Proton/lsteamclient/winISteamNetworkingMessages.c

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/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
typedef struct __winISteamNetworkingMessages_SteamNetworkingMessages002 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingMessages_SteamNetworkingMessages002;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(_this->linux_side, identityRemote, pubData, cubData, nSendFlags, nRemoteChannel);
}
int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(_this->linux_side, identityRemote);
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(_this->linux_side, identityRemote);
}
bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(_this->linux_side, identityRemote, nLocalChannel);
}
ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(_this->linux_side, identityRemote, pConnectionInfo, pQuickStatus);
}
extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002,
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser)
VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingMessages_SteamNetworkingMessages002 *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *linux_side)
{
winISteamNetworkingMessages_SteamNetworkingMessages002 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingMessages_SteamNetworkingMessages002), "SteamNetworkingMessages002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamNetworkingMessages_SteamNetworkingMessages002_vtable, 6, "SteamNetworkingMessages002");
r->linux_side = linux_side;
return r;
}