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docs: Update PRIME.
To reflect the switch to DXVK's DXGI.
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@ -19,39 +19,46 @@ following resources useful:
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* https://wiki.debian.org/NVIDIA%20Optimus
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* https://wiki.debian.org/NVIDIA%20Optimus
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Here, the two most common PRIME scenarios are covered, but the content should
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## DirectX 9, 10, 11 and 12 (DXVK and VKD3D-Proton)
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be enough to troubleshoot and make any other configuration work.
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The implementations of those graphics APIs are built on top of Vulkan and
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**most of the games should work out of the box.** Discrete GPUs are
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prioritized (i.e. enumerated first) and games should default to them.
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If you have multiple discrete GPUs or the wrong GPU is selected as the
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default one and the game doesn't have the means of selecting an adapter you
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can limit what gets enumerated.
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In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
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DXVK_FILTER_DEVICE_NAME="GTX 1650" %command%
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This should work for GeForce GTX 1650. A different name may be required for
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your particular graphics card (e.g. "VEGA10" for Vega 56/64). You can use
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`vulkaninfo` program (usually packaged as `vulkan-tools`) to check the names
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of your GPUs.
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## AMD -> Integrated Intel (Mesa -> Mesa)
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## DirectX 8 and OpenGL
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Those APIs are implemented on top of OpenGL and require a bit more
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configuration.
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The two most common PRIME scenarios are covered, but the content should be
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enough to troubleshoot and make any other configuration work.
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### AMD -> Integrated Intel (Mesa -> Mesa)
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In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
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In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
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DRI_PRIME=1 %command%
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DRI_PRIME=1 %command%
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That's it. This should be enough to have everything working.
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### Nvidia -> Integrated Intel (Nvidia's Proprietary Driver -> Mesa)
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## Nvidia -> Integrated Intel (Nvidia's Proprietary Driver -> Mesa)
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In Steam set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
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In Steam set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
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__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
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__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
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For most games, Nvidia GPUs are reported as AMD GPUs to workaround issues with
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NVAPI. This means that DXGI will report your GPU as RX480. Because of that
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DXVK/VKD3D won't recognize the vendor/product ids and will pick a GPU on their
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own, so you have to add other options to force the correct choice.
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DXVK (used for DirectX 9-11 games) takes GPU name so you might have to
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prepend the following to 'LAUNCH OPTIONS': `DXVK_FILTER_DEVICE_NAME="GeForce"`.
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A different or more specific name may be required (e.g. "Quadro").
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VKD3D-Proton (used for DirectX 12 games) takes GPU id as reported by the
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`vulkaninfo` program (usually packaged as `vulkan-tools`). In this case you
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have to prepend the following to 'LAUNCH OPTIONS': `VKD3D_VULKAN_DEVICE=0`.
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Replace `0` with the appropriate GPU id.
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# Troubleshooting
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# Troubleshooting
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