mirror of
https://github.com/ValveSoftware/Proton.git
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vrclient: Split IVROverlay helpers to vroverlay_manual.c.
CW-Bug-Id: #22729
This commit is contained in:
parent
f0887911a3
commit
09a92a1ce2
@ -8,6 +8,7 @@ EXTRADEFS = -DWINE_NO_LONG_TYPES -DGNUC
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C_SRCS = \
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vrclient_x64/flatapi.c \
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vrclient_x64/vrclient_main.c \
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vrclient_x64/vroverlay_manual.c \
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vrclient_x64/vrsystem_manual.c \
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vrclient_x64/vrrendermodels_manual.c \
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vrclient_x64/winIVRApplications.c \
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@ -12,16 +12,14 @@
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#include "winternl.h"
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#include "wine/debug.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#include "initguid.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#include "flatapi.h"
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#include "cppIVRClientCore_IVRClientCore_003.h"
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@ -727,9 +725,9 @@ VRCompositorError ivrcompositor_008_submit(
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return cpp_func(linux_side, eye, api, texture, bounds, flags);
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}
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static Texture_t vrclient_translate_texture_dxvk(const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
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IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device, VkImageLayout *image_layout,
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VkImageCreateInfo *image_info)
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Texture_t vrclient_translate_texture_dxvk( const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
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IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
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VkImageLayout *image_layout, VkImageCreateInfo *image_info )
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{
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struct Texture_t vktexture;
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VkImage image_handle;
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@ -763,45 +761,6 @@ static Texture_t vrclient_translate_texture_dxvk(const Texture_t *texture, struc
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return vktexture;
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}
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static EVROverlayError ivroverlay_set_overlay_texture_dxvk(
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EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
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void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
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unsigned int version, IDXGIVkInteropSurface *dxvk_surface)
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{
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struct VRVulkanTextureData_t vkdata;
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IDXGIVkInteropDevice *dxvk_device;
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struct Texture_t vktexture;
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VkImageLayout image_layout;
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VkImageCreateInfo image_info;
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VkImageSubresourceRange subresources;
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EVRCompositorError err;
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vktexture = vrclient_translate_texture_dxvk(texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info);
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = image_info.arrayLayers;
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dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
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image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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dxvk_device->lpVtbl->FlushRenderingCommands(dxvk_device);
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dxvk_device->lpVtbl->LockSubmissionQueue(dxvk_device);
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err = cpp_func(linux_side, overlayHandle, &vktexture);
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dxvk_device->lpVtbl->ReleaseSubmissionQueue(dxvk_device);
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dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout);
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dxvk_device->lpVtbl->Release(dxvk_device);
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dxvk_surface->lpVtbl->Release(dxvk_surface);
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return err;
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}
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static EVRCompositorError ivrcompositor_submit_dxvk(
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EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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@ -854,28 +813,6 @@ static EVRCompositorError ivrcompositor_submit_dxvk(
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return err;
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}
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static EVROverlayError ivroverlay_set_overlay_texture_vulkan(
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EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
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void *linux_side, VROverlayHandle_t overlay_handle, const Texture_t *texture,
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unsigned int version)
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{
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struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
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Texture_t our_texture;
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their_vkdata = texture->handle;
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our_vkdata = *their_vkdata;
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our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
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our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
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our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
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our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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return cpp_func(linux_side, overlay_handle, &our_texture);
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}
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static EVRCompositorError ivrcompositor_submit_vulkan(
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EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, const Texture_t *texture, const VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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@ -942,67 +879,6 @@ static EVRCompositorError ivrcompositor_submit_vulkan(
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return cpp_func(linux_side, eye, tex, bounds, flags);
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}
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EVROverlayError ivroverlay_set_overlay_texture(
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EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
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void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
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unsigned int version)
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{
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IUnknown *texture_iface;
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HRESULT hr;
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TRACE("%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong(overlayHandle), texture);
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switch (texture->eType)
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{
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case TextureType_DirectX:
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{
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IDXGIVkInteropSurface *dxvk_surface;
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TRACE("D3D11\n");
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if (!texture->handle) {
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WARN("No D3D11 texture %p.\n", texture);
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return cpp_func(linux_side, overlayHandle, texture);
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}
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texture_iface = texture->handle;
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if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface(texture_iface, &IID_IDXGIVkInteropSurface, (void **)&dxvk_surface))) {
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return ivroverlay_set_overlay_texture_dxvk(cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface);
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}
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WARN("Invalid D3D11 texture %p.\n", texture);
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return cpp_func(linux_side, overlayHandle, texture);
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}
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case TextureType_Vulkan:
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TRACE("Vulkan\n");
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return ivroverlay_set_overlay_texture_vulkan(cpp_func, linux_side, overlayHandle, texture, version);
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default:
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return cpp_func(linux_side, overlayHandle, texture);
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}
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}
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EVROverlayError ivroverlay_005_set_overlay_texture(
