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lsteamclient: Use the buffer cache for ISteamMatchmakingServers_GetServerDetails.
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@ -675,6 +675,8 @@ class Method:
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return self.result_type.spelling.startswith("ISteam") or "GetISteam" in self.name
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def returns_string(self):
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if self._klass.name == 'ISteamMatchmakingServers' and self.name == 'GetServerDetails':
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return True
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return self.result_type.spelling == "const char *"
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def write_params(self, out):
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@ -73,6 +73,7 @@ struct u_buffer
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UINT64 len;
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#ifdef __cplusplus
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struct u_buffer &operator=(const char* value) { this->ptr = (UINT_PTR)value; this->len = value ? strlen( value ) + 1 : 0; return *this; }
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template< typename T > struct u_buffer &operator=(const T* value) { this->ptr = (UINT_PTR)value; this->len = value ? sizeof( *value ) : 0; return *this; }
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operator char*() const { return (char*)(UINT_PTR)this->ptr; }
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#endif /* __cplusplus */
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};
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@ -40135,7 +40135,7 @@ struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServe
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails_params
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{
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struct u_iface u_iface;
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gameserveritem_t_105 *_ret;
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struct u_buffer _ret;
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uint32_t eType;
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int32_t iServer;
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};
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@ -40273,7 +40273,7 @@ struct ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params
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{
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struct u_iface u_iface;
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gameserveritem_t_105 *_ret;
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struct u_buffer _ret;
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void *hRequest;
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int32_t iServer;
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};
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@ -112,7 +112,7 @@ gameserveritem_t_105 * __thiscall winISteamMatchmakingServers_SteamMatchMakingSe
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails, ¶ms );
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return params._ret;
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return get_unix_buffer( params._ret );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_iface *_this, uint32_t eType)
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@ -288,7 +288,7 @@ gameserveritem_t_105 * __thiscall winISteamMatchmakingServers_SteamMatchMakingSe
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};
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TRACE("%p\n", _this);
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STEAMCLIENT_CALL( ISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails, ¶ms );
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return params._ret;
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return get_unix_buffer( params._ret );
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}
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_iface *_this, void *hRequest)
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