Proton/lsteamclient/cppISteamUser_SteamUser010.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_101/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_101
#include "struct_converters.h"
#include "cppISteamUser_SteamUser010.h"
struct cppISteamUser_SteamUser010
{
#ifdef __cplusplus
virtual int32_t GetHSteamUser( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual int32_t InitiateGameConnection( void *, int32_t, CSteamID, uint32_t, uint16_t, bool ) = 0;
virtual void TerminateGameConnection( uint32_t, uint16_t ) = 0;
virtual void TrackAppUsageEvent( CGameID, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamUser_SteamUser010_GetHSteamUser( struct cppISteamUser_SteamUser010_GetHSteamUser_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
params->_ret = iface->GetHSteamUser( );
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}
void cppISteamUser_SteamUser010_BLoggedOn( struct cppISteamUser_SteamUser010_BLoggedOn_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
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}
void cppISteamUser_SteamUser010_GetSteamID( struct cppISteamUser_SteamUser010_GetSteamID_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
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}
void cppISteamUser_SteamUser010_InitiateGameConnection( struct cppISteamUser_SteamUser010_InitiateGameConnection_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
params->_ret = iface->InitiateGameConnection( params->pAuthBlob, params->cbMaxAuthBlob, params->steamIDGameServer, params->unIPServer, params->usPortServer, params->bSecure );
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}
void cppISteamUser_SteamUser010_TerminateGameConnection( struct cppISteamUser_SteamUser010_TerminateGameConnection_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
iface->TerminateGameConnection( params->unIPServer, params->usPortServer );
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}
void cppISteamUser_SteamUser010_TrackAppUsageEvent( struct cppISteamUser_SteamUser010_TrackAppUsageEvent_params *params )
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{
struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side;
iface->TrackAppUsageEvent( params->gameID, params->eAppUsageEvent, params->pchExtraInfo );
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}
#ifdef __cplusplus
}
#endif