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https://github.com/ValveSoftware/Proton.git
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92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
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//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to valve controller
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//
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//=============================================================================
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#ifndef ISTEAMCONTROLLER_H
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#define ISTEAMCONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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#include "steamcontrollerpublic.h"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error isteamclient.h must be included
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#endif
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#define MAX_STEAM_CONTROLLERS 8
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#pragma pack( pop )
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enum ESteamControllerPad
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{
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k_ESteamControllerPad_Left,
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k_ESteamControllerPad_Right
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};
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//-----------------------------------------------------------------------------
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// Purpose: Native Steam controller support API
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//-----------------------------------------------------------------------------
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class ISteamController
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{
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public:
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//
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// Native controller support API
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//
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// Must call init and shutdown when starting/ending use of the interface
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virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0;
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virtual bool Shutdown() = 0;
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// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
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// normally never need to call directly.
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virtual void RunFrame() = 0;
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// Get the state of the specified controller, returns false if that controller is not connected
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virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0;
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// Trigger a haptic pulse on the controller
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virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
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// Set the override mode which is used to choose to use different base/legacy bindings from your config file
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virtual void SetOverrideMode( const char *pchMode ) = 0;
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};
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#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error isteamclient.h must be included
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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/*
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struct ControllerCallback_t
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{
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enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
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};
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*/
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#pragma pack( pop )
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#endif // ISTEAMCONTROLLER_H
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