Proton/lsteamclient/struct_converters_141.cpp

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2018-01-18 19:24:05 +03:00
#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_141/steam_api.h"
#include "steamworks_sdk_141/isteamgameserver.h"
#include "steamworks_sdk_141/isteamgameserverstats.h"
#include "steamworks_sdk_141/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_141 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winCallbackMsg_t_141 {
HSteamUser m_hSteamUser;
int m_iCallback;
uint8 * m_pubParam;
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_141(void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_141 *win = (struct winCallbackMsg_t_141 *)w;
lin->m_hSteamUser = win->m_hSteamUser;
lin->m_iCallback = win->m_iCallback;
lin->m_pubParam = win->m_pubParam;
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_141(void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_141 *win = (struct winCallbackMsg_t_141 *)w;
win->m_hSteamUser = lin->m_hSteamUser;
win->m_iCallback = lin->m_iCallback;
win->m_pubParam = lin->m_pubParam;
win->m_cubParam = lin->m_cubParam;
}
#pragma pack( push, 8 )
struct winFriendGameInfo_t_141 {
CGameID m_gameID;
uint32 m_unGameIP;
uint16 m_usGamePort;
uint16 m_usQueryPort;
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_141(void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_141 *win = (struct winFriendGameInfo_t_141 *)w;
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lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_141(void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_141 *win = (struct winFriendGameInfo_t_141 *)w;
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win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_steamIDLobby = lin->m_steamIDLobby;
}
#pragma pack( push, 8 )
struct winFriendSessionStateInfo_t_141 {
uint32 m_uiOnlineSessionInstances;
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_141(void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_141 *win = (struct winFriendSessionStateInfo_t_141 *)w;
lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_141(void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_141 *win = (struct winFriendSessionStateInfo_t_141 *)w;
win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
}
#pragma pack( push, 8 )
struct winservernetadr_t_141 {
uint16 m_usConnectionPort;
uint16 m_usQueryPort;
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_141(void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_141 *win = (struct winservernetadr_t_141 *)w;
lin->m_usConnectionPort = win->m_usConnectionPort;
lin->m_usQueryPort = win->m_usQueryPort;
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_141(void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_141 *win = (struct winservernetadr_t_141 *)w;
win->m_usConnectionPort = lin->m_usConnectionPort;
win->m_usQueryPort = lin->m_usQueryPort;
win->m_unIP = lin->m_unIP;
}
#pragma pack( push, 8 )
struct wingameserveritem_t_141 {
servernetadr_t m_NetAdr;
int m_nPing;
bool m_bHadSuccessfulResponse;
bool m_bDoNotRefresh;
char m_szGameDir[32];
char m_szMap[32];
char m_szGameDescription[64];
uint32 m_nAppID;
int m_nPlayers;
int m_nMaxPlayers;
int m_nBotPlayers;
bool m_bPassword;
bool m_bSecure;
uint32 m_ulTimeLastPlayed;
int m_nServerVersion;
char m_szServerName[64];
char m_szGameTags[128];
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_141(void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_141 *win = (struct wingameserveritem_t_141 *)w;
win_to_lin_struct_servernetadr_t_141(&win->m_NetAdr, &lin->m_NetAdr);
lin->m_nPing = win->m_nPing;
lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
lin->m_nAppID = win->m_nAppID;
lin->m_nPlayers = win->m_nPlayers;
lin->m_nMaxPlayers = win->m_nMaxPlayers;
lin->m_nBotPlayers = win->m_nBotPlayers;
lin->m_bPassword = win->m_bPassword;
lin->m_bSecure = win->m_bSecure;
lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
lin->m_nServerVersion = win->m_nServerVersion;
memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_141(void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_141 *win = (struct wingameserveritem_t_141 *)w;
lin_to_win_struct_servernetadr_t_141(&lin->m_NetAdr, &win->m_NetAdr);
win->m_nPing = lin->m_nPing;
win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
win->m_nAppID = lin->m_nAppID;
win->m_nPlayers = lin->m_nPlayers;
win->m_nMaxPlayers = lin->m_nMaxPlayers;
win->m_nBotPlayers = lin->m_nBotPlayers;
win->m_bPassword = lin->m_bPassword;
