vrclient: Use manual methods for IVROverlay overrides.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 08:43:42 +02:00
parent c1bd2b302a
commit 2b32174062
4 changed files with 263 additions and 187 deletions

View File

@ -260,6 +260,7 @@ MANUAL_METHODS = {
"IVRRenderModels_LoadTextureD3D11_Async": True,
"IVRRenderModels_FreeTextureD3D11": True,
"IVRRenderModels_LoadIntoTextureD3D11_Async": True,
"IVROverlay_SetOverlayTexture": True,
}
@ -363,7 +364,6 @@ method_overrides = [
("IVRCompositor", "WaitGetPoses", ivrcompositor_wait_get_poses),
("IVRCompositor", "GetVulkanDeviceExtensionsRequired", ivrcompositor_get_vulkan_device_extensions_required),
("IVRMailbox", "undoc3", ivrmailbox_undoc3),
("IVROverlay", "SetOverlayTexture", ivroverlay_set_overlay_texture),
("IVRInput", "GetDigitalActionData", ivrinput_get_digital_action_data),
]

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@ -145,21 +145,6 @@ uint32_t ivrcompositor_get_vulkan_device_extensions_required(
void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
unsigned int version);
EVROverlayError ivroverlay_set_overlay_texture(
EVROverlayError (*cpp_func)(void *, VROverlayHandle_t, const Texture_t *),
void *linux_side, VROverlayHandle_t overlayHandle, const Texture_t *texture,
unsigned int version);
EVROverlayError ivroverlay_005_set_overlay_texture(
VROverlayError (*cpp_func)(void *, VROverlayHandle_t, GraphicsAPIConvention, void *),
void *linux_side, VROverlayHandle_t overlayHandle, GraphicsAPIConvention api, const void *texture,
unsigned int version);
EVROverlayError ivroverlay_001_set_overlay_texture(
VROverlayError (*cpp_func)(void *, VROverlayHandle_t, void *),
void *linux_side, VROverlayHandle_t overlayHandle, const void *texture,
unsigned int version);
EVRInputError ivrinput_get_digital_action_data(
void *func,
void *linux_side, VRActionHandle_t action_handle, void *action_data, uint32_t action_data_size,

View File

@ -17,6 +17,30 @@
#include "struct_converters.h"
#include "cppIVROverlay_IVROverlay_001.h"
#include "cppIVROverlay_IVROverlay_002.h"
#include "cppIVROverlay_IVROverlay_003.h"
#include "cppIVROverlay_IVROverlay_004.h"
#include "cppIVROverlay_IVROverlay_005.h"
#include "cppIVROverlay_IVROverlay_007.h"
#include "cppIVROverlay_IVROverlay_008.h"
#include "cppIVROverlay_IVROverlay_010.h"
#include "cppIVROverlay_IVROverlay_011.h"
#include "cppIVROverlay_IVROverlay_012.h"
#include "cppIVROverlay_IVROverlay_013.h"
#include "cppIVROverlay_IVROverlay_014.h"
#include "cppIVROverlay_IVROverlay_016.h"
#include "cppIVROverlay_IVROverlay_017.h"
#include "cppIVROverlay_IVROverlay_018.h"
#include "cppIVROverlay_IVROverlay_019.h"
#include "cppIVROverlay_IVROverlay_020.h"
#include "cppIVROverlay_IVROverlay_021.h"
#include "cppIVROverlay_IVROverlay_022.h"
#include "cppIVROverlay_IVROverlay_024.h"
#include "cppIVROverlay_IVROverlay_025.h"
#include "cppIVROverlay_IVROverlay_026.h"
#include "cppIVROverlay_IVROverlay_027.h"
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
@ -79,9 +103,9 @@ static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*
return cpp_func( linux_side, overlay_handle, &our_texture );
}
EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version )
static EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version )
{
IUnknown *texture_iface;
HRESULT hr;
@ -123,9 +147,16 @@ EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( voi
}
}
EVROverlayError ivroverlay_005_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, GraphicsAPIConvention, void * ),
void *linux_side, VROverlayHandle_t overlayHandle,
GraphicsAPIConvention api, const void *texture, unsigned int version )
VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this,
VROverlayHandle_t ulOverlayHandle, void *pTexture )
{
/* probably no one actually uses this old interface... */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_002_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
GraphicsAPIConvention eTextureType, void *pTexture )
{
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
@ -133,11 +164,209 @@ EVROverlayError ivroverlay_005_set_overlay_texture( VROverlayError (*cpp_func)(
return VROverlayError_InvalidHandle;
}
EVROverlayError ivroverlay_001_set_overlay_texture( VROverlayError (*cpp_func)( void *, VROverlayHandle_t, void * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const void *texture, unsigned int version )
VROverlayError __thiscall winIVROverlay_IVROverlay_003_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
GraphicsAPIConvention eTextureType, void *pTexture )
{
/* probably no one actually uses this old interface... */
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_004_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
GraphicsAPIConvention eTextureType, void *pTexture )
{
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
GraphicsAPIConvention eTextureType, void *pTexture )
{
/* hopefully no one actually uses this old interface... Vulkan support
* wasn't added until later; how can we pass in a DirectX texture? */
FIXME( "unimplemented!\n" );
return VROverlayError_InvalidHandle;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_007_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 7 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_008_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 8 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_010_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 10 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_011_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 11 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_012_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 12 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_013_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 13 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_014_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 14 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_016_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 16 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_017_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 17 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_018_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 18 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_019_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 19 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_020_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 20 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_021_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 21 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_022_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 22 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_024_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 24 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_025_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 25 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_026_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 26 );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_027_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 27 );
return _ret;
}

