Proton/lsteamclient/cppISteamFriends_SteamFriends005.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_109/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_109
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends005.h"
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const char * cppISteamFriends_SteamFriends005_GetPersonaName(void *linux_side)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaName();
return (_ret);
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}
void cppISteamFriends_SteamFriends005_SetPersonaName(void *linux_side, const char *pchPersonaName)
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{
((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
}
EPersonaState cppISteamFriends_SteamFriends005_GetPersonaState(void *linux_side)
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaState();
return (_ret);
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}
int cppISteamFriends_SteamFriends005_GetFriendCount(void *linux_side, int iFriendFlags)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
return (_ret);
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}
CSteamID cppISteamFriends_SteamFriends005_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
return (_ret);
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}
EFriendRelationship cppISteamFriends_SteamFriends005_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
{
EFriendRelationship _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
return (_ret);
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}
EPersonaState cppISteamFriends_SteamFriends005_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
return (_ret);
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}
const char * cppISteamFriends_SteamFriends005_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
return (_ret);
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}
int cppISteamFriends_SteamFriends005_GetFriendAvatar(void *linux_side, CSteamID steamIDFriend, int eAvatarSize)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendAvatar((CSteamID)steamIDFriend, (int)eAvatarSize);
return (_ret);
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}
bool cppISteamFriends_SteamFriends005_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo)
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{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo);
return (_ret);
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}
const char * cppISteamFriends_SteamFriends005_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
return (_ret);
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}
bool cppISteamFriends_SteamFriends005_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
return (_ret);
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}
int cppISteamFriends_SteamFriends005_GetClanCount(void *linux_side)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanCount();
return (_ret);
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}
CSteamID cppISteamFriends_SteamFriends005_GetClanByIndex(void *linux_side, int iClan)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
return (_ret);
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}
const char * cppISteamFriends_SteamFriends005_GetClanName(void *linux_side, CSteamID steamIDClan)
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
return (_ret);
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}
int cppISteamFriends_SteamFriends005_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
return (_ret);
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}
CSteamID cppISteamFriends_SteamFriends005_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
return (_ret);
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}
bool cppISteamFriends_SteamFriends005_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
return (_ret);
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}
void cppISteamFriends_SteamFriends005_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
{
((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
}
void cppISteamFriends_SteamFriends005_ActivateGameOverlay(void *linux_side, const char *pchDialog)
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{
((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
}
void cppISteamFriends_SteamFriends005_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID)
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{
((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
}
void cppISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL)
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{
((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL);
}
void cppISteamFriends_SteamFriends005_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID);
}
void cppISteamFriends_SteamFriends005_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
{
((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
}
#ifdef __cplusplus
}
#endif