win->m_bSecure = lin->m_bSecure;
win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
win->m_nServerVersion = lin->m_nServerVersion;
memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
win->m_steamID = lin->m_steamID;
}
#pragma pack( push, 8 )
struct winSteamParamStringArray_t_141 {
const char ** m_ppStrings;
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_141(void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_141 *win = (struct winSteamParamStringArray_t_141 *)w;
lin->m_ppStrings = win->m_ppStrings;
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_141(void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_141 *win = (struct winSteamParamStringArray_t_141 *)w;
win->m_ppStrings = lin->m_ppStrings;
win->m_nNumStrings = lin->m_nNumStrings;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_141 {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_141(void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_141 *win = (struct winLeaderboardEntry_t_141 *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
lin->m_cDetails = win->m_cDetails;
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_141(void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_141 *win = (struct winLeaderboardEntry_t_141 *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
win->m_cDetails = lin->m_cDetails;
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winP2PSessionState_t_141 {
uint8 m_bConnectionActive;
uint8 m_bConnecting;
uint8 m_eP2PSessionError;
uint8 m_bUsingRelay;
int32 m_nBytesQueuedForSend;
int32 m_nPacketsQueuedForSend;
uint32 m_nRemoteIP;
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_141(void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_141 *win = (struct winP2PSessionState_t_141 *)w;
lin->m_bConnectionActive = win->m_bConnectionActive;
lin->m_bConnecting = win->m_bConnecting;
lin->m_eP2PSessionError = win->m_eP2PSessionError;
lin->m_bUsingRelay = win->m_bUsingRelay;
lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
lin->m_nRemoteIP = win->m_nRemoteIP;
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_141(void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_141 *win = (struct winP2PSessionState_t_141 *)w;
win->m_bConnectionActive = lin->m_bConnectionActive;
win->m_bConnecting = lin->m_bConnecting;
win->m_eP2PSessionError = lin->m_eP2PSessionError;
win->m_bUsingRelay = lin->m_bUsingRelay;
win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
win->m_nRemoteIP = lin->m_nRemoteIP;
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
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struct winSteamUnifiedMessagesSendMethodResult_t_24 {
ClientUnifiedMessageHandle m_hHandle;
uint64 m_unContext;
EResult m_eResult;
uint32 m_unResponseSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
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void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w)
{
SteamUnifiedMessagesSendMethodResult_t *lin = (SteamUnifiedMessagesSendMethodResult_t *)l;
struct winSteamUnifiedMessagesSendMethodResult_t_24 *win = (struct winSteamUnifiedMessagesSendMethodResult_t_24 *)w;
win->m_hHandle = lin->m_hHandle;
win->m_unContext = lin->m_unContext;
win->m_eResult = lin->m_eResult;
win->m_unResponseSize = lin->m_unResponseSize;
}
#pragma pack( push, 8 )
struct winControllerAnalogActionData_t_141 {
EControllerSourceMode eMode;
float x;
float y;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_141(void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_141 *win = (struct winControllerAnalogActionData_t_141 *)w;
lin->eMode = win->eMode;
lin->x = win->x;
lin->y = win->y;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_141(void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_141 *win = (struct winControllerAnalogActionData_t_141 *)w;
win->eMode = lin->eMode;
win->x = lin->x;
win->y = lin->y;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerDigitalActionData_t_141 {
bool bState;
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_141(void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_141 *win = (struct winControllerDigitalActionData_t_141 *)w;
lin->bState = win->bState;
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_141(void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_141 *win = (struct winControllerDigitalActionData_t_141 *)w;
win->bState = lin->bState;
win->bActive = lin->bActive;
}
#pragma pack( push, 8 )
struct winControllerMotionData_t_141 {
float rotQuatX;
float rotQuatY;