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@ -323,13 +323,7 @@ bool __thiscall winIVROverlay_IVROverlay_001_HandleControllerOverlayInteractionA
return _ret;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, void *pTexture)
{
VROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_001_set_overlay_texture(cppIVROverlay_IVROverlay_001_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 1);
return _ret;
}
extern VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, void *pTexture);
VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayRaw(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth)
{
@ -819,13 +813,7 @@ bool __thiscall winIVROverlay_IVROverlay_002_HandleControllerOverlayInteractionA
return _ret;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_002_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture)
{
VROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_005_set_overlay_texture(cppIVROverlay_IVROverlay_002_SetOverlayTexture, _this->u_iface, ulOverlayHandle, eTextureType, pTexture, 2);
return _ret;
}
extern VROverlayError __thiscall winIVROverlay_IVROverlay_002_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture);
VROverlayError __thiscall winIVROverlay_IVROverlay_002_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -1363,13 +1351,7 @@ bool __thiscall winIVROverlay_IVROverlay_003_HandleControllerOverlayInteractionA
return _ret;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_003_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture)
{
VROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_005_set_overlay_texture(cppIVROverlay_IVROverlay_003_SetOverlayTexture, _this->u_iface, ulOverlayHandle, eTextureType, pTexture, 3);
return _ret;
}
extern VROverlayError __thiscall winIVROverlay_IVROverlay_003_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture);
VROverlayError __thiscall winIVROverlay_IVROverlay_003_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -1939,13 +1921,7 @@ bool __thiscall winIVROverlay_IVROverlay_004_HandleControllerOverlayInteractionA
return _ret;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_004_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture)
{
VROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_005_set_overlay_texture(cppIVROverlay_IVROverlay_004_SetOverlayTexture, _this->u_iface, ulOverlayHandle, eTextureType, pTexture, 4);
return _ret;
}
extern VROverlayError __thiscall winIVROverlay_IVROverlay_004_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture);
VROverlayError __thiscall winIVROverlay_IVROverlay_004_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -2531,13 +2507,7 @@ bool __thiscall winIVROverlay_IVROverlay_005_IsFocusOverlay(struct w_steam_iface
return _ret;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture)
{
VROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_005_set_overlay_texture(cppIVROverlay_IVROverlay_005_SetOverlayTexture, _this->u_iface, ulOverlayHandle, eTextureType, pTexture, 5);
return _ret;
}
extern VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, GraphicsAPIConvention eTextureType, void *pTexture);
VROverlayError __thiscall winIVROverlay_IVROverlay_005_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -3190,13 +3160,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_007_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_007_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 7);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_007_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -3878,13 +3842,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_008_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_008_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 8);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_008_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -4603,13 +4561,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_010_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_010_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 10);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_010_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -5362,13 +5314,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_011_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_011_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 11);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_011_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -6146,13 +6092,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_012_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_012_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 12);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_012_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -6977,13 +6917,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_013_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_013_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 13);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_013_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -7828,13 +7762,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_014_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_014_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 14);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_014_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -8745,13 +8673,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_016_MoveGamepadFocusToNeighb
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_016_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 16);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_016_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -9698,13 +9620,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_017_GetOverlayDualAnalogTran
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_017_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 17);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_017_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -10646,13 +10562,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_018_GetOverlayDualAnalogTran
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_018_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 18);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_018_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -11592,13 +11502,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_019_GetOverlayDualAnalogTran
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_019_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 19);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_019_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -12520,13 +12424,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_020_GetOverlayDualAnalogTran
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_020_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 20);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -13408,13 +13306,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_021_GetOverlayDualAnalogTran
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_021_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 21);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -14358,13 +14250,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_022_ClearOverlayCursorPositi
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_022_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 22);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -15268,13 +15154,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_024_ClearOverlayCursorPositi
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_024_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 24);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -16179,13 +16059,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_025_ClearOverlayCursorPositi
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_025_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 25);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -17119,13 +16993,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_026_ClearOverlayCursorPositi
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_026_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 26);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{
@ -18047,13 +17915,7 @@ EVROverlayError __thiscall winIVROverlay_IVROverlay_027_ClearOverlayCursorPositi
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture)
{
EVROverlayError _ret;
TRACE("%p\n", _this);
_ret = ivroverlay_set_overlay_texture(cppIVROverlay_IVROverlay_027_SetOverlayTexture, _this->u_iface, ulOverlayHandle, pTexture, 27);
return _ret;
}
extern EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture);
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_ClearOverlayTexture(struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle)
{