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https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 15:45:50 +03:00
lsteamclient: Queue callback for networking SetConfigValue functions.
CW-Bug-Id: #22729
This commit is contained in:
parent
5a552fbe77
commit
6a7dbe6160
@ -352,6 +352,10 @@ static void execute_pending_callbacks(void)
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params.callback->warning_message_hook.severity, wine_dbgstr_a( params.callback->warning_message_hook.msg ) );
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params.callback->warning_message_hook.pFunction( params.callback->warning_message_hook.severity, params.callback->warning_message_hook.msg );
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break;
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case CALL_CDECL_FUNC_DATA:
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TRACE( "CALL_CDECL_FUNC_DATA func %p, data %p.\n", params.callback->call_cdecl_func_data.pFunc, params.callback->call_cdecl_func_data.data );
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params.callback->call_cdecl_func_data.pFunc( params.callback->call_cdecl_func_data.data );
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break;
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case CALL_IFACE_VTABLE_0:
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TRACE( "CALL_IFACE_VTABLE_0 iface %p, arg0 %#jx, arg1 %#jx, arg2 %#jx.\n", params.callback->call_iface_vtable.iface,
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params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
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@ -23,6 +23,9 @@ extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_
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extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed );
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extern void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue );
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typedef void (*W_CDECL w_cdecl_func)( void * );
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extern void queue_cdecl_func_callback( w_cdecl_func func, void *data, uint32_t data_size );
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extern uint32_t manual_convert_nNativeKeyCode( uint32_t win_vk );
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typedef void (U_CDECL *u_SteamAPIWarningMessageHook_t)( int32_t, const char * );
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@ -296,55 +296,42 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( void *ar
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return 0;
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}
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typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * );
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static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
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static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat )
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static void (*W_CDECL w_SteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * );
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static void U_CDECL u_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat )
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{
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win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
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if (fn)
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{
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w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat;
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fn( &w_dat );
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}
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w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat;
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if (w_SteamNetConnectionStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged, &w_dat, sizeof(w_dat) );
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}
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typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * );
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static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
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static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat )
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static void (*W_CDECL w_SteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * );
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static void U_CDECL u_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat )
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{
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win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
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if (fn) fn( dat );
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if (w_SteamNetAuthenticationStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetAuthenticationStatusChanged, dat, sizeof(*dat) );
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}
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typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * );
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static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
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static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat )
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static void (*W_CDECL w_SteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * );
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static void U_CDECL u_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat )
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{
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win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
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if (fn) fn( dat );
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if (w_SteamRelayNetworkStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamRelayNetworkStatusChanged, dat, sizeof(*dat) );
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * );
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static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
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static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat )
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static void (*W_CDECL w_SteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * );
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static void U_CDECL u_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat )
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{
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win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
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if (fn) fn( dat );
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if (w_SteamNetworkingMessagesSessionRequest) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionRequest, dat, sizeof(*dat) );
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * );
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static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
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static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat )
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static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * );
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static void U_CDECL u_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat )
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{
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win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
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if (fn) fn( dat );
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if (w_SteamNetworkingMessagesSessionFailed) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed, dat, sizeof(*dat) );
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}
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NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( void *args )
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{
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struct ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *)args;
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struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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void *u_fn; /* api requires passing pointer-to-pointer */
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switch (params->eValue)
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{
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@ -356,11 +343,11 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( void *arg
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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if (*(void **)params->pArg == NULL) u_fn = NULL; \
