vrclient: Inline some IVROverlay override code.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 10:41:04 +02:00 committed by Arkadiusz Hiler
parent 5f787ff524
commit 51f76d68ab
2 changed files with 345 additions and 204 deletions

View File

@ -43,108 +43,79 @@
WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version,
IDXGIVkInteropSurface *dxvk_surface )
struct set_overlay_texture_state
{
struct Texture_t texture;
struct VRVulkanTextureData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
IDXGIVkInteropSurface *dxvk_surface;
IDXGIVkInteropDevice *dxvk_device;
};
EVRCompositorError err;
static void load_overlay_texture_dxvk( const Texture_t *texture, struct set_overlay_texture_state *state )
{
VkImageCreateInfo image_info;
IUnknown *texture_iface;
vktexture = vrclient_translate_texture_dxvk( texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info );
TRACE( "texture = %p\n", texture );
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
if (!(texture_iface = texture->handle))
{
WARN( "No D3D11 texture %p.\n", texture );
return;
}
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&state->dxvk_surface )))
{
WARN( "Invalid D3D11 texture %p.\n", texture );
return;
}
err = cpp_func( linux_side, overlayHandle, &vktexture );
state->texture = vrclient_translate_texture_dxvk( texture, &state->vkdata, state->dxvk_surface, &state->dxvk_device,
&state->image_layout, &image_info );
dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
state->subresources.baseMipLevel = 0;
state->subresources.levelCount = image_info.mipLevels;
state->subresources.baseArrayLayer = 0;
state->subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->Release( dxvk_device );
dxvk_surface->lpVtbl->Release( dxvk_surface );
return err;
state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
}
static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlay_handle,
const Texture_t *texture, unsigned int version )
static void free_unix_overlay_texture_dxvk( struct set_overlay_texture_state *state )
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
if (!state->dxvk_device) return;
state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
state->dxvk_device->lpVtbl->Release( state->dxvk_device );
state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
}
static void load_overlay_texture_vulkan( const Texture_t *texture, struct set_overlay_texture_state *state )
{
struct VRVulkanTextureData_t *their_vkdata;
TRACE( "texture = %p\n", texture );
their_vkdata = texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice( our_vkdata.m_pDevice );
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.m_pPhysicalDevice );
our_vkdata.m_pInstance = get_native_VkInstance( our_vkdata.m_pInstance );
our_vkdata.m_pQueue = get_native_VkQueue( our_vkdata.m_pQueue );
state->vkdata = *their_vkdata;
state->vkdata.m_pDevice = get_native_VkDevice( their_vkdata->m_pDevice );
state->vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( their_vkdata->m_pPhysicalDevice );
state->vkdata.m_pInstance = get_native_VkInstance( their_vkdata->m_pInstance );
state->vkdata.m_pQueue = get_native_VkQueue( their_vkdata->m_pQueue );
our_texture = *texture;
our_texture.handle = &our_vkdata;
return cpp_func( linux_side, overlay_handle, &our_texture );
}
static EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
void *linux_side, VROverlayHandle_t overlayHandle,
const Texture_t *texture, unsigned int version )
{
IUnknown *texture_iface;
HRESULT hr;
TRACE( "%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong( overlayHandle ), texture );
switch (texture->eType)
{
case TextureType_DirectX:
{
IDXGIVkInteropSurface *dxvk_surface;
TRACE( "D3D11\n" );
if (!texture->handle)
{
WARN( "No D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
(void **)&dxvk_surface )))
{
return ivroverlay_set_overlay_texture_dxvk( cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface );
}
WARN( "Invalid D3D11 texture %p.\n", texture );
return cpp_func( linux_side, overlayHandle, texture );
}
case TextureType_Vulkan:
TRACE( "Vulkan\n" );
return ivroverlay_set_overlay_texture_vulkan( cpp_func, linux_side, overlayHandle, texture, version );
default:
return cpp_func( linux_side, overlayHandle, texture );
}
state->texture = *texture;
state->texture.handle = &state->vkdata;
}
VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this,
@ -194,179 +165,287 @@ VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct
EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_007_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 7 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_007_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_008_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 8 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_008_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_010_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 10 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_010_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_011_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 11 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_011_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_012_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 12 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_012_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_013_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 13 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_013_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_014_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 14 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_014_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_016_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 16 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_016_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_017_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 17 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_017_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_018_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 18 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_018_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_019_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 19 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_019_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_020_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 20 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_020_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_021_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 21 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_021_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_022_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 22 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_022_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_024_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 24 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_024_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_025_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 25 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_025_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_026_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 26 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_026_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
const Texture_t *pTexture )
{
struct set_overlay_texture_state state = {.texture = *pTexture};
EVROverlayError _ret;
TRACE( "%p\n", _this );
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_027_SetOverlayTexture,
_this->u_iface, ulOverlayHandle, pTexture, 27 );
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
_ret = cppIVROverlay_IVROverlay_027_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
return _ret;
}

