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lsteamclient: Fix SteamNetConnectionStatusChangedCallback_t conversion
It was declared inside an extern "C" block in the SDK, which for some reason cindex doesn't include.
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@ -45,6 +45,7 @@ case 0x000c0d59: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetPr
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case 0x000c11a4: win_msg->m_cubParam = 12; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_FileOpenDialog_t_12((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x00141260: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInventoryStartPurchaseResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x02c004c5: win_msg->m_cubParam = 712; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_712((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x00140835: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x26240d4a: win_msg->m_cubParam = 9776; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamUGCRequestUGCDetailsResult_t_9776((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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case 0x000c051b: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageFileShareResult_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
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@ -186,6 +186,10 @@ struct GSReputation_t;
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struct winGSReputation_t_40;
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extern void cb_GSReputation_t_40(const struct GSReputation_t *l, struct winGSReputation_t_40 *w);
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struct SteamNetConnectionStatusChangedCallback_t;
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struct winSteamNetConnectionStatusChangedCallback_t_712;
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extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
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struct HTTPRequestCompleted_t;
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struct winHTTPRequestCompleted_t_24;
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extern void cb_HTTPRequestCompleted_t_24(const struct HTTPRequestCompleted_t *l, struct winHTTPRequestCompleted_t_24 *w);
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@ -54,6 +54,8 @@ case 2103: /* HTTPRequestDataReceived_t_24 */
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return 20;
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case 2101: /* HTTPRequestCompleted_t_32 */
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return 24;
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case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
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return 704;
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case 2102: /* HTTPRequestHeadersReceived_t_16 */
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return 12;
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case 3402: /* SteamUGCRequestUGCDetailsResult_t_9784 */
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@ -173,6 +173,12 @@ case 2101:
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case 24: cb_HTTPRequestCompleted_t_24(lin_callback, callback); break;
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}
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break;
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case 1221:
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switch(callback_len){
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default:
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case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
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}
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break;
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case 2102:
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switch(callback_len){
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default:
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@ -874,6 +874,8 @@ def handle_struct(sdkver, struct):
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cppfile.write("#include \"steam_defs.h\"\n")
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cppfile.write("#include \"steamworks_sdk_%s/steam_api.h\"\n" % sdkver)
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cppfile.write("#include \"steamworks_sdk_%s/isteamgameserver.h\"\n" % (sdkver))
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if os.path.isfile("steamworks_sdk_%s/isteamnetworkingsockets.h" % sdkver):
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cppfile.write("#include \"steamworks_sdk_%s/isteamnetworkingsockets.h\"\n" % (sdkver))
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if os.path.isfile("steamworks_sdk_%s/isteamgameserverstats.h" % sdkver):
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cppfile.write("#include \"steamworks_sdk_%s/isteamgameserverstats.h\"\n" % (sdkver))
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if os.path.isfile("steamworks_sdk_%s/isteamgamecoordinator.h" % sdkver):
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@ -424,6 +424,7 @@ extern "C" {
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inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets();
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STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamGameServerNetworkingSockets, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
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#endif
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}
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/// Callback struct used to notify when a connection has changed state
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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@ -484,6 +485,5 @@ struct SteamNetConnectionStatusChangedCallback_t
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};
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#pragma pack( pop )
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}
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#endif // ISTEAMNETWORKINGSOCKETS
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@ -1,6 +1,7 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_144/steam_api.h"
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#include "steamworks_sdk_144/isteamgameserver.h"
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#include "steamworks_sdk_144/isteamnetworkingsockets.h"
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#include "steamworks_sdk_144/isteamgameserverstats.h"
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#include "steamworks_sdk_144/isteamgamecoordinator.h"
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#include "steamworks_sdk_144/steamnetworkingtypes.h"
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@ -841,5 +842,19 @@ void cb_GSReputation_t_40(const struct GSReputation_t *lin, struct winGSReputati
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win->m_unBanExpires = lin->m_unBanExpires;
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}
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#pragma pack( push, 8 )
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struct winSteamNetConnectionStatusChangedCallback_t_712 {
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HSteamNetConnection m_hConn;
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SteamNetConnectionInfo_t m_info;
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ESteamNetworkingConnectionState m_eOldState;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *lin, struct winSteamNetConnectionStatusChangedCallback_t_712 *win)
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{
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win->m_hConn = lin->m_hConn;
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win->m_info = lin->m_info;
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win->m_eOldState = lin->m_eOldState;
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}
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}
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