Proton/lsteamclient/cppISteamGameServer_SteamGameServer003.h

150 lines
5.2 KiB
C
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struct cppISteamGameServer_SteamGameServer003_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer003_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer003_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer003_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
{
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32_t *pcbEncryptionKey;
uint32_t cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params
{
void *linux_side;
bool _ret;
uint32_t unUserID;
uint32_t unIPPublic;
uint16_t usPort;
const void *pvCookie;
uint32_t cubCookie;
};
extern void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params
{
void *linux_side;
uint32_t ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint16_t unGamePort;
uint16_t unSpectatorPort;
uint16_t usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params );
struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params
{
void *linux_side;
bool _ret;
CSteamID *pSteamID;
};
extern void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32_t nFrags;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params
{
void *linux_side;
const char *pchType;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params );
struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params );