vrclient: Split IVROverlay helpers to vroverlay_manual.c.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-26 23:56:43 +02:00 committed by Arkadiusz Hiler
parent f0887911a3
commit 09a92a1ce2
4 changed files with 156 additions and 130 deletions

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@ -8,6 +8,7 @@ EXTRADEFS = -DWINE_NO_LONG_TYPES -DGNUC
C_SRCS = \
vrclient_x64/flatapi.c \
vrclient_x64/vrclient_main.c \
vrclient_x64/vroverlay_manual.c \
vrclient_x64/vrsystem_manual.c \
vrclient_x64/vrrendermodels_manual.c \
vrclient_x64/winIVRApplications.c \

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@ -12,16 +12,14 @@
#include "winternl.h"
#include "wine/debug.h"
#include "vrclient_defs.h"
#include "vrclient_private.h"
#include "initguid.h"
#define COBJMACROS
#include "d3d11_4.h"
#include "dxvk-interop.h"
#include "vrclient_defs.h"
#include "vrclient_private.h"
#include "flatapi.h"
#include "cppIVRClientCore_IVRClientCore_003.h"
@ -727,9 +725,9 @@ VRCompositorError ivrcompositor_008_submit(
return cpp_func(linux_side, eye, api, texture, bounds, flags);
}
static Texture_t vrclient_translate_texture_dxvk(const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device, VkImageLayout *image_layout,
VkImageCreateInfo *image_info)
Texture_t vrclient_translate_texture_dxvk( const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
VkImageLayout *image_layout, VkImageCreateInfo *image_info )
{
struct Texture_t vktexture;
VkImage image_handle;
@ -763,45 +761,6 @@ static Texture_t vrclient_translate_texture_dxvk(const Texture_t *texture, struc
return vktexture;
}
static EVROverlayError ivroverlay_set_overlay_texture_dxvk(
EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
unsigned int version, IDXGIVkInteropSurface *dxvk_surface)
{
struct VRVulkanTextureData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
EVRCompositorError err;
vktexture = vrclient_translate_texture_dxvk(texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info);
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
dxvk_device->lpVtbl->FlushRenderingCommands(dxvk_device);
dxvk_device->lpVtbl->LockSubmissionQueue(dxvk_device);
err = cpp_func(linux_side, overlayHandle, &vktexture);
dxvk_device->lpVtbl->ReleaseSubmissionQueue(dxvk_device);
dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout);
dxvk_device->lpVtbl->Release(dxvk_device);
dxvk_surface->lpVtbl->Release(dxvk_surface);
return err;
}
static EVRCompositorError ivrcompositor_submit_dxvk(
EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags,
@ -854,28 +813,6 @@ static EVRCompositorError ivrcompositor_submit_dxvk(
return err;
}
static EVROverlayError ivroverlay_set_overlay_texture_vulkan(
EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
void *linux_side, VROverlayHandle_t overlay_handle, const Texture_t *texture,
unsigned int version)
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
their_vkdata = texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
our_texture = *texture;
our_texture.handle = &our_vkdata;
return cpp_func(linux_side, overlay_handle, &our_texture);
}
static EVRCompositorError ivrcompositor_submit_vulkan(
EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags,
@ -942,67 +879,6 @@ static EVRCompositorError ivrcompositor_submit_vulkan(
return cpp_func(linux_side, eye, tex, bounds, flags);
}
EVROverlayError ivroverlay_set_overlay_texture(
EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
unsigned int version)
{
IUnknown *texture_iface;
HRESULT hr;
TRACE("%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong(overlayHandle), texture);
switch (texture->eType)
{
case TextureType_DirectX:
{
IDXGIVkInteropSurface *dxvk_surface;
TRACE("D3D11\n");
if (!texture->handle) {
WARN("No D3D11 texture %p.\n", texture);
return cpp_func(linux_side, overlayHandle, texture);
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface(texture_iface, &IID_IDXGIVkInteropSurface, (void **)&dxvk_surface))) {
return ivroverlay_set_overlay_texture_dxvk(cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface);
}
WARN("Invalid D3D11 texture %p.\n", texture);
return cpp_func(linux_side, overlayHandle, texture);
}
case TextureType_Vulkan:
TRACE("Vulkan\n");
return ivroverlay_set_overlay_texture_vulkan(cpp_func, linux_side, overlayHandle, texture, version);
default:
return cpp_func(linux_side, overlayHandle, texture);
}
}
EVROverlayError ivroverlay_005_set_overlay_texture(
VROverlayError (*cpp_func)(void *, VROverlayHandle_t, GraphicsAPIConvention, void *),
void *linux_side, VROverlayHandle_t overlayHandle, GraphicsAPIConvention api, const void *texture,
unsigned int version)
{
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
FIXME("unimplemented!\n");
return VROverlayError_InvalidHandle;
}
EVROverlayError ivroverlay_001_set_overlay_texture(
VROverlayError (*cpp_func)(void *, VROverlayHandle_t, void *),
void *linux_side, VROverlayHandle_t overlayHandle, const void *texture,
unsigned int version)
{
/* probably no one actually uses this old interface... */
FIXME("unimplemented!\n");
return VROverlayError_InvalidHandle;
}
EVRCompositorError ivrcompositor_submit(
EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),

