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proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch
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13
README.md
13
README.md
@ -133,17 +133,18 @@ submodule and directory for details.
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----
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Runtime Config Options
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----
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Proton can be tuned at runtime to help certain games run. Options can either
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be defined in a comma-separated list stored in the <tt>STEAM_COMPAT_CONFIG</tt>
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environment variable when running Proton (the Steam client does this),
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or passed through the presence of individual environment variables as documented below.
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Proton can be tuned at runtime to help certain games run. The Steam client sets
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some options for known games using the <tt>STEAM_COMPAT_CONFIG</tt> variable.
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You can override these options using the environment variables described below.
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To enable an option, set the variable to a non-<tt>0</tt> value. To disable an
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option, set the variable to <tt>0</tt>.
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All of the below are runtime options. They do not effect permanent changes to
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the Wine prefix. Removing the option will revert to the previous behavior.
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| Compat config string | Environment Variable | Description |
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| :-------------------- | :----------------------------- | :----------- |
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| <tt>dxvk</tt> | <tt>PROTON_USE_DXVK</tt> | Run the game with DXVK instead of wined3d. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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| <tt>wined3d11</tt> | <tt>PROTON_USE_WINED3D11</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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<!-- Target: GitHub Flavor Markdown. To test locally: pandoc -f markdown_github -t html README.md -->
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33
proton
33
proton
@ -50,16 +50,21 @@ if not ("STEAM_COMPAT_DATA_PATH" in os.environ):
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log("No compat data path?")
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sys.exit(1)
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def check_environment(env_name, config_name):
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if not env_name in os.environ:
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return
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if os.environ[env_name] == "0" or len(os.environ[env_name]) == 0:
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config_opts.remove(config_name)
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else:
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config_opts.add(config_name)
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if "STEAM_COMPAT_CONFIG" in os.environ:
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config_opts = os.environ["STEAM_COMPAT_CONFIG"].split(",")
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config_opts = set(os.environ["STEAM_COMPAT_CONFIG"].split(","))
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else:
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config_opts = []
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config_opts = set()
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if "PROTON_USE_DXVK" in os.environ:
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config_opts.append("dxvk")
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if "PROTON_NO_D3D11" in os.environ:
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config_opts.append("nod3d11")
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check_environment("PROTON_USE_WINED3D11", "wined3d11")
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check_environment("PROTON_NO_D3D11", "nod3d11")
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basedir = os.path.dirname(sys.argv[0])
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bindir = basedir + "/dist/bin/"
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@ -245,18 +250,20 @@ with prefix_lock:
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os.symlink(dll_dir + "/d3d11.dll", link_dir + "/d3d11.dll")
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os.symlink(dll_dir + "/dxgi.dll", link_dir + "/dxgi.dll")
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if "dxvk" in config_opts:
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if "wined3d11" in config_opts:
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#use gl-based wined3d for d3d11
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make_dxvk_links(basedir + "/dist/lib64/wine/",
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prefix + "drive_c/windows/system32")
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make_dxvk_links(basedir + "/dist/lib/wine/",
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prefix + "drive_c/windows/syswow64")
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else:
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#use vulkan-based dxvk for d3d11
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make_dxvk_links(basedir + "/dist/lib64/wine/dxvk/",
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prefix + "drive_c/windows/system32")
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make_dxvk_links(basedir + "/dist/lib/wine/dxvk/",
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prefix + "drive_c/windows/syswow64")
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dlloverrides["dxgi"] = "n"
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dlloverrides["d3d11"] = "n"
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else:
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make_dxvk_links(basedir + "/dist/lib64/wine/",
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prefix + "drive_c/windows/system32")
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make_dxvk_links(basedir + "/dist/lib/wine/",
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prefix + "drive_c/windows/syswow64")
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if "nod3d11" in config_opts:
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dlloverrides["d3d11"] = ""
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