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else u_fn = (void *)&u_##y; \
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params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
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params->scopeObj, params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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params->scopeObj, params->eDataType, &u_fn ); \
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if (params->_ret) w_##y = *(decltype(w_##y) *)params->pArg; \
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}
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case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged )
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@ -548,24 +535,17 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( void *ar
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return 0;
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}
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typedef void (*CDECL win_FnSteamNetConnectionStatusChanged_153a)( w_SteamNetConnectionStatusChangedCallback_t_153a * );
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static win_FnSteamNetConnectionStatusChanged_153a win_SteamNetConnectionStatusChanged_153a;
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static void lin_SteamNetConnectionStatusChanged_153a( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat )
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static void (*W_CDECL w_SteamNetConnectionStatusChanged_153a)( w_SteamNetConnectionStatusChangedCallback_t_153a * );
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static void U_CDECL u_SteamNetConnectionStatusChanged_153a( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat )
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{
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win_FnSteamNetConnectionStatusChanged_153a fn = win_SteamNetConnectionStatusChanged_153a;
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if (fn)
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{
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w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat;
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fn( &w_dat );
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}
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w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat;
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if (w_SteamNetConnectionStatusChanged_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged_153a, &w_dat, sizeof(w_dat) );
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed_153a)( SteamNetworkingMessagesSessionFailed_t_153a * );
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static win_FnSteamNetworkingMessagesSessionFailed_153a win_SteamNetworkingMessagesSessionFailed_153a;
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static void lin_SteamNetworkingMessagesSessionFailed_153a( SteamNetworkingMessagesSessionFailed_t_153a *dat )
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static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed_153a)( SteamNetworkingMessagesSessionFailed_t_153a * );
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static void U_CDECL u_SteamNetworkingMessagesSessionFailed_153a( SteamNetworkingMessagesSessionFailed_t_153a *dat )
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{
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win_FnSteamNetworkingMessagesSessionFailed_153a fn = win_SteamNetworkingMessagesSessionFailed_153a;
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if (fn) fn( dat );
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if (w_SteamNetworkingMessagesSessionFailed_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed_153a, dat, sizeof(*dat) );
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}
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NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( void *args )
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@ -573,7 +553,7 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( void *arg
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struct ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *)args;
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struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side;
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bool ret;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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void *u_fn; /* api requires passing pointer-to-pointer */
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switch (params->eValue)
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{
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@ -586,11 +566,11 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( void *arg
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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if (*(void **)params->pArg == NULL) u_fn = NULL; \
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else u_fn = (void *)&u_##y; \
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params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
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params->scopeObj, params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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params->scopeObj, params->eDataType, &u_fn ); \
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if (params->_ret) w_##y = *(decltype(w_##y) *)params->pArg; \
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}
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case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged_153a )
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@ -103,6 +103,26 @@ static void u_steam_networking_socket_debug_output( uint32_t nType, const char *
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pthread_mutex_unlock( &callbacks_lock );
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}
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void queue_cdecl_func_callback( w_cdecl_func func, void *data, uint32_t data_size )
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{
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uint32_t size = data_size;
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struct callback_entry *entry;
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size += sizeof(struct callback_entry);
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if (!(entry = (struct callback_entry *)malloc( size ))) return;
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entry->callback.type = CALL_CDECL_FUNC_DATA;
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size -= offsetof( struct callback_entry, callback );
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entry->callback.size = size;
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entry->callback.call_cdecl_func_data.pFunc = func;
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memcpy( (char *)entry->callback.call_cdecl_func_data.data, data, data_size );
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pthread_mutex_lock( &callbacks_lock );
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list_add_tail( &callbacks, &entry->entry );
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pthread_mutex_unlock( &callbacks_lock );
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}
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u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput w_func )
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{
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w_steam_networking_socket_debug_output = w_func;
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@ -34,6 +34,7 @@ enum callback_type
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{
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SOCKETS_DEBUG_OUTPUT = 1,
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WARNING_MESSAGE_HOOK,
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CALL_CDECL_FUNC_DATA,
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CALL_IFACE_VTABLE_0,
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CALL_IFACE_VTABLE_1,
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CALL_IFACE_VTABLE_2,
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@ -62,6 +63,12 @@ struct callback
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const char msg[1];
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} warning_message_hook;
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struct
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{
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void (*W_CDECL pFunc)( void * );
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unsigned char data[1];
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} call_cdecl_func_data;
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struct
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{
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struct w_steam_iface *iface;
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