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@ -165,6 +165,12 @@ EVRInputError ivrinput_get_digital_action_data(
void *linux_side, VRActionHandle_t action_handle, void *action_data, uint32_t action_data_size,
VRInputValueHandle_t restrict_to_device, unsigned int version);
#ifdef __dxvk_interop_h__
extern Texture_t vrclient_translate_texture_dxvk( const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
VkImageLayout *image_layout, VkImageCreateInfo *image_info );
#endif /* __dxvk_interop_h__ */
extern VkDevice_T *get_native_VkDevice( VkDevice_T *device );
extern VkInstance_T *get_native_VkInstance( VkInstance_T *instance );
extern VkPhysicalDevice_T *get_native_VkPhysicalDevice( VkPhysicalDevice_T *device );

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@ -0,0 +1,143 @@
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#define COBJMACROS
#include "d3d11_4.h"
#include "dxvk-interop.h"
#include "wine/debug.h"
#include "vrclient_defs.h"
#include "vrclient_private.h"
#include "flatapi.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version,
IDXGIVkInteropSurface *dxvk_surface )
{
struct VRVulkanTextureData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
EVRCompositorError err;
vktexture = vrclient_translate_texture_dxvk( texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info );
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
err = cpp_func( linux_side, overlayHandle, &vktexture );
dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
dxvk_device->lpVtbl->Release( dxvk_device );
dxvk_surface->lpVtbl->Release( dxvk_surface );
return err;
}
static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlay_handle,
const Texture_t *texture, unsigned int version )
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
their_vkdata = texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice( our_vkdata.m_pDevice );
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.m_pPhysicalDevice );
our_vkdata.m_pInstance = get_native_VkInstance( our_vkdata.m_pInstance );
our_vkdata.m_pQueue = get_native_VkQueue( our_vkdata.m_pQueue );
our_texture = *texture;
our_texture.handle = &our_vkdata;
return cpp_func( linux_side, overlay_handle, &our_texture );
}
EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version )
{
IUnknown *texture_iface;
HRESULT hr;
TRACE( "%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong( overlayHandle ), texture );
switch (texture->eType)
{
case TextureType_DirectX:
{
IDXGIVkInteropSurface *dxvk_surface;
TRACE( "D3D11\n" );
if (!texture->handle)
{
WARN( "No D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&dxvk_surface )))
{
return ivroverlay_set_overlay_texture_dxvk( cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface );
}
WARN( "Invalid D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
case TextureType_Vulkan:
TRACE( "Vulkan\n" );
return ivroverlay_set_overlay_texture_vulkan( cpp_func, linux_side, overlayHandle, texture, version );
default:
return cpp_func( linux_side, overlayHandle, texture );
}
}
EVROverlayError ivroverlay_005_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, GraphicsAPIConvention, void * ),
void *linux_side, VROverlayHandle_t overlayHandle,
GraphicsAPIConvention api, const void *texture, unsigned int version )
{
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}
EVROverlayError ivroverlay_001_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, void * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const void *texture, unsigned int version )
{
/* probably no one actually uses this old interface... */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}