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https://github.com/ValveSoftware/Proton.git
synced 2024-12-27 07:05:46 +03:00
vrclient: Support IVRRenderModels::LoadTextureD3D11_Async
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parent
113770b5f4
commit
115b422c8f
@ -5,7 +5,7 @@
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from __future__ import print_function
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CLANG_PATH='/usr/lib/clang/8.0.1'
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CLANG_PATH='/usr/lib/clang/9.0.1'
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import pprint
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import sys
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@ -297,6 +297,14 @@ def ivrcompositor_wait_get_poses(cppname, method):
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def ivrcompositor_get_vulkan_device_extensions_required(cppname, method):
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return "ivrcompositor_get_vulkan_device_extensions_required"
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def ivrrendermodels_load_texture_d3d11_async(cppname, method):
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assert "004" in cppname or "005" in cppname or "006" in cppname
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return "ivrrendermodels_load_texture_d3d11_async"
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def ivrrendermodels_free_texture_d3d11(cppname, method):
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assert "004" in cppname or "005" in cppname or "006" in cppname
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return "ivrrendermodels_free_texture_d3d11"
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def ivrrendermodels_load_into_texture_d3d11_async(cppname, method):
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assert "005" in cppname or "006" in cppname
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return "ivrrendermodels_load_into_texture_d3d11_async"
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@ -311,6 +319,8 @@ method_overrides = [
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("IVRCompositor", "PostPresentHandoff", ivrcompositor_post_present_handoff),
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("IVRCompositor", "WaitGetPoses", ivrcompositor_wait_get_poses),
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("IVRCompositor", "GetVulkanDeviceExtensionsRequired", ivrcompositor_get_vulkan_device_extensions_required),
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("IVRRenderModels", "LoadTextureD3D11_Async", ivrrendermodels_load_texture_d3d11_async),
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("IVRRenderModels", "FreeTextureD3D11", ivrrendermodels_free_texture_d3d11),
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("IVRRenderModels", "LoadIntoTextureD3D11_Async", ivrrendermodels_load_into_texture_d3d11_async),
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]
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@ -298,6 +298,7 @@ typedef enum EVRRenderModelError
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VRRenderModelError_None = 0,
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VRRenderModelError_Loading = 100,
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VRRenderModelError_NotSupported = 200,
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VRRenderModelError_InvalidTexture = 400,
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} EVRRenderModelError;
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#endif
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@ -28,10 +28,17 @@
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#include "cppIVRCompositor_IVRCompositor_021.h"
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#include "cppIVRCompositor_IVRCompositor_022.h"
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/* 0918 is binary compatible with 1015 */
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typedef struct winRenderModel_t_0918 winRenderModel_t_0918;
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typedef struct winRenderModel_TextureMap_t_0918 winRenderModel_TextureMap_t_0918;
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#include "cppIVRRenderModels_IVRRenderModels_004.h"
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typedef struct winRenderModel_t_1015 winRenderModel_t_1015;
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typedef struct winRenderModel_TextureMap_t_1015 winRenderModel_TextureMap_t_1015;
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#include "cppIVRRenderModels_IVRRenderModels_005.h"
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/* this is cast to 1015 during load_linux_texture_map, so ensure they're
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* binary compatible before updating this number */
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typedef struct winRenderModel_t_1610 winRenderModel_t_1610;
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typedef struct winRenderModel_TextureMap_t_1610 winRenderModel_TextureMap_t_1610;
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#include "cppIVRRenderModels_IVRRenderModels_006.h"
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@ -1097,6 +1104,108 @@ static EVRRenderModelError load_into_texture_d3d11(ID3D11Texture2D *texture,
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return VRRenderModelError_None;
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}
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static EVRRenderModelError load_linux_texture_map(void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1015 **texture_map, unsigned int version)
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{
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switch(version){
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case 4:
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return cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(linux_side, texture_id, (struct winRenderModel_TextureMap_t_0918 **)texture_map);
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case 5:
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return cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(linux_side, texture_id, texture_map);
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case 6:
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return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async(linux_side, texture_id, (struct winRenderModel_TextureMap_t_1610 **)texture_map);
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}
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FIXME("Unsupported IVRRenderModels version! %u\n", version);
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return VRRenderModelError_NotSupported;
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}
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static void free_linux_texture_map(void *linux_side,
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struct winRenderModel_TextureMap_t_1015 *texture_map, unsigned int version)
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{
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switch(version){
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case 4:
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cppIVRRenderModels_IVRRenderModels_004_FreeTexture(linux_side, (struct winRenderModel_TextureMap_t_0918 *)texture_map);
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break;
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case 5:
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture(linux_side, texture_map);
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break;
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case 6:
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture(linux_side, (struct winRenderModel_TextureMap_t_1610 *)texture_map);
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break;
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default:
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FIXME("Unsupported IVRRenderModels version! %u\n", version);
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break;
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}
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}
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *, void **),
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void *linux_side, TextureID_t texture_id, void *device,
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void **dst_texture, unsigned int version)
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{
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struct winRenderModel_TextureMap_t_1015 *texture_map;
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EVRRenderModelError error;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Device *d3d11_device = device;
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ID3D11Texture2D *texture;
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HRESULT hr;
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error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
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if (error == VRRenderModelError_Loading)
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{
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TRACE("Loading.\n");
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return error;
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}
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if (error != VRRenderModelError_None)
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{
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WARN("Failed to load texture %#x.\n", error);
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return error;
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}
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desc.Width = texture_map->unWidth;
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desc.Height = texture_map->unHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d11_device->lpVtbl->CreateTexture2D(d3d11_device, &desc, NULL, &texture);
