k_EFriendFlagAll = 0xFFFF,
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};
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// maximum number of characters in a users name
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enum { k_cchPersonaNameMax = 128 };
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// size limit on chat room or member metadata
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const uint32 k_cubChatMetadataMax = 4096;
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//-----------------------------------------------------------------------------
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// Purpose: interface to accessing information about individual users,
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// that can be a friend, in a group, on a game server or in a lobby with the local user
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//-----------------------------------------------------------------------------
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class ISteamFriends
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{
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public:
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// returns the local players name - guaranteed to not be NULL.
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// this is the same name as on the users community profile page
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// this is stored in UTF-8 format
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// like all the other interface functions that return a char *, it's important that this pointer is not saved
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// off; it will eventually be free'd or re-allocated
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virtual const char *GetPersonaName() = 0;
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virtual void SetPersonaName( const char *pchPersonaName ) = 0;
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virtual EPersonaState GetPersonaState() = 0;
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virtual void SetPersonaState( EPersonaState ePersonaState ) = 0;
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virtual bool AddFriend( CSteamID steamIDFriend ) = 0;
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virtual bool RemoveFriend( CSteamID steamIDFriend ) = 0;
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virtual bool HasFriend( CSteamID steamIDFriend ) = 0;
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virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
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virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
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virtual bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
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virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
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virtual int32 AddFriendByName( const char *pchEmailOrAccountName ) = 0;
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virtual int GetFriendCount() = 0;
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virtual CSteamID GetFriendByIndex( int iFriend ) = 0;
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virtual void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ) = 0;
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virtual void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ) = 0;
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virtual const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ) = 0;
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virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
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virtual int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
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virtual bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody ) = 0;
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virtual int GetChatIDOfChatHistoryStart( CSteamID steamIDFriend ) = 0;
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virtual void SetChatHistoryStart( CSteamID steamIDFriend, int iChatID ) = 0;
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virtual void ClearChatHistory( CSteamID steamIDFriend ) = 0;
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virtual bool InviteFriendByEmail( const char *pchEmailAccount ) = 0;
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virtual int GetBlockedFriendCount() = 0;
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virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
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virtual bool GetFriendGamePlayed2( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0;
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};
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends001"
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//-----------------------------------------------------------------------------
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// Purpose: called when a friends' status changes
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//-----------------------------------------------------------------------------
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struct PersonaStateChange_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 4 };
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uint64 m_ulSteamID; // steamID of the friend who changed
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int m_nChangeFlags; // what's changed
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};
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// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user
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// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
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enum EPersonaChange
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{
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k_EPersonaChangeName = 0x001,
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k_EPersonaChangeStatus = 0x002,
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k_EPersonaChangeComeOnline = 0x004,
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k_EPersonaChangeGoneOffline = 0x008,
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k_EPersonaChangeGamePlayed = 0x010,
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k_EPersonaChangeGameServer = 0x020,
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k_EPersonaChangeAvatar = 0x040,
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k_EPersonaChangeJoinedSource= 0x080,
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k_EPersonaChangeLeftSource = 0x100,
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k_EPersonaChangeRelationshipChanged = 0x200,
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k_EPersonaChangeNameFirstSet = 0x400,
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};
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//-----------------------------------------------------------------------------
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// Purpose: posted when game overlay activates or deactivates
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// the game can use this to be pause or resume single player games
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//-----------------------------------------------------------------------------
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struct GameOverlayActivated_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 31 };
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uint8 m_bActive; // true if it's just been activated, false otherwise
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the user tries to join a different game server from their friends list
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// game client should attempt to connect to specified server when this is received
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//-----------------------------------------------------------------------------
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struct GameServerChangeRequested_t
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{
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enum { k_iCallback = k_iSteamFriendsCallbacks + 32 };
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char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
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char m_rgchPassword[64]; // server password, if any
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};
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#endif // ISTEAMFRIENDS_H
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