Proton/lsteamclient/cppISteamGameServer_SteamGameServer009.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_107/steam_api.h"
#include "steamworks_sdk_107/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_107
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer009.h"
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void cppISteamGameServer_SteamGameServer009_LogOn(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOn();
}
void cppISteamGameServer_SteamGameServer009_LogOff(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOff();
}
bool cppISteamGameServer_SteamGameServer009_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
}
bool cppISteamGameServer_SteamGameServer009_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
}
CSteamID cppISteamGameServer_SteamGameServer009_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
CSteamID cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
}
void cppISteamGameServer_SteamGameServer009_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
{
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer009_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}
bool cppISteamGameServer_SteamGameServer009_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
{
return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
}
void cppISteamGameServer_SteamGameServer009_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
{
((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
}
void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
{
((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer009_SetGameType(void *linux_side, const char * pchGameType)
{
((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType);
}
bool cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName)
{
return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
}
void cppISteamGameServer_SteamGameServer009_GetGameplayStats(void *linux_side)
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
}
bool cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
}
uint32 cppISteamGameServer_SteamGameServer009_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
}
void cppISteamGameServer_SteamGameServer009_SetGameData(void *linux_side, const char * pchGameData)
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
}
#ifdef __cplusplus
}
#endif