mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-31 00:55:37 +03:00
255 lines
11 KiB
C
255 lines
11 KiB
C
|
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
|||
|
//
|
|||
|
// Purpose: interface to utility functions in Steam
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef ISTEAMUTILS_H
|
|||
|
#define ISTEAMUTILS_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "isteamclient.h"
|
|||
|
|
|||
|
|
|||
|
// Steam API call failure results
|
|||
|
enum ESteamAPICallFailure
|
|||
|
{
|
|||
|
k_ESteamAPICallFailureNone = -1, // no failure
|
|||
|
k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
|
|||
|
k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
|
|||
|
// SteamServersDisconnected_t callback will be sent around the same time
|
|||
|
// SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
|
|||
|
k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
|
|||
|
k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// Input modes for the Big Picture gamepad text entry
|
|||
|
enum EGamepadTextInputMode
|
|||
|
{
|
|||
|
k_EGamepadTextInputModeNormal = 0,
|
|||
|
k_EGamepadTextInputModePassword = 1
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// Controls number of allowed lines for the Big Picture gamepad text entry
|
|||
|
enum EGamepadTextInputLineMode
|
|||
|
{
|
|||
|
k_EGamepadTextInputLineModeSingleLine = 0,
|
|||
|
k_EGamepadTextInputLineModeMultipleLines = 1
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// function prototype for warning message hook
|
|||
|
#if defined( POSIX )
|
|||
|
#define __cdecl
|
|||
|
#endif
|
|||
|
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: interface to user independent utility functions
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class ISteamUtils
|
|||
|
{
|
|||
|
public:
|
|||
|
// return the number of seconds since the user
|
|||
|
virtual uint32 GetSecondsSinceAppActive() = 0;
|
|||
|
virtual uint32 GetSecondsSinceComputerActive() = 0;
|
|||
|
|
|||
|
// the universe this client is connecting to
|
|||
|
virtual EUniverse GetConnectedUniverse() = 0;
|
|||
|
|
|||
|
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
|
|||
|
virtual uint32 GetServerRealTime() = 0;
|
|||
|
|
|||
|
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
|
|||
|
// e.g "US" or "UK".
|
|||
|
virtual const char *GetIPCountry() = 0;
|
|||
|
|
|||
|
// returns true if the image exists, and valid sizes were filled out
|
|||
|
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
|
|||
|
|
|||
|
// returns true if the image exists, and the buffer was successfully filled out
|
|||
|
// results are returned in RGBA format
|
|||
|
// the destination buffer size should be 4 * height * width * sizeof(char)
|
|||
|
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
|||
|
|
|||
|
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
|||
|
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
|||
|
|
|||
|
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
|||
|
virtual uint8 GetCurrentBatteryPower() = 0;
|
|||
|
|
|||
|
// returns the appID of the current process
|
|||
|
virtual uint32 GetAppID() = 0;
|
|||
|
|
|||
|
// Sets the position where the overlay instance for the currently calling game should show notifications.
|
|||
|
// This position is per-game and if this function is called from outside of a game context it will do nothing.
|
|||
|
virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
|
|||
|
|
|||
|
// API asynchronous call results
|
|||
|
// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
|
|||
|
virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
|
|||
|
virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
|
|||
|
virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
|
|||
|
|
|||
|
// Deprecated. Applications should use SteamAPI_RunCallbacks() instead. Game servers do not need to call this function.
|
|||
|
STEAM_PRIVATE_API( virtual void RunFrame() = 0; )
|
|||
|
|
|||
|
// returns the number of IPC calls made since the last time this function was called
|
|||
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
|||
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
|||
|
// control how often you do them.
|
|||
|
virtual uint32 GetIPCCallCount() = 0;
|
|||
|
|
|||
|
// API warning handling
|
|||
|
// 'int' is the severity; 0 for msg, 1 for warning
|
|||
|
// 'const char *' is the text of the message
|
|||
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
|||
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
|||
|
|
|||
|
// Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
|
|||
|
// start & hook the game process, so this function will initially return false while the overlay is loading.
