- DXVK has been updated to [0.81](https://github.com/doitsujin/dxvk/releases/tag/v0.81) plus support for transform feedback which should fix missing models in many D3D11 games. *Transform feedback requires using Mesa git or NVIDIA's 396.54.09 Vulkan Beta driver*.
- DXVK is now built as a native Linux library, which may give a small performance boost, and should make debugging easier for DXVK and driver developers.
- Missing textures for models in some VR games has been resolved.
- Ask the window manager to bypass the compositor in fullscreen mode. This may improve performance in some situations.
- Support python3 as well as python2. This removes the requirement for python2 to be installed.
- DXVK updated to v0.70, view that changelog here: https://github.com/doitsujin/dxvk/releases DXVK's DX10 support is not yet enabled.
- Fullscreen games should more consistently gain keyboard focus on Ubuntu with gnome-shell. This can also help with games that auto-minimize on launch.
- Some useful default logging can be enabled with `PROTON_LOG=1 %command%` in the Steam game launch options. Logs will be dumped to $HOME/steam-$APPID.log. WINEDEBUG can still be set in user_settings.py for more extensive debugging.
- Debug scripts are no longer dumped to /tmp/ by default. They must now be enabled with `PROTON_DUMP_DEBUG_COMMANDS=1 %command%` in the Steam game launch options. They have also been moved to /tmp/proton_$USER/.