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if (FAILED(hr))
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{
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WARN("Failed to create D3D11 texture %#x\n", hr);
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free_linux_texture_map(linux_side, texture_map, version);
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return VRRenderModelError_InvalidTexture;
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}
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error = load_into_texture_d3d11(texture, texture_map);
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if (error == VRRenderModelError_None)
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{
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*dst_texture = texture;
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}
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else
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{
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texture->lpVtbl->Release(texture);
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*dst_texture = NULL;
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}
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free_linux_texture_map(linux_side, texture_map, version);
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return error;
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}
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void ivrrendermodels_free_texture_d3d11(
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void (*cpp_func)(void *, void *),
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void *linux_side, void *dst_texture, unsigned int version)
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{
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ID3D11Texture2D *d3d11_texture = dst_texture;
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d3d11_texture->lpVtbl->Release(d3d11_texture);
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}
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EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *),
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void *linux_side, TextureID_t texture_id, void *dst_texture, unsigned int version)
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@ -1106,14 +1215,7 @@ EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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EVRRenderModelError error;
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ID3D11Texture2D *texture;
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switch(version){
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case 5:
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error = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(linux_side, texture_id, &texture_map);
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break;
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case 6:
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error = cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async(linux_side, texture_id, (struct winRenderModel_TextureMap_t_1610 **)&texture_map);
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break;
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}
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error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
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if (error == VRRenderModelError_Loading)
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{
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TRACE("Loading.\n");
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@ -1136,14 +1238,8 @@ EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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error = VRRenderModelError_NotSupported;
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}
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switch(version){
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case 5:
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture(linux_side, texture_map);
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break;
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case 6:
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture(linux_side, (struct winRenderModel_TextureMap_t_1610 *)texture_map);
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break;
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}
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free_linux_texture_map(linux_side, texture_map, version);
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return error;
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}
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@ -135,9 +135,15 @@ uint32_t ivrcompositor_get_vulkan_device_extensions_required(
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void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
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unsigned int version, struct compositor_data *user_data);
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *, void **),
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void *linux_side, TextureID_t texture_id, void *d3d11_device, void **dst_texture, unsigned int version);
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EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *),
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void *linux_side, TextureID_t texture_id, void *dst_texture, unsigned int version);
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void ivrrendermodels_free_texture_d3d11(
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void (*cpp_func)(void *, void *),
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void *linux_side, void *dst_texture, unsigned int version);
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#endif /* __cplusplus */
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@ -57,7 +57,7 @@ DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async(winIVRRenderModels_IVRRenderModels_006 *_this, TextureID_t textureId, void * pD3D11Device, void ** ppD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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return cppIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async(_this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D);
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return ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async, _this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D, 6);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async, 12)
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@ -71,7 +71,7 @@ DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11,
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void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11(winIVRRenderModels_IVRRenderModels_006 *_this, void * pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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cppIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11(_this->linux_side, pD3D11Texture2D);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11, _this->linux_side, pD3D11Texture2D, 6);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelName, 16)
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@ -285,7 +285,7 @@ DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(winIVRRenderModels_IVRRenderModels_005 *_this, TextureID_t textureId, void * pD3D11Device, void ** ppD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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return cppIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(_this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D);
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return ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async, _this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D, 5);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async, 12)
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@ -299,7 +299,7 @@ DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11,
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void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(winIVRRenderModels_IVRRenderModels_005 *_this, void * pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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cppIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(_this->linux_side, pD3D11Texture2D);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11, _this->linux_side, pD3D11Texture2D, 5);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelName, 16)
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@ -504,14 +504,14 @@ DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(winIVRRenderModels_IVRRenderModels_004 *_this, TextureID_t textureId, void * pD3D11Device, void ** ppD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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return cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(_this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D);
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return ivrrendermodels_load_texture_d3d11_async(cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async, _this->linux_side, textureId, pD3D11Device, ppD3D11Texture2D, 4);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, 8)
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void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(winIVRRenderModels_IVRRenderModels_004 *_this, void * pD3D11Texture2D)
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{
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TRACE("%p\n", _this);
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cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(_this->linux_side, pD3D11Texture2D);
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ivrrendermodels_free_texture_d3d11(cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, _this->linux_side, pD3D11Texture2D, 4);
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}
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DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetRenderModelName, 16)
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