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docs: Change DEBUGGING.md to DEBUGGING-LINUX.md.
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@ -218,7 +218,8 @@ need to be explicitly loaded by the debugging tools. For GDB there's a helper
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script `wine/tools/gdbinit.py` (source it) that provides `load-symbol-files`
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(or `lsf` for short) command which loads the symbols for all the mapped files.
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For tips on debugging see [docs/DEBUGGING.md](docs/DEBUGGING.md).
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For tips on debugging see [docs/DEBUGGING-LINUX.md](docs/DEBUGGING-LINUX.md)
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and [docs/DEBUGGING-WINDOWS.md](docs/DEBUGGING-WINDOWS.md).
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`compile_commands.json`
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@ -1,14 +1,37 @@
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Proton Debugging Tips
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=====================
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Proton Debugging Tips For Linux / Wine Developers
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=================================================
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For loading dev builds of games onto a Steam Deck see
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<https://partner.steamgames.com/doc/steamdeck/loadgames>
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Table Of Contents
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-----------------
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- [Debug Proton Builds](#debug-proton-builds)
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- [Attaching A Debugger](#attaching-a-debugger)
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- [Attaching Before The Program Starts](#attaching-before-the-program-starts)
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- [Getting Shell Inside Of The Steam Runtime](#getting-shell-inside-of-the-steam-runtime)
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- [Starting A Different Binary](#starting-a-different-binary)
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- [Substitution](#substitution)
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- [Pressure-Vessel Shell](#pressure-vessel-shell)
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Debug Proton Builds
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-------------------
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See [README.md#debugging](../README.md#debugging).
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Debug builds contain symbols and should be used for live debugging session.
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1. Locate the version of proton you are using in your Steam Library (e.g. Proton
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Experimental), click on a cog and select properties.
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2. In the "betas" tab select "debug - unstripped".
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3. Chosen Proton version will now download and update and the symbols will be
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available.
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For instruction on how to make a custom debug build see
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[README.md#debug-builds](../README.md#debug-builds).
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Attaching A Debugger
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@ -40,10 +63,11 @@ which you can build with `configure && make all-gdb && make install-gdb`.
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Make sure to have python development packages installed, as GDB python
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support will be required.
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**NOTE: using a debug Proton build will greatly improve the experience.**
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With this custom GDB you can `source` [Wine's custom unwinder](https://github.com/ValveSoftware/wine/blob/experimental_9.0/tools/gdbunwind.py)
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in your `~/.gdbinit`, and you will get backtraces across PE / unix boundaries.
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With older Proton you can use `source` [wine's
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gdbinit](https://github.com/ValveSoftware/wine/blob/proton_8.0/tools/gdbinit.py)
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to make `load-symbol-files` command available that uses `/proc/$pid/maps` to
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@ -147,6 +171,7 @@ Starting A Different Binary
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If you want to start a different binary than the game's default you can use a
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few methods. All of the examples below will use `winecfg`.
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### Substitution
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You can use the following launch option:
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@ -159,6 +184,7 @@ The full substitution of `proton waitforexitandrun .*` is necessary as the
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original `%command%` is very long and may contain multiple mentions of `proton`
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or the original binary.
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### Pressure-Vessel Shell
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[Pressure-vessel][pv] allows to spawn an xterm instead of launching Proton. This
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