Proton/lsteamclient/cppISteamGameServer_SteamGameServer009.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_107/steam_api.h"
#include "steamworks_sdk_107/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_107
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer009.h"
struct cppISteamGameServer_SteamGameServer009
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer009_LogOn( struct cppISteamGameServer_SteamGameServer009_LogOn_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOn( );
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}
void cppISteamGameServer_SteamGameServer009_LogOff( struct cppISteamGameServer_SteamGameServer009_LogOff_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOff( );
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}
void cppISteamGameServer_SteamGameServer009_BLoggedOn( struct cppISteamGameServer_SteamGameServer009_BLoggedOn_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
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}
void cppISteamGameServer_SteamGameServer009_BSecure( struct cppISteamGameServer_SteamGameServer009_BSecure_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSecure( );
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}
void cppISteamGameServer_SteamGameServer009_GetSteamID( struct cppISteamGameServer_SteamGameServer009_GetSteamID_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
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}
void cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
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}
void cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
void cppISteamGameServer_SteamGameServer009_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer009_SendUserDisconnect_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
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}
void cppISteamGameServer_SteamGameServer009_BUpdateUserData( struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
void cppISteamGameServer_SteamGameServer009_BSetServerType( struct cppISteamGameServer_SteamGameServer009_BSetServerType_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
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}
void cppISteamGameServer_SteamGameServer009_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
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}
void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
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}
void cppISteamGameServer_SteamGameServer009_SetGameType( struct cppISteamGameServer_SteamGameServer009_SetGameType_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameType( params->pchGameType );
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}
void cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
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}
void cppISteamGameServer_SteamGameServer009_GetGameplayStats( struct cppISteamGameServer_SteamGameServer009_GetGameplayStats_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->GetGameplayStats( );
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}
void cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
void cppISteamGameServer_SteamGameServer009_GetPublicIP( struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
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}
void cppISteamGameServer_SteamGameServer009_SetGameData( struct cppISteamGameServer_SteamGameServer009_SetGameData_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameData( params->pchGameData );
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}
void cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *params )
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{
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
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}
#ifdef __cplusplus
}
#endif