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https://github.com/ValveSoftware/Proton.git
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lsteamclient: Copy the ServerResponded parameter for delayed callbacks.
CW-Bug-Id: #23272
This commit is contained in:
parent
24d5272316
commit
121cdab5fc
@ -390,6 +390,12 @@ void execute_pending_callbacks(void)
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
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break;
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case CALL_IFACE_VTABLE_0_SERVER_RESPONDED:
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TRACE( "CALL_IFACE_VTABLE_0_SERVER_RESPONDED iface %p, server %p.\n", params.callback->server_responded.iface,
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params.callback->server_responded.server );
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CALL_VTBL_FUNC( params.callback->server_responded.iface, 0, void, (void *, gameserveritem_t_105 *), (params.callback->server_responded.iface,
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params.callback->server_responded.server) );
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break;
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case CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST:
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TRACE( "CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST iface %p, name %s, score %u, time_played %f.\n", params.callback->add_player_to_list.iface,
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params.callback->add_player_to_list.name, params.callback->add_player_to_list.score, params.callback->add_player_to_list.time_played );
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@ -22,6 +22,7 @@ extern "C"
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struct w_steam_iface;
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extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 );
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extern void queue_vtable_callback_0_server_responded( struct w_steam_iface *w_iface, gameserveritem_t_105 *server );
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extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed );
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extern void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue );
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@ -672,7 +672,7 @@ struct SteamMatchmakingPingResponse : u_ISteamMatchmakingPingResponse
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void SteamMatchmakingPingResponse::ServerResponded( gameserveritem_t_105 *server )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)server, 0, 0 );
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queue_vtable_callback_0_server_responded( this->w_iface, server );
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}
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void SteamMatchmakingPingResponse::ServerFailedToRespond(void)
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@ -24,7 +24,7 @@ struct callback_entry
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static struct list callbacks = LIST_INIT( callbacks );
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static pthread_mutex_t callbacks_lock = PTHREAD_MUTEX_INITIALIZER;
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extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 )
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void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 )
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{
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struct callback_entry *entry;
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uint32_t size = 0;
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@ -46,7 +46,27 @@ extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_
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pthread_mutex_unlock( &callbacks_lock );
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}
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extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed )
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void queue_vtable_callback_0_server_responded( struct w_steam_iface *w_iface, gameserveritem_t_105 *server )
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{
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uint32_t size = sizeof(*server);
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_IFACE_VTABLE_0_SERVER_RESPONDED;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.server_responded.iface = w_iface;
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entry->callback.server_responded.server[0] = *server;
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed )
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{
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uint32_t name_size = strlen( pchName ) + 1, size = name_size;
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struct callback_entry *entry;
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@ -68,7 +88,7 @@ extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_
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pthread_mutex_unlock( &callbacks_lock );
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}
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extern void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue )
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void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue )
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{
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uint32_t rule_size = strlen( pchRule ) + 1, value_size = strlen( pchValue ) + 1, size = rule_size + value_size;
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struct callback_entry *entry;
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@ -40,6 +40,7 @@ enum callback_type
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CALL_IFACE_VTABLE_0,
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CALL_IFACE_VTABLE_1,
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CALL_IFACE_VTABLE_2,
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CALL_IFACE_VTABLE_0_SERVER_RESPONDED,
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CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST,
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CALL_IFACE_VTABLE_0_RULES_RESPONDED,
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};
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@ -79,6 +80,12 @@ struct callback
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uint64_t arg2;
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} call_iface_vtable;
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struct
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{
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struct w_steam_iface *iface;
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gameserveritem_t_105 server[];
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} server_responded;
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struct
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{
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struct w_steam_iface *iface;
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