steam_helper: Use ShellExecute when not launching .exes

This behaviour more closely matches what Steam on Windows does when
launching things that aren't executables.
This commit is contained in:
Joshua Ashton 2020-02-11 01:01:30 +00:00 committed by Andrew Eikum
parent a33e3d105d
commit 68f982bd47

View File

@ -417,6 +417,19 @@ static WCHAR *strchrW(WCHAR *h, WCHAR n)
return NULL;
}
int strncmpW(const WCHAR *l, const WCHAR *r, int n)
{
if(n <= 0)
return 0;
while(--n > 0 && *l && *l == *r){
l++;
r++;
}
return *l - *r;
}
static WCHAR *find_quote(WCHAR *str)
{
WCHAR *end = strchrW(str, '"'), *ch;
@ -442,12 +455,46 @@ static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType)
return TRUE;
}
static HANDLE run_process(void)
static BOOL should_use_shell_execute(const WCHAR *cmdline)
{
BOOL use_shell_execute = TRUE;
BOOL quoted = FALSE;
const WCHAR *executable_name_end = cmdline;
/* find the end of the first arg...*/
while (*executable_name_end != '\0' &&
(*executable_name_end != ' ' || quoted) &&
(*executable_name_end != '"' || !quoted))
{
quoted ^= *executable_name_end == '"';
executable_name_end++;
}
/* backtrack to before the end of the arg
* and check if we end in .exe or not
* and determine whether to use ShellExecute
* based on that */
executable_name_end -= strlen(".exe");
if (executable_name_end >= cmdline)
{
static const WCHAR exeW[] = {'.','e','x','e',0};
if (!strncmpW(executable_name_end, exeW, wcslen(exeW)))
use_shell_execute = FALSE;
}
return use_shell_execute;
}
static HANDLE run_process(BOOL *should_await)
{
WCHAR *cmdline = GetCommandLineW();
STARTUPINFOW si = { sizeof(si) };
PROCESS_INFORMATION pi;
DWORD flags = 0;
BOOL use_shell_execute = TRUE;
/* skip argv[0] */
if (*cmdline == '"')
@ -531,8 +578,11 @@ static HANDLE run_process(void)
CoInitialize(NULL);
console = SHGetFileInfoW(dos, 0, &sfi, sizeof(sfi), SHGFI_EXETYPE);
if (console && !HIWORD(console))
flags |= CREATE_NEW_CONSOLE;
if (console)
{
if (!HIWORD(console))
flags |= CREATE_NEW_CONSOLE;
}
new_cmdline = (WCHAR *)HeapAlloc(GetProcessHeap(), 0,
(lstrlenW(dos) + 3 + lstrlenW(remainder) + 1) * sizeof(WCHAR));
@ -548,14 +598,37 @@ run:
WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
SetConsoleCtrlHandler( console_ctrl_handler, TRUE );
if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi))
use_shell_execute = should_use_shell_execute(cmdline);
/* only await the process finishing if we launch a process directly...
* Steam simply calls ShellExecuteA with the same parameters.
* this avoids the edge case where we could ShellExecute and
* then that process ends up ShellExecuting something as a throw away */
*should_await = !use_shell_execute;
WINE_TRACE("Executing via %s\n",
wine_dbgstr_a(use_shell_execute ? "ShellExecuteW" : "CreateProcessW"));
if (use_shell_execute)
{
WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
static const WCHAR verb[] = { 'o', 'p', 'e', 'n', 0 };
ShellExecuteW(NULL, verb, cmdline, NULL, NULL, SW_SHOWNORMAL);
return INVALID_HANDLE_VALUE;
}
else
{
if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi))
{
WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
return INVALID_HANDLE_VALUE;
}
CloseHandle(pi.hThread);
return pi.hProcess;
CloseHandle(pi.hThread);
return pi.hProcess;
}
}
int main(int argc, char *argv[])
@ -581,21 +654,28 @@ int main(int argc, char *argv[])
if (argc > 1)
{
HANDLE child;
BOOL should_await;
setup_vrpaths();
child = run_process();
child = run_process(&should_await);
if (child == INVALID_HANDLE_VALUE)
return 1;
if (should_await)
{
if (child == INVALID_HANDLE_VALUE)
return 1;
if (wait_handle == INVALID_HANDLE_VALUE)
wait_handle = child;
else
CloseHandle(child);
if (wait_handle == INVALID_HANDLE_VALUE)
wait_handle = child;
else
CloseHandle(child);
}
}
WaitForSingleObject(wait_handle, INFINITE);
if(wait_handle != INVALID_HANDLE_VALUE)
{
WaitForSingleObject(wait_handle, INFINITE);
}
if (event != INVALID_HANDLE_VALUE)
CloseHandle(event);