vrclient: Clean up struct conversion

This commit is contained in:
Andrew Eikum 2019-09-18 09:55:23 -05:00
parent 3fecadaf4e
commit 3584832fa4
11 changed files with 43 additions and 62 deletions

View File

@ -881,46 +881,34 @@ def handle_struct(sdkver, struct):
cppfile.write("} __attribute__ ((ms_struct));\n")
cppfile.write("#pragma pack(pop)\n\n")
if LIN_TO_WIN in which:
hfile.write("extern void struct_%s_lin_to_win(void *l, void *w);\n" % handler_name)
cppfile.write("void struct_%s_lin_to_win(void *l, void *w)\n{\n" % handler_name)
cppfile.write(" struct win%s *win = (struct win%s *)w;\n" % (handler_name, handler_name))
cppfile.write(" %s *lin = (%s *)l;\n" % (struct.displayname, struct.displayname))
def dump_converter(src, dst):
for m in struct.get_children():
if m.kind == clang.cindex.CursorKind.FIELD_DECL:
if m.type.get_canonical().kind == clang.cindex.TypeKind.CONSTANTARRAY:
#TODO: if this is a struct, or packed differently, we'll have to
# copy each element in a for-loop
cppfile.write(" memcpy(win->%s, lin->%s, sizeof(win->%s));\n" % (m.displayname, m.displayname, m.displayname))
cppfile.write(" memcpy(" + dst + "->" + m.displayname + ", " + src + "->" + m.displayname + ", sizeof(" + dst + "->" + m.displayname + "));\n")
elif m.type.get_canonical().kind == clang.cindex.TypeKind.RECORD and \
struct_needs_conversion(m.type.get_canonical()):
cppfile.write(" lin_to_win_struct_%s_%s(&lin->%s, &win->%s);\n" % (strip_ns(m.type.spelling), display_sdkver(sdkver), m.displayname, m.displayname))
cppfile.write(" struct_" + strip_ns(m.type.spelling) + "_" + display_sdkver(sdkver) + "_" + src + "_to_" + dst + \
"(&" + src + "->" + m.displayname + ", &" + dst + "->" + m.displayname + ");\n")
else:
cppfile.write(" win->%s = lin->%s;\n" % (m.displayname, m.displayname))
cppfile.write(" " + dst + "->" + m.displayname + " = " + src + "->" + m.displayname + ";\n")
if LIN_TO_WIN in which:
hfile.write("extern void struct_%s_lin_to_win(void *l, void *w);\n" % handler_name)
cppfile.write("void struct_%s_lin_to_win(void *l, void *w)\n{\n" % handler_name)
cppfile.write(" struct win%s *win = (struct win%s *)w;\n" % (handler_name, handler_name))
cppfile.write(" %s *lin = (%s *)l;\n" % (struct.displayname, struct.displayname))
dump_converter("lin", "win")
cppfile.write("}\n\n")
if WIN_TO_LIN in which:
hfile.write("extern void struct_%s_win_to_lin(void *w, void *l);\n" % handler_name)
cppfile.write("void struct_%s_win_to_lin(void *w, void *l)\n{\n" % handler_name)
cppfile.write(" struct win%s *win = (struct win%s *)w;\n" % (handler_name, handler_name))
cppfile.write(" %s *lin = (%s *)l;\n" % (struct.displayname, struct.displayname))
for m in struct.get_children():
if m.kind == clang.cindex.CursorKind.FIELD_DECL:
if m.type.get_canonical().kind == clang.cindex.TypeKind.CONSTANTARRAY:
#TODO: if this is a struct, or packed differently, we'll have to
# copy each element in a for-loop
cppfile.write(" memcpy(lin->%s, win->%s, sizeof(lin->%s));\n" % (m.displayname, m.displayname, m.displayname))
elif m.type.get_canonical().kind == clang.cindex.TypeKind.RECORD and \
struct_needs_conversion(m.type.get_canonical()):
cppfile.write(" win_to_lin_struct_%s_%s(&win->%s, &lin->%s);\n" % (m.type.spelling, display_sdkver(sdkver), m.displayname, m.displayname))
else:
cppfile.write(" lin->%s = win->%s;\n" % (m.displayname, m.displayname))
dump_converter("win", "lin")
cppfile.write("}\n\n")
if WRAPPERS in which:
@ -930,14 +918,7 @@ def handle_struct(sdkver, struct):
cppfile.write(" struct win%s *win = (struct win%s *)malloc(sizeof(*win));\n" % (handler_name, handler_name))
cppfile.write(" %s *lin = (%s *)l;\n" % (struct.displayname, struct.displayname))
for m in struct.get_children():
if m.kind == clang.cindex.CursorKind.FIELD_DECL:
if m.type.get_canonical().kind == clang.cindex.TypeKind.CONSTANTARRAY:
#TODO: if this is a struct, or packed differently, we'll have to
# copy each element in a for-loop
cppfile.write(" memcpy(win->%s, lin->%s, sizeof(win->%s));\n" % (m.displayname, m.displayname, m.displayname))
else:
cppfile.write(" win->%s = lin->%s;\n" % (m.displayname, m.displayname))
dump_converter("lin", "win")
cppfile.write(" win->linux_side = lin;\n");
cppfile.write(" return win;\n")

View File

@ -74,7 +74,7 @@ void struct_RenderModel_t_090_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_090(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_090_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_090_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_090_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_090(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_090_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_090 *struct_RenderModel_t_090_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_090 *struct_RenderModel_t_090_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_090_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

View File

@ -74,7 +74,7 @@ void struct_RenderModel_t_091_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_091(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_091_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_091_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_091_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_091(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_091_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_091 *struct_RenderModel_t_091_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_091 *struct_RenderModel_t_091_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_091_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

View File

@ -74,7 +74,7 @@ void struct_RenderModel_t_0910_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_0910(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_0910_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_0910_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_0910(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_0910_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_0910 *struct_RenderModel_t_0910_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_0910 *struct_RenderModel_t_0910_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_092_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_092(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_092_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_092_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_092_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_092(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_092_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_092 *struct_RenderModel_t_092_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_092 *struct_RenderModel_t_092_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_092_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

View File

@ -74,7 +74,7 @@ void struct_RenderModel_t_093_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_093(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_093_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_093_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_093_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_093(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_093_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_093 *struct_RenderModel_t_093_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_093 *struct_RenderModel_t_093_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_093_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_094_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_094(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_094_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_094_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_094_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_094(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_094_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_094 *struct_RenderModel_t_094_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_094 *struct_RenderModel_t_094_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_094_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_096_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_096(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_096_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_096_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_096_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_096(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_096_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_096 *struct_RenderModel_t_096_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_096 *struct_RenderModel_t_096_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_096_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_097_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_097(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_097_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_097_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_097_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_097(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_097_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_097 *struct_RenderModel_t_097_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_097 *struct_RenderModel_t_097_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_097_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_098_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_098(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_098_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_098_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_098_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_098(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_098_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_098 *struct_RenderModel_t_098_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_098 *struct_RenderModel_t_098_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_098_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}

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@ -74,7 +74,7 @@ void struct_RenderModel_t_099_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_099(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_099_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_099_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_099_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_099(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_099_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_099 *struct_RenderModel_t_099_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_099 *struct_RenderModel_t_099_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_099_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}