Proton/vrclient_x64/vrclient_main.c

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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "vrclient_defs.h"
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#include "vrclient_private.h"
#include "initguid.h"
#include "wined3d-interop.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
#if 0
uint32 vrclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
{
WCHAR *converted;
uint32 r;
if(api_result == 0)
return 0;
converted = wine_get_dos_file_name(inout);
if(!converted){
WARN("Unable to convert unix filename to DOS: %s\n", inout);
*inout = 0;
return 0;
}
r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, converted);
if(r > 0)
return r - 1;
return 0;
}
#endif
#include "win_constructors.h"
static const struct {
const char *iface_version;
void *(*ctor)(void *);
} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
int i;
TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static void *vrclient_lib;
static void *(*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
static int load_vrclient(void)
{
char path[PATH_MAX];
if(vrclient_lib)
return 1;
/* PROTON_VR_RUNTIME is provided by the proton setup script */
if(!getenv("PROTON_VR_RUNTIME")){
TRACE("Linux OpenVR runtime is not available\n");
return 0;
}
#ifdef _WIN64
snprintf(path, PATH_MAX, "%s/bin/linux64/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#else
snprintf(path, PATH_MAX, "%s/bin/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#endif
TRACE("got openvr runtime path: %s\n", path);
vrclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
if(!vrclient_lib){
ERR("unable to load vrclient.so\n");
return 0;
}
vrclient_VRClientCoreFactory = wine_dlsym(vrclient_lib, "VRClientCoreFactory", NULL, 0);
if(!vrclient_VRClientCoreFactory){
ERR("unable to load VRClientCoreFactory method\n");
return 0;
}
return 1;
}
void *CDECL VRClientCoreFactory(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_vrclient())
return NULL;
return create_win_interface(name, vrclient_VRClientCoreFactory(name, return_code));
}
void get_dxgi_output_info(void *cpp_func, void *linux_side, int32_t *adapter_idx)
{
TRACE("%p\n", adapter_idx);
*adapter_idx = 0;
}
void get_dxgi_output_info2(void *cpp_func, void *linux_side, int32_t *adapter_idx, int32_t *output_idx)
{
TRACE("%p, %p\n", adapter_idx, output_idx);
*adapter_idx = 0;
*output_idx = 0;
}
struct submit_data
{
void *linux_side;
EVRCompositorError (*submit)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
EVREye eye;
Texture_t texture;
VRTextureBounds_t bounds;
EVRSubmitFlags flags;
};
static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *data, unsigned int data_size)
{
const struct submit_data *submit_data = data;
VRCompositorError error = 0;
VRTextureBounds_t bounds;
Texture_t texture;
TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
/* Textures are upside-down in wined3d. */
bounds = submit_data->bounds;
bounds.vMin = submit_data->bounds.vMax;
bounds.vMax = submit_data->bounds.vMin;
error = submit_data->submit(submit_data->linux_side, submit_data->eye,
&texture, &bounds, submit_data->flags);
if (error)
ERR("error %#x\n", error);
}
void ivrcompositor_005_submit(
void (*cpp_func)(void *, Hmd_Eye, void *, Compositor_TextureBounds *),
void *linux_side, Hmd_Eye eye, void *texture, Compositor_TextureBounds *bounds)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_006_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, void *texture, VRTextureBounds_t *bounds)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_007_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture, VRTextureBounds_t *bounds)
{
TRACE("%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds);
}
VRCompositorError ivrcompositor_008_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *,
VRTextureBounds_t *, VRSubmitFlags_t),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture,
VRTextureBounds_t *bounds, VRSubmitFlags_t flags)
{
TRACE("%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds, flags);
}
EVRCompositorError ivrcompositor_submit(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags)
{
IWineD3D11Texture2D *wine_texture;
struct submit_data submit_data;
IUnknown *texture_iface;
HRESULT hr;
TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
switch (texture->eType)
{
case TextureType_DirectX:
TRACE("D3D11\n");
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
FIXME("Submit with pose or depth is not supported.\n");
flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
}
texture_iface = texture->handle;
hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IWineD3D11Texture2D, (void **)&wine_texture);
if (FAILED(hr))
{
ERR("Invalid D3D11 texture %p.\n", texture);
return cpp_func(linux_side, eye, texture, bounds, flags);
}
submit_data.linux_side = linux_side;
submit_data.submit = cpp_func;
submit_data.eye = eye;
submit_data.texture = *texture;
submit_data.bounds = *bounds;
submit_data.flags = flags;
wine_texture->lpVtbl->access_gl_texture(wine_texture,
d3d11_texture_callback, &submit_data, sizeof(submit_data));
wine_texture->lpVtbl->Release(wine_texture);
return 0;
default:
return cpp_func(linux_side, eye, texture, bounds, flags);
}
}