2023-09-30 15:02:30 +03:00
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/* This file is auto-generated, do not edit. */
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#include "unix_private.h"
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2023-09-24 00:44:45 +03:00
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2023-10-03 12:04:33 +03:00
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#if 0
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#pragma makedep unix
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#endif
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2023-09-30 14:08:49 +03:00
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams( void *args )
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2019-05-17 18:27:59 +03:00
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->AddGameSearchParams( params->pchKeyToFind, params->pchValuesToFind );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->SearchForGameWithLobby( params->steamIDLobby, params->nPlayerMin, params->nPlayerMax );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->SearchForGameSolo( params->nPlayerMin, params->nPlayerMax );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_AcceptGame( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_AcceptGame_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_AcceptGame_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->AcceptGame( );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_DeclineGame( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_DeclineGame_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_DeclineGame_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->DeclineGame( );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->RetrieveConnectionDetails( params->steamIDHost, params->pchConnectionDetails, params->cubConnectionDetails );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_EndGameSearch( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_EndGameSearch_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_EndGameSearch_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->EndGameSearch( );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->SetGameHostParams( params->pchKey, params->pchValue );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->SetConnectionDetails( params->pchConnectionDetails, params->cubConnectionDetails );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->RequestPlayersForGame( params->nPlayerMin, params->nPlayerMax, params->nMaxTeamSize );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->HostConfirmGameStart( params->ullUniqueGameID );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->CancelRequestPlayersForGame( );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->SubmitPlayerResult( params->ullUniqueGameID, params->steamIDPlayer, params->EPlayerResult );
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return 0;
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}
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NTSTATUS ISteamGameSearch_SteamMatchGameSearch001_EndGame( void *args )
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{
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struct ISteamGameSearch_SteamMatchGameSearch001_EndGame_params *params = (struct ISteamGameSearch_SteamMatchGameSearch001_EndGame_params *)args;
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struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;
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params->_ret = iface->EndGame( params->ullUniqueGameID );
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return 0;
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}
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