mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-26 14:45:48 +03:00
92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
|
//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
|
||
|
//
|
||
|
// Purpose: interface to valve controller
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef ISTEAMCONTROLLER_H
|
||
|
#define ISTEAMCONTROLLER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "isteamclient.h"
|
||
|
#include "steamcontrollerpublic.h"
|
||
|
|
||
|
// callbacks
|
||
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
|
#pragma pack( push, 4 )
|
||
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
|
#pragma pack( push, 8 )
|
||
|
#else
|
||
|
#error isteamclient.h must be included
|
||
|
#endif
|
||
|
|
||
|
#define MAX_STEAM_CONTROLLERS 8
|
||
|
|
||
|
#pragma pack( pop )
|
||
|
|
||
|
enum ESteamControllerPad
|
||
|
{
|
||
|
k_ESteamControllerPad_Left,
|
||
|
k_ESteamControllerPad_Right
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Native Steam controller support API
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class ISteamController
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//
|
||
|
// Native controller support API
|
||
|
//
|
||
|
|
||
|
// Must call init and shutdown when starting/ending use of the interface
|
||
|
virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0;
|
||
|
virtual bool Shutdown() = 0;
|
||
|
|
||
|
// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
|
||
|
// normally never need to call directly.
|
||
|
virtual void RunFrame() = 0;
|
||
|
|
||
|
// Get the state of the specified controller, returns false if that controller is not connected
|
||
|
virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0;
|
||
|
|
||
|
// Trigger a haptic pulse on the controller
|
||
|
virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
|
||
|
|
||
|
// Set the override mode which is used to choose to use different base/legacy bindings from your config file
|
||
|
virtual void SetOverrideMode( const char *pchMode ) = 0;
|
||
|
};
|
||
|
|
||
|
#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
|
||
|
|
||
|
// callbacks
|
||
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
|
#pragma pack( push, 4 )
|
||
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
|
#pragma pack( push, 8 )
|
||
|
#else
|
||
|
#error isteamclient.h must be included
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
/*
|
||
|
struct ControllerCallback_t
|
||
|
{
|
||
|
enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
|
||
|
|
||
|
};
|
||
|
*/
|
||
|
|
||
|
|
||
|
#pragma pack( pop )
|
||
|
|
||
|
|
||
|
#endif // ISTEAMCONTROLLER_H
|