float rotQuatZ;
float rotQuatW;
float posAccelX;
float posAccelY;
float posAccelZ;
float rotVelX;
float rotVelY;
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_141(void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_141 *win = (struct winControllerMotionData_t_141 *)w;
lin->rotQuatX = win->rotQuatX;
lin->rotQuatY = win->rotQuatY;
lin->rotQuatZ = win->rotQuatZ;
lin->rotQuatW = win->rotQuatW;
lin->posAccelX = win->posAccelX;
lin->posAccelY = win->posAccelY;
lin->posAccelZ = win->posAccelZ;
lin->rotVelX = win->rotVelX;
lin->rotVelY = win->rotVelY;
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_141(void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_141 *win = (struct winControllerMotionData_t_141 *)w;
win->rotQuatX = lin->rotQuatX;
win->rotQuatY = lin->rotQuatY;
win->rotQuatZ = lin->rotQuatZ;
win->rotQuatW = lin->rotQuatW;
win->posAccelX = lin->posAccelX;
win->posAccelY = lin->posAccelY;
win->posAccelZ = lin->posAccelZ;
win->rotVelX = lin->rotVelX;
win->rotVelY = lin->rotVelY;
win->rotVelZ = lin->rotVelZ;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_141 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
EWorkshopFileType m_eFileType;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
uint32 m_rtimeAddedToUserList;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
bool m_bAcceptedForUse;
bool m_bTagsTruncated;
char m_rgchTags[1025];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
uint32 m_unVotesUp;
uint32 m_unVotesDown;
float m_flScore;
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_141(void *w, void *l)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_141 *win = (struct winSteamUGCDetails_t_141 *)w;
lin->m_nPublishedFileId = win->m_nPublishedFileId;
lin->m_eResult = win->m_eResult;
lin->m_eFileType = win->m_eFileType;
lin->m_nCreatorAppID = win->m_nCreatorAppID;
lin->m_nConsumerAppID = win->m_nConsumerAppID;
memcpy(lin->m_rgchTitle, win->m_rgchTitle, sizeof(lin->m_rgchTitle));
memcpy(lin->m_rgchDescription, win->m_rgchDescription, sizeof(lin->m_rgchDescription));
lin->m_ulSteamIDOwner = win->m_ulSteamIDOwner;
lin->m_rtimeCreated = win->m_rtimeCreated;
lin->m_rtimeUpdated = win->m_rtimeUpdated;
lin->m_rtimeAddedToUserList = win->m_rtimeAddedToUserList;
lin->m_eVisibility = win->m_eVisibility;
lin->m_bBanned = win->m_bBanned;
lin->m_bAcceptedForUse = win->m_bAcceptedForUse;
lin->m_bTagsTruncated = win->m_bTagsTruncated;
memcpy(lin->m_rgchTags, win->m_rgchTags, sizeof(lin->m_rgchTags));
lin->m_hFile = win->m_hFile;
lin->m_hPreviewFile = win->m_hPreviewFile;
memcpy(lin->m_pchFileName, win->m_pchFileName, sizeof(lin->m_pchFileName));
lin->m_nFileSize = win->m_nFileSize;
lin->m_nPreviewFileSize = win->m_nPreviewFileSize;
memcpy(lin->m_rgchURL, win->m_rgchURL, sizeof(lin->m_rgchURL));
lin->m_unVotesUp = win->m_unVotesUp;
lin->m_unVotesDown = win->m_unVotesDown;
lin->m_flScore = win->m_flScore;
lin->m_unNumChildren = win->m_unNumChildren;
}
void lin_to_win_struct_SteamUGCDetails_t_141(void *l, void *w)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_141 *win = (struct winSteamUGCDetails_t_141 *)w;
win->m_nPublishedFileId = lin->m_nPublishedFileId;
win->m_eResult = lin->m_eResult;
win->m_eFileType = lin->m_eFileType;
win->m_nCreatorAppID = lin->m_nCreatorAppID;
win->m_nConsumerAppID = lin->m_nConsumerAppID;
memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle));
memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription));
win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner;
win->m_rtimeCreated = lin->m_rtimeCreated;
win->m_rtimeUpdated = lin->m_rtimeUpdated;
win->m_rtimeAddedToUserList = lin->m_rtimeAddedToUserList;
win->m_eVisibility = lin->m_eVisibility;
win->m_bBanned = lin->m_bBanned;
win->m_bAcceptedForUse = lin->m_bAcceptedForUse;
win->m_bTagsTruncated = lin->m_bTagsTruncated;
memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags));
win->m_hFile = lin->m_hFile;
win->m_hPreviewFile = lin->m_hPreviewFile;
memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName));
win->m_nFileSize = lin->m_nFileSize;
win->m_nPreviewFileSize = lin->m_nPreviewFileSize;
memcpy(win->m_rgchURL, lin->m_rgchURL, sizeof(win->m_rgchURL));
win->m_unVotesUp = lin->m_unVotesUp;
win->m_unVotesDown = lin->m_unVotesDown;
win->m_flScore = lin->m_flScore;
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamItemDetails_t_141 {
SteamItemInstanceID_t m_itemId;
SteamItemDef_t m_iDefinition;
uint16 m_unQuantity;
