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https://github.com/ValveSoftware/Proton.git
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proton: Start unknown filetypes with 'start.exe'
Doom II for example launches with a batch script.
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parent
d0d0e9e9d5
commit
69942f9fc8
15
proton
15
proton
@ -269,6 +269,7 @@ ARCH_I386=1
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ARCH_X86_64=2
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ARCH_X86_64=2
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def determine_architecture(path):
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def determine_architecture(path):
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#algorithm from file's msdos magic file
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#algorithm from file's msdos magic file
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try:
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with open(path, "rb") as f:
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with open(path, "rb") as f:
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magic = f.read(2)
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magic = f.read(2)
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if magic != "MZ":
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if magic != "MZ":
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@ -291,6 +292,10 @@ def determine_architecture(path):
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if arch == 0x014c:
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if arch == 0x014c:
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return ARCH_I386
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return ARCH_I386
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return ARCH_UNKNOWN
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return ARCH_UNKNOWN
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except:
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return ARCH_UNKNOWN
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game_arch = determine_architecture(sys.argv[2])
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def dump_dbg_env(f):
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def dump_dbg_env(f):
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f.write("PATH=\"" + env["PATH"] + "\" \\\n")
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f.write("PATH=\"" + env["PATH"] + "\" \\\n")
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@ -309,8 +314,7 @@ def dump_dbg_env(f):
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f.write("\tWINEDLLOVERRIDES=\"" + env["WINEDLLOVERRIDES"] + "\" \\\n")
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f.write("\tWINEDLLOVERRIDES=\"" + env["WINEDLLOVERRIDES"] + "\" \\\n")
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def dump_dbg_scripts():
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def dump_dbg_scripts():
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arch = determine_architecture(sys.argv[2])
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if game_arch == ARCH_X86_64:
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if arch == ARCH_X86_64:
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wine_name = "\"" + bindir + "wine64\""
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wine_name = "\"" + bindir + "wine64\""
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else:
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else:
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wine_name = "\"" + bindir + "wine\""
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wine_name = "\"" + bindir + "wine\""
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@ -388,6 +392,9 @@ def dump_dbg_scripts():
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f.write(" \"" + arg + "\"")
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f.write(" \"" + arg + "\"")
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f.write(")\n")
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f.write(")\n")
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dump_dbg_env(f)
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dump_dbg_env(f)
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if game_arch == ARCH_UNKNOWN:
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f.write("\t" + wine_name + " start \"${@:-${DEF_CMD[@]}}\"\n")
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else:
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f.write("\t" + wine_name + " \"${@:-${DEF_CMD[@]}}\"\n")
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f.write("\t" + wine_name + " \"${@:-${DEF_CMD[@]}}\"\n")
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os.chmod("/tmp/proton_run", 0755)
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os.chmod("/tmp/proton_run", 0755)
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@ -397,6 +404,10 @@ if sys.argv[1] == "run":
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# if "PROTON_DUMP_DEBUG_COMMAND" in os.environ: #for now, we are always dumping the debug scripts
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# if "PROTON_DUMP_DEBUG_COMMAND" in os.environ: #for now, we are always dumping the debug scripts
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dump_dbg_scripts()
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dump_dbg_scripts()
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# else: #see above
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# else: #see above
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if game_arch == ARCH_UNKNOWN:
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#probably a batch script or something, hopefully start.exe can handle it
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run_wine([wine_path, "start", "/unix"] + sys.argv[2:])
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else:
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run_wine([wine_path] + sys.argv[2:])
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run_wine([wine_path] + sys.argv[2:])
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elif sys.argv[1] == "getcompatpath":
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elif sys.argv[1] == "getcompatpath":
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#linux -> windows path
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#linux -> windows path
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