README: Document WINE_FULLSCREEN_INTEGER_SