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wineopenxr: Mind more fields from XrSwapchainCreateInfo when creating d3d11 swapchain texture.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
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36bb06593d
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5cec20f700
@ -1524,6 +1524,27 @@ XrResult WINAPI wine_xrDestroySwapchain(XrSwapchain swapchain)
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return XR_SUCCESS;
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}
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static D3D11_USAGE d3d11usage_from_XrSwapchainUsageFlags(XrSwapchainUsageFlags flags)
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{
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static const D3D11_USAGE supported_flags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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| XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT;
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D3D11_USAGE ret = 0;
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if (flags & ~supported_flags)
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WINE_FIXME("Unhandled flags %#x.\n", flags);
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if (flags & XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT)
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ret |= D3D11_BIND_RENDER_TARGET;
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if (flags & XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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ret |= D3D11_BIND_DEPTH_STENCIL;
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if (flags & XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT)
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ret |= D3D11_BIND_UNORDERED_ACCESS;
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if (flags & XR_SWAPCHAIN_USAGE_SAMPLED_BIT)
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ret |= D3D11_BIND_SHADER_RESOURCE;
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return ret;
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}
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XrResult WINAPI wine_xrEnumerateSwapchainImages(XrSwapchain swapchain, uint32_t imageCapacityInput, uint32_t *imageCountOutput, XrSwapchainImageBaseHeader *images)
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{
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wine_XrSwapchain *wine_swapchain = (wine_XrSwapchain *)swapchain;
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@ -1554,15 +1575,15 @@ XrResult WINAPI wine_xrEnumerateSwapchainImages(XrSwapchain swapchain, uint32_t
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desc.Width = wine_swapchain->create_info.width;
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desc.Height = wine_swapchain->create_info.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.MipLevels = wine_swapchain->create_info.mipCount;
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desc.ArraySize = wine_swapchain->create_info.arraySize;
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desc.Format = wine_swapchain->create_info.format;
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WINE_TRACE("creating dxvk texture with dxgi format %d (%x)\n",
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desc.Format, desc.Format);
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Count = wine_swapchain->create_info.sampleCount;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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desc.BindFlags = d3d11usage_from_XrSwapchainUsageFlags(wine_swapchain->create_info.usageFlags);
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
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