View File

@ -100,79 +100,71 @@ static EVRRenderModelError load_into_texture_d3d11( ID3D11Texture2D *texture, co
return VRRenderModelError_None;
}
static EVRRenderModelError load_linux_texture_map( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map,
unsigned int version )
static EVRRenderModelError load_linux_texture_map_004( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
EVRRenderModelError ret;
struct winRenderModel_TextureMap_t_0918 *orig_map;
EVRRenderModelError _ret;
switch (version)
{
case 4:
{
struct winRenderModel_TextureMap_t_0918 *orig_map;
if ((ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( linux_side, texture_id, &orig_map )))
return ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_004_FreeTexture( linux_side, orig_map );
return 0;
}
case 5:
{
struct winRenderModel_TextureMap_t_1015 *orig_map;
if ((ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( linux_side, texture_id, &orig_map )))
return ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_005_FreeTexture( linux_side, orig_map );
return 0;
}
case 6:
return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( linux_side, texture_id,
(winRenderModel_TextureMap_t_1267 **)texture_map );
}
_ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( linux_side, texture_id, &orig_map );
if (_ret) return _ret;
FIXME( "Unsupported IVRRenderModels version! %u\n", version );
return VRRenderModelError_NotSupported;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_004_FreeTexture( linux_side, orig_map );
return 0;
}
static void free_linux_texture_map( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map,
unsigned int version )
static void free_linux_texture_map_004( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
switch (version)
{
case 4: HeapFree( GetProcessHeap(), 0, texture_map ); break;
case 5: HeapFree( GetProcessHeap(), 0, texture_map ); break;
case 6:
cppIVRRenderModels_IVRRenderModels_006_FreeTexture( linux_side, (winRenderModel_TextureMap_t_1267 *)texture_map );
break;
default: FIXME( "Unsupported IVRRenderModels version! %u\n", version ); break;
}
HeapFree( GetProcessHeap(), 0, texture_map );
}
static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
void *device, void **dst_texture, unsigned int version )
static EVRRenderModelError load_linux_texture_map_005( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
struct winRenderModel_TextureMap_t_1015 *orig_map;
EVRRenderModelError _ret;
_ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( linux_side, texture_id, &orig_map );
if (_ret) return _ret;
*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
memcpy( *texture_map, orig_map, sizeof(*orig_map) );
cppIVRRenderModels_IVRRenderModels_005_FreeTexture( linux_side, orig_map );
return 0;
}
static void free_linux_texture_map_005( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
HeapFree( GetProcessHeap(), 0, texture_map );
}
static EVRRenderModelError load_linux_texture_map_006( void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1237 **texture_map )
{
EVRRenderModelError _ret;
_ret = cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( linux_side, texture_id, (struct winRenderModel_TextureMap_t_1267 **)texture_map );
return _ret;
}
static void free_linux_texture_map_006( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
cppIVRRenderModels_IVRRenderModels_006_FreeTexture( linux_side, (struct winRenderModel_TextureMap_t_1267 *)texture_map );
}
static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *device, struct winRenderModel_TextureMap_t_1237 *texture_map, void **dst_texture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map;
EVRRenderModelError error;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device *d3d11_device = device;
ID3D11Texture2D *texture;
HRESULT hr;
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
if (error == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return error;
}
if (error != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", error );
return error;
}
desc.Width = texture_map->unWidth;
desc.Height = texture_map->unHeight;
desc.MipLevels = 1;
@ -189,7 +181,6 @@ static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux
if (FAILED(hr))
{
WARN( "Failed to create D3D11 texture %#x\n", hr );
free_linux_texture_map( linux_side, texture_map, version );
return VRRenderModelError_InvalidTexture;
}
@ -204,33 +195,15 @@ static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *linux
*dst_texture = NULL;
}
free_linux_texture_map( linux_side, texture_map, version );
return error;
}
static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *linux_side, TextureID_t texture_id,
void *dst_texture, unsigned int version )
static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *dst_texture, struct winRenderModel_TextureMap_t_1237 *texture_map )
{
struct winRenderModel_TextureMap_t_1237 *texture_map;
IUnknown *unk = dst_texture;
EVRRenderModelError error;
ID3D11Texture2D *texture;
if (!dst_texture) return VRRenderModelError_InvalidArg;
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
if (error == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return error;
}
if (error != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", error );
return error;
}
if (SUCCEEDED(unk->lpVtbl->QueryInterface( unk, &IID_ID3D11Texture2D, (void **)&texture )))
{
error = load_into_texture_d3d11( texture, texture_map );
@ -242,35 +215,84 @@ static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *
error = VRRenderModelError_NotSupported;
}
free_linux_texture_map( linux_side, texture_map, version );
return error;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 4 );
_ret = load_linux_texture_map_004( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_004( _this->u_iface, texture_map );
return _ret;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 5 );
_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_005( _this->u_iface, texture_map );
return _ret;
}
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pD3D11Device, void **ppD3D11Texture2D )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_texture_d3d11_async( _this->u_iface, textureId, pD3D11Device, ppD3D11Texture2D, 6 );
_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
free_linux_texture_map_006( _this->u_iface, texture_map );
return _ret;
}
@ -284,9 +306,29 @@ void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pDstTexture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 5 );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
free_linux_texture_map_005( _this->u_iface, texture_map );
return _ret;
}
@ -300,9 +342,29 @@ void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11( struct
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
void *pDstTexture )
{
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
EVRRenderModelError _ret;
TRACE( "%p\n", _this );
_ret = ivrrendermodels_load_into_texture_d3d11_async( _this->u_iface, textureId, pDstTexture, 6 );
if (!pDstTexture) return VRRenderModelError_InvalidArg;
_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
if (_ret == VRRenderModelError_Loading)
{
TRACE( "Loading.\n" );
return _ret;
}
if (_ret != VRRenderModelError_None)
{
WARN( "Failed to load texture %#x.\n", _ret );
return _ret;
}
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
free_linux_texture_map_006( _this->u_iface, texture_map );
return _ret;
}