Proton/lsteamclient/winISteamGameServerStats.c

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/* This file is auto-generated, do not edit. */
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
uint64_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t *pData)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.pData = pData,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float *pData)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.pData = pData,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.pbAchieved = pbAchieved,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t nData)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.nData = nData,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float fData)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.fData = fData,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
.flCountThisSession = flCountThisSession,
.dSessionLength = dSessionLength,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( &params );
return params._ret;
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}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
.pchName = pchName,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( &params );
return params._ret;
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}
uint64_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(struct w_steam_iface *_this, CSteamID steamIDUser)
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{
struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params params =
{
.linux_side = _this->u_iface,
.steamIDUser = steamIDUser,
};
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TRACE("%p\n", _this);
cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( &params );
return params._ret;
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}
extern vtable_ptr winISteamGameServerStats_SteamGameServerStats001_vtable;
DEFINE_RTTI_DATA0(winISteamGameServerStats_SteamGameServerStats001, 0, ".?AVISteamGameServerStats@@")
__ASM_BLOCK_BEGIN(winISteamGameServerStats_SteamGameServerStats001_vtables)
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__ASM_VTABLE(winISteamGameServerStats_SteamGameServerStats001,
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement)
VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats)
);
__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServerStats_SteamGameServerStats001(void *u_iface)
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{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServerStats001");
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TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamGameServerStats_SteamGameServerStats001_vtable, 10, "SteamGameServerStats001");
r->u_iface = u_iface;
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return r;
}
void init_winISteamGameServerStats_rtti( char *base )
{
#ifdef __x86_64__
init_winISteamGameServerStats_SteamGameServerStats001_rtti( base );
#endif /* __x86_64__ */
}