Proton/lsteamclient/cppISteamMatchmakingServers_SteamMatchMakingServers002.cpp

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/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002
{
#ifdef __cplusplus
virtual void * RequestInternetServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestLANServerList( uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestFriendsServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestFavoritesServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestHistoryServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestSpectatorServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void ReleaseRequest( void * ) = 0;
virtual gameserveritem_t_105 * GetServerDetails( void *, int32_t ) = 0;
virtual void CancelQuery( void * ) = 0;
virtual void RefreshQuery( void * ) = 0;
virtual bool IsRefreshing( void * ) = 0;
virtual int32_t GetServerCount( void * ) = 0;
virtual void RefreshServer( void *, int32_t ) = 0;
virtual int32_t PingServer( uint32_t, uint16_t, u_ISteamMatchmakingPingResponse * ) = 0;
virtual int32_t PlayerDetails( uint32_t, uint16_t, u_ISteamMatchmakingPlayersResponse * ) = 0;
virtual int32_t ServerRules( uint32_t, uint16_t, u_ISteamMatchmakingRulesResponse * ) = 0;
virtual void CancelServerQuery( int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestLANServerList( params->iApp, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingServerListResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
iface->ReleaseRequest( params->hServerListRequest );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
params->_ret = iface->GetServerDetails( params->hRequest, params->iServer );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
iface->CancelQuery( params->hRequest );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
iface->RefreshQuery( params->hRequest );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
params->_ret = iface->IsRefreshing( params->hRequest );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
params->_ret = iface->GetServerCount( params->hRequest );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
iface->RefreshServer( params->hRequest, params->iServer );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingPingResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->PingServer( params->unIP, params->usPort, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingPlayersResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
u_ISteamMatchmakingRulesResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002" );
params->_ret = iface->ServerRules( params->unIP, params->usPort, u_pRequestServersResponse );
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}
void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params *params )
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{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
iface->CancelServerQuery( params->hServerQuery );
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}