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VROverlayError (*cpp_func)(void *, VROverlayHandle_t, GraphicsAPIConvention, void *),
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void *linux_side, VROverlayHandle_t overlayHandle, GraphicsAPIConvention api, const void *texture,
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unsigned int version)
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME("unimplemented!\n");
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return VROverlayError_InvalidHandle;
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}
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EVROverlayError ivroverlay_001_set_overlay_texture(
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VROverlayError (*cpp_func)(void *, VROverlayHandle_t, void *),
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void *linux_side, VROverlayHandle_t overlayHandle, const void *texture,
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unsigned int version)
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{
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/* probably no one actually uses this old interface... */
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FIXME("unimplemented!\n");
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return VROverlayError_InvalidHandle;
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}
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EVRCompositorError ivrcompositor_submit(
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EVRCompositorError (*cpp_func)(void *, EVREye, const Texture_t *, const VRTextureBounds_t *, EVRSubmitFlags),
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@ -165,6 +165,12 @@ EVRInputError ivrinput_get_digital_action_data(
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void *linux_side, VRActionHandle_t action_handle, void *action_data, uint32_t action_data_size,
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VRInputValueHandle_t restrict_to_device, unsigned int version);
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#ifdef __dxvk_interop_h__
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extern Texture_t vrclient_translate_texture_dxvk( const Texture_t *texture, struct VRVulkanTextureData_t *vkdata,
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IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
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VkImageLayout *image_layout, VkImageCreateInfo *image_info );
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#endif /* __dxvk_interop_h__ */
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extern VkDevice_T *get_native_VkDevice( VkDevice_T *device );
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extern VkInstance_T *get_native_VkInstance( VkInstance_T *instance );
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extern VkPhysicalDevice_T *get_native_VkPhysicalDevice( VkPhysicalDevice_T *device );
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143
vrclient_x64/vrclient_x64/vroverlay_manual.c
Normal file
143
vrclient_x64/vrclient_x64/vroverlay_manual.c
Normal file
@ -0,0 +1,143 @@
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "wine/debug.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#include "flatapi.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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const Texture_t *texture, unsigned int version,
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IDXGIVkInteropSurface *dxvk_surface )
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{
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struct VRVulkanTextureData_t vkdata;
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IDXGIVkInteropDevice *dxvk_device;
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struct Texture_t vktexture;
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VkImageLayout image_layout;
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VkImageCreateInfo image_info;
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VkImageSubresourceRange subresources;
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EVRCompositorError err;
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vktexture = vrclient_translate_texture_dxvk( texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info );
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = image_info.arrayLayers;
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dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
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image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
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dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
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err = cpp_func( linux_side, overlayHandle, &vktexture );
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dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
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dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
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dxvk_device->lpVtbl->Release( dxvk_device );
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dxvk_surface->lpVtbl->Release( dxvk_surface );
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return err;
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}
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static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlay_handle,
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const Texture_t *texture, unsigned int version )
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{
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struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
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Texture_t our_texture;
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their_vkdata = texture->handle;
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our_vkdata = *their_vkdata;
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our_vkdata.m_pDevice = get_native_VkDevice( our_vkdata.m_pDevice );
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our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.m_pPhysicalDevice );
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our_vkdata.m_pInstance = get_native_VkInstance( our_vkdata.m_pInstance );
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our_vkdata.m_pQueue = get_native_VkQueue( our_vkdata.m_pQueue );
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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return cpp_func( linux_side, overlay_handle, &our_texture );
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}
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EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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const Texture_t *texture, unsigned int version )
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{
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IUnknown *texture_iface;
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HRESULT hr;
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TRACE( "%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong( overlayHandle ), texture );
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switch (texture->eType)
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{
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case TextureType_DirectX:
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{
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IDXGIVkInteropSurface *dxvk_surface;
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TRACE( "D3D11\n" );
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if (!texture->handle)
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return cpp_func( linux_side, overlayHandle, texture );
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}
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texture_iface = texture->handle;
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if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&dxvk_surface )))
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{
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return ivroverlay_set_overlay_texture_dxvk( cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface );
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}
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return cpp_func( linux_side, overlayHandle, texture );
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}
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case TextureType_Vulkan:
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TRACE( "Vulkan\n" );
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return ivroverlay_set_overlay_texture_vulkan( cpp_func, linux_side, overlayHandle, texture, version );
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default:
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return cpp_func( linux_side, overlayHandle, texture );
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}
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}
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EVROverlayError ivroverlay_005_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, GraphicsAPIConvention, void * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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GraphicsAPIConvention api, const void *texture, unsigned int version )
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{
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/* hopefully no one actually uses this old interface... Vulkan support
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* wasn't added until later; how can we pass in a DirectX texture? */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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EVROverlayError ivroverlay_001_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, void * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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const void *texture, unsigned int version )
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{
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/* probably no one actually uses this old interface... */
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FIXME( "unimplemented!\n" );
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return VROverlayError_InvalidHandle;
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}
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