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_141(void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_141 *win = (struct winSteamItemDetails_t_141 *)w;
lin->m_itemId = win->m_itemId;
lin->m_iDefinition = win->m_iDefinition;
lin->m_unQuantity = win->m_unQuantity;
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_141(void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_141 *win = (struct winSteamItemDetails_t_141 *)w;
win->m_itemId = lin->m_itemId;
win->m_iDefinition = lin->m_iDefinition;
win->m_unQuantity = lin->m_unQuantity;
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCSteamAPIContext_141 {
ISteamClient * m_pSteamClient;
ISteamUser * m_pSteamUser;
ISteamFriends * m_pSteamFriends;
ISteamUtils * m_pSteamUtils;
ISteamMatchmaking * m_pSteamMatchmaking;
ISteamUserStats * m_pSteamUserStats;
ISteamApps * m_pSteamApps;
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
ISteamNetworking * m_pSteamNetworking;
ISteamRemoteStorage * m_pSteamRemoteStorage;
ISteamScreenshots * m_pSteamScreenshots;
ISteamHTTP * m_pSteamHTTP;
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
ISteamController * m_pController;
ISteamUGC * m_pSteamUGC;
ISteamAppList * m_pSteamAppList;
ISteamMusic * m_pSteamMusic;
ISteamMusicRemote * m_pSteamMusicRemote;
ISteamHTMLSurface * m_pSteamHTMLSurface;
ISteamInventory * m_pSteamInventory;
ISteamVideo * m_pSteamVideo;
ISteamParentalSettings * m_pSteamParentalSettings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_141(void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_141 *win = (struct winCSteamAPIContext_141 *)w;
lin->m_pSteamClient = win->m_pSteamClient;
lin->m_pSteamUser = win->m_pSteamUser;
lin->m_pSteamFriends = win->m_pSteamFriends;
lin->m_pSteamUtils = win->m_pSteamUtils;
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
lin->m_pSteamUserStats = win->m_pSteamUserStats;
lin->m_pSteamApps = win->m_pSteamApps;
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
lin->m_pSteamNetworking = win->m_pSteamNetworking;
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
lin->m_pSteamHTTP = win->m_pSteamHTTP;
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
lin->m_pController = win->m_pController;
lin->m_pSteamUGC = win->m_pSteamUGC;
lin->m_pSteamAppList = win->m_pSteamAppList;
lin->m_pSteamMusic = win->m_pSteamMusic;
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
lin->m_pSteamInventory = win->m_pSteamInventory;
lin->m_pSteamVideo = win->m_pSteamVideo;
lin->m_pSteamParentalSettings = win->m_pSteamParentalSettings;
}
void lin_to_win_struct_CSteamAPIContext_141(void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_141 *win = (struct winCSteamAPIContext_141 *)w;
win->m_pSteamClient = lin->m_pSteamClient;
win->m_pSteamUser = lin->m_pSteamUser;
win->m_pSteamFriends = lin->m_pSteamFriends;
win->m_pSteamUtils = lin->m_pSteamUtils;
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
win->m_pSteamUserStats = lin->m_pSteamUserStats;
win->m_pSteamApps = lin->m_pSteamApps;
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
win->m_pSteamNetworking = lin->m_pSteamNetworking;
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
win->m_pSteamHTTP = lin->m_pSteamHTTP;
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
win->m_pController = lin->m_pController;
win->m_pSteamUGC = lin->m_pSteamUGC;
win->m_pSteamAppList = lin->m_pSteamAppList;
win->m_pSteamMusic = lin->m_pSteamMusic;
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
win->m_pSteamInventory = lin->m_pSteamInventory;
win->m_pSteamVideo = lin->m_pSteamVideo;
win->m_pSteamParentalSettings = lin->m_pSteamParentalSettings;
}
#pragma pack( push, 8 )
struct winCCallbackBase_141 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_141(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_141 *win = (struct winCCallbackBase_141 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_141(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_141 *win = (struct winCCallbackBase_141 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_141 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_141 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_141 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_141 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_141(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_141(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_141 *win = (struct winValvePackingSentinel_t_141 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
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}