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makefile: Configure DXVK in release mode directly
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@ -829,17 +829,13 @@ DXVK_CONFIGURE_FILES64 := $(DXVK_OBJ64)/build.ninja
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$(DXVK_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(DXVK_OBJ64)
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cd "$(DXVK)" && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
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meson --prefix="$(abspath $(DXVK_OBJ64))" --cross-file build-win64.txt "$(abspath $(DXVK_OBJ64))"
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cd "$(DXVK_OBJ64)" && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release
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meson --prefix="$(abspath $(DXVK_OBJ64))" --cross-file build-win64.txt --strip --buildtype=release "$(abspath $(DXVK_OBJ64))"
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# 32-bit configure
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$(DXVK_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(DXVK_OBJ32)
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cd "$(DXVK)" && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \
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meson --prefix="$(abspath $(DXVK_OBJ32))" --cross-file build-win32.txt "$(abspath $(DXVK_OBJ32))"
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cd "$(DXVK_OBJ32)" && \
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PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release
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meson --prefix="$(abspath $(DXVK_OBJ32))" --cross-file build-win32.txt --strip --buildtype=release "$(abspath $(DXVK_OBJ32))"
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## dxvk goals
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DXVK_TARGETS = dxvk dxvk_configure dxvk32 dxvk64 dxvk_configure32 dxvk_configure64
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