Proton/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_143y/steam_api.h"
#include "steamworks_sdk_143y/isteamnetworkingsocketsserialized.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_143y
#include "struct_converters.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003
{
#ifdef __cplusplus
virtual void SendP2PRendezvous( CSteamID, uint32_t, const void *, uint32_t ) = 0;
virtual void SendP2PConnectionFailure( CSteamID, uint32_t, uint32_t, const char * ) = 0;
virtual uint64_t GetCertAsync( ) = 0;
virtual int32_t GetNetworkConfigJSON( void *, uint32_t, const char * ) = 0;
virtual void CacheRelayTicket( const void *, uint32_t ) = 0;
virtual uint32_t GetCachedRelayTicketCount( ) = 0;
virtual int32_t GetCachedRelayTicket( uint32_t, void *, uint32_t ) = 0;
virtual void PostConnectionStateMsg( const void *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
iface->SendP2PRendezvous( params->steamIDRemote, params->unConnectionIDSrc, params->pMsgRendezvous, params->cbRendezvous );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
iface->SendP2PConnectionFailure( params->steamIDRemote, params->unConnectionIDDest, params->nReason, params->pszReason );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
params->_ret = iface->GetCertAsync( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
params->_ret = iface->GetNetworkConfigJSON( params->buf, params->cbBuf, params->pszLauncherPartner );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
iface->CacheRelayTicket( params->pTicket, params->cbTicket );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicketCount( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicket( params->idxTicket, params->buf, params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;
iface->PostConnectionStateMsg( params->pMsg, params->cbMsg );
}
#ifdef __cplusplus
}
#endif