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synced 2024-12-27 07:05:46 +03:00
steam_helper: Only do steam.exe setup for the game process
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7a30e996ce
commit
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@ -116,7 +116,7 @@ static void setup_steam_registry(void)
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SteamAPI_Shutdown();
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}
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static int run_process(void)
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static HANDLE run_process(void)
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{
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WCHAR *cmdline = GetCommandLineW();
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STARTUPINFOW si = { sizeof(si) };
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@ -135,7 +135,7 @@ static int run_process(void)
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if (!cmdline)
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{
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WINE_ERR("Invalid command\n");
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return 1;
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return INVALID_HANDLE_VALUE;
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}
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while (*cmdline == ' ') cmdline++;
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@ -144,29 +144,46 @@ static int run_process(void)
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if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
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{
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WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
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return 1;
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return INVALID_HANDLE_VALUE;
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}
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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return 0;
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return pi.hProcess;
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}
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int main(int argc, char *argv[])
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{
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HANDLE wait_handle = INVALID_HANDLE_VALUE;
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WINE_TRACE("\n");
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CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
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if (getenv("SteamGameId"))
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{
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/* do setup only for game process */
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CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
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set_active_process_pid();
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setup_steam_registry();
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set_active_process_pid();
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setup_steam_registry();
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wait_handle = __wine_make_process_system();
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}
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if (argc > 1)
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{
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int ret = run_process();
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if (ret) return ret;
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HANDLE child;
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child = run_process();
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if (child == INVALID_HANDLE_VALUE)
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return 1;
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if (wait_handle == INVALID_HANDLE_VALUE)
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wait_handle = child;
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else
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CloseHandle(child);
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}
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WaitForSingleObject(__wine_make_process_system(), INFINITE);
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WaitForSingleObject(wait_handle, INFINITE);
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return 0;
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}
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