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19 lines
1.4 KiB
C
19 lines
1.4 KiB
C
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppIVRRenderModels_IVRRenderModels_002_LoadRenderModel(void *, const char *, winRenderModel_t_0915 **);
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extern void cppIVRRenderModels_IVRRenderModels_002_FreeRenderModel(void *, winRenderModel_t_0915 *);
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extern bool cppIVRRenderModels_IVRRenderModels_002_LoadTexture(void *, TextureID_t, winRenderModel_TextureMap_t_0915 **);
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extern void cppIVRRenderModels_IVRRenderModels_002_FreeTexture(void *, winRenderModel_TextureMap_t_0915 *);
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extern uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelName(void *, uint32_t, char *, uint32_t);
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extern uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelCount(void *);
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extern uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentCount(void *, const char *);
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extern uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentName(void *, const char *, uint32_t, char *, uint32_t);
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extern uint64_t cppIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask(void *, const char *, const char *);
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extern uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName(void *, const char *, const char *, char *, uint32_t);
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extern bool cppIVRRenderModels_IVRRenderModels_002_GetComponentState(void *, const char *, const char *, VRControllerState_t *, RenderModel_ComponentState_t *);
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extern bool cppIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent(void *, const char *, const char *);
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#ifdef __cplusplus
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}
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#endif
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