mirror of
https://github.com/ValveSoftware/Proton.git
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94 lines
4.5 KiB
C
94 lines
4.5 KiB
C
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/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
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typedef struct __winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001;
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount, 4)
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uint32 __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID, 8)
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uint32 __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, int iSessionIndex)
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{
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TRACE("%p\n", _this);
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return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID(_this->linux_side, iSessionIndex);
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}
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID, 12)
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CSteamID *__thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, CSteamID *_r, uint32 unSessionID)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID(_this->linux_side, unSessionID);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName, 8)
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const char * __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID)
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{
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TRACE("%p\n", _this);
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return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName(_this->linux_side, unSessionID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor, 8)
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ESteamDeviceFormFactor __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID)
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{
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TRACE("%p\n", _this);
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return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor(_this->linux_side, unSessionID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution, 16)
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bool __thiscall winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *_this, uint32 unSessionID, int * pnResolutionX, int * pnResolutionY)
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{
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TRACE("%p\n", _this);
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return cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution(_this->linux_side, unSessionID, pnResolutionX, pnResolutionY);
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}
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extern vtable_ptr winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001,
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount)
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionID)
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionSteamID)
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientName)
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionClientFormFactor)
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VTABLE_ADD_FUNC(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_BGetSessionClientResolution)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *create_winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001(void *linux_side)
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{
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winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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