|
|||
|
virtual bool IsOverlayEnabled() = 0;
|
|||
|
|
|||
|
// Normally this call is unneeded if your game has a constantly running frame loop that calls the
|
|||
|
// D3D Present API, or OGL SwapBuffers API every frame.
|
|||
|
//
|
|||
|
// However, if you have a game that only refreshes the screen on an event driven basis then that can break
|
|||
|
// the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
|
|||
|
// need to Present() to the screen any time an even needing a notification happens or when the overlay is
|
|||
|
// brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
|
|||
|
// in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
|
|||
|
// refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
|
|||
|
virtual bool BOverlayNeedsPresent() = 0;
|
|||
|
|
|||
|
// Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
|
|||
|
// of the partner site, for example to refuse to load modified executable files.
|
|||
|
// The result is returned in CheckFileSignature_t.
|
|||
|
// k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
|
|||
|
// k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
|
|||
|
// k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
|
|||
|
// k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
|
|||
|
// k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
|
|||
|
CALL_RESULT( CheckFileSignature_t )
|
|||
|
virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
|
|||
|
|
|||
|
// Activates the Big Picture text input dialog which only supports gamepad input
|
|||
|
virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0;
|
|||
|
|
|||
|
// Returns previously entered text & length
|
|||
|
virtual uint32 GetEnteredGamepadTextLength() = 0;
|
|||
|
virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
|
|||
|
|
|||
|
// returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases
|
|||
|
virtual const char *GetSteamUILanguage() = 0;
|
|||
|
|
|||
|
// returns true if Steam itself is running in VR mode
|
|||
|
virtual bool IsSteamRunningInVR() = 0;
|
|||
|
|
|||
|
// Sets the inset of the overlay notification from the corner specified by SetOverlayNotificationPosition.
|
|||
|
virtual void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset ) = 0;
|
|||
|
|
|||
|
// returns true if Steam & the Steam Overlay are running in Big Picture mode
|
|||
|
// Games much be launched through the Steam client to enable the Big Picture overlay. During development,
|
|||
|
// a game can be added as a non-steam game to the developers library to test this feature
|
|||
|
virtual bool IsSteamInBigPictureMode() = 0;
|
|||
|
|
|||
|
// ask SteamUI to create and render its OpenVR dashboard
|
|||
|
virtual void StartVRDashboard() = 0;
|
|||
|
};
|
|||
|
|
|||
|
#define STEAMUTILS_INTERFACE_VERSION "SteamUtils008"
|
|||
|
|
|||
|
|
|||
|
// callbacks
|
|||
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|||
|
#pragma pack( push, 4 )
|
|||
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|||
|
#pragma pack( push, 8 )
|
|||
|
#else
|
|||
|
#error isteamclient.h must be included
|
|||
|
#endif
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: The country of the user changed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct IPCountry_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct LowBatteryPower_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
|
|||
|
uint8 m_nMinutesBatteryLeft;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: called when a SteamAsyncCall_t has completed (or failed)
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct SteamAPICallCompleted_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
|
|||
|
SteamAPICall_t m_hAsyncCall;
|
|||
|
int m_iCallback;
|
|||
|
uint32 m_cubParam;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// called when Steam wants to shutdown
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct SteamShutdown_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// results for CheckFileSignature
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
enum ECheckFileSignature
|
|||
|
{
|
|||
|
k_ECheckFileSignatureInvalidSignature = 0,
|
|||
|
k_ECheckFileSignatureValidSignature = 1,
|
|||
|
k_ECheckFileSignatureFileNotFound = 2,
|
|||
|
k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
|
|||
|
k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// callback for CheckFileSignature
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct CheckFileSignature_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
|
|||
|
ECheckFileSignature m_eCheckFileSignature;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// k_iSteamUtilsCallbacks + 13 is taken
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Big Picture gamepad text input has been closed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
struct GamepadTextInputDismissed_t
|
|||
|
{
|
|||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
|
|||
|
bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
|
|||
|
uint32 m_unSubmittedText;
|
|||
|
};
|
|||
|
|
|||
|
// k_iSteamUtilsCallbacks + 15 is taken
|
|||
|
|
|||
|
#pragma pack( pop )
|
|||
|
|
|||
|
#endif // ISTEAMUTILS_H
|