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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_116/steam_api.h"
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#include "steamworks_sdk_116/isteamgameserver.h"
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#include "steamworks_sdk_116/isteamgameserverstats.h"
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#include "steamworks_sdk_116/isteamgamecoordinator.h"
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extern "C" {
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struct winNameHistoryResponse_t_8 {
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int m_cSuccessfulLookups;
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int m_cFailedLookups;
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} __attribute__ ((ms_struct));
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void cb_NameHistoryResponse_t_8(void *l, void *w)
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{
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NameHistoryResponse_t *lin = (NameHistoryResponse_t *)l;
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struct winNameHistoryResponse_t_8 *win = (struct winNameHistoryResponse_t_8 *)w;
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win->m_cSuccessfulLookups = lin->m_cSuccessfulLookups;
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win->m_cFailedLookups = lin->m_cFailedLookups;
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}
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struct winRemoteStorageDownloadUGCResult_t_32 {
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EResult m_eResult;
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UGCHandle_t m_hFile;
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AppId_t m_nAppID;
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int32 m_nSizeInBytes;
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char * m_pchFileName;
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uint64 m_ulSteamIDOwner;
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} __attribute__ ((ms_struct));
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void cb_RemoteStorageDownloadUGCResult_t_32(void *l, void *w)
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{
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RemoteStorageDownloadUGCResult_t *lin = (RemoteStorageDownloadUGCResult_t *)l;
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struct winRemoteStorageDownloadUGCResult_t_32 *win = (struct winRemoteStorageDownloadUGCResult_t_32 *)w;
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win->m_eResult = lin->m_eResult;
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win->m_hFile = lin->m_hFile;
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win->m_nAppID = lin->m_nAppID;
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win->m_nSizeInBytes = lin->m_nSizeInBytes;
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win->m_pchFileName = lin->m_pchFileName;
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win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner;
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}
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}
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