fixup! vrclient: Inline some IVRRenderModels override code.

CW-Bug-Id: #22861
This commit is contained in:
Rémi Bernon 2023-09-27 09:39:03 +02:00
parent cd42f1b9ac
commit 402423fe82

View File

@ -100,79 +100,71 @@ static EVRRenderModelError load_into_texture_d3d11( ID3D11Texture2D *texture, co
return VRRenderModelError_None;
}
static EVRRenderModelError load_linux_texture_map( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map,
unsigned int version )
static EVRRenderModelError load_linux_texture_map_004( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
EVRRenderModelError ret;
struct winRenderModel_TextureMap_t_0918 *orig_map;
EVRRenderModelError _ret;
switch (version)
{
case 4:
{
struct winRenderModel_TextureMap_t_0918 *orig_map;
if ((ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( linux_side, texture_id, &orig_map )))
return ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_004_FreeTexture( linux_side, orig_map );
return 0;
}
case 5:
{
struct winRenderModel_TextureMap_t_1015 *orig_map;
if ((ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( linux_side, texture_id, &orig_map )))
return ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_005_FreeTexture( linux_side, orig_map );
return 0;
}
case 6:
return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( linux_side, texture_id,
(winRenderModel_TextureMap_t_1267 **)texture_map );
}
_ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( linux_side, texture_id, &orig_map );
if (_ret) return _ret;
FIXME( "Unsupported IVRRenderModels version! %u\n", version );
return VRRenderModelError_NotSupported;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_004_FreeTexture( linux_side, orig_map );
return 0;
}
static void free_linux_texture_map( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map,
unsigned int version )
static void free_linux_texture_map_004( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
switch (version)
{
case 4: HeapFree( GetProcessHeap(), 0, texture_map ); break;
case 5: HeapFree( GetProcessHeap(), 0, texture_map ); break;
case 6:
cppIVRRenderModels_IVRRenderModels_006_FreeTexture( linux_side, (winRenderModel_TextureMap_t_1267 *)texture_map );
break;
default: FIXME( "Unsupported IVRRenderModels version! %u\n", version ); break;
}
HeapFree( GetProcessHeap(), 0, texture_map );
}
static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
void *device, void **dst_texture, unsigned int version )
static EVRRenderModelError load_linux_texture_map_005( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
struct winRenderModel_TextureMap_t_1015 *orig_map;
EVRRenderModelError _ret;
_ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( linux_side, texture_id, &orig_map );
if (_ret) return _ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_005_FreeTexture( linux_side, orig_map );
return 0;
}
static void free_linux_texture_map_005( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
HeapFree( GetProcessHeap(), 0, texture_map );
}
static EVRRenderModelError load_linux_texture_map_006( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
EVRRenderModelError _ret;
_ret = cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( linux_side, texture_id, (struct winRenderModel_TextureMap_t_1267 **)texture_map );
return _ret;
}
static void free_linux_texture_map_006( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
cppIVRRenderModels_IVRRenderModels_006_FreeTexture( linux_side, (struct winRenderModel_TextureMap_t_1267 *)texture_map );
}
static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *device, struct winRenderModel_TextureMap_t_1237 *texture_map, void **dst_texture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map;
EVRRenderModelError error;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device *d3d11_device = device;
ID3D11Texture2D *texture;
HRESULT hr;
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
if (error == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return error;
}
if (error != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", error );
return error;
}
desc.Width = texture_map->unWidth;
desc.Height = texture_map->unHeight;
desc.MipLevels = 1;
@ -189,7 +181,6 @@ static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux
if (FAILED(hr))
{
WARN( "Failed to create D3D11 texture %#x\n", hr );
free_linux_texture_map( linux_side, texture_map, version );
return VRRenderModelError_InvalidTexture;
}
@ -204,33 +195,15 @@ static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux
*dst_texture = NULL;
}
free_linux_texture_map( linux_side, texture_map, version );
return error;
}
static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
void *dst_texture, unsigned int version )
static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *dst_texture, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
struct winRenderModel_TextureMap_t_1237 *texture_map;
IUnknown *unk = dst_texture;
EVRRenderModelError error;
ID3D11Texture2D *texture;
if (!dst_texture) return VRRenderModelError_InvalidArg;
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
if (error == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return error;
}
if (error != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", error );
return error;
}
if (SUCCEEDED(unk->lpVtbl->QueryInterface( unk, &IID_ID3D11Texture2D, (void **)&texture )))
{
error = load_into_texture_d3d11( texture, texture_map );
@ -242,35 +215,84 @@ static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *
error = VRRenderModelError_NotSupported;
}
free_linux_texture_map( linux_side, texture_map, version );
return error;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 4 );
_ret = load_linux_texture_map_004( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_004( _this->u_iface, texture_map );
return _ret;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 5 );
_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_005( _this->u_iface, texture_map );
return _ret;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 6 );
_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_006( _this->u_iface, texture_map );
return _ret;
}
@ -284,9 +306,29 @@ void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pDstTexture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 5 );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
free_linux_texture_map_005( _this->u_iface, texture_map );
return _ret;
}
@ -300,9 +342,29 @@ void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11( struct
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pDstTexture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 6 );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
free_linux_texture_map_006( _this->u_iface, texture_map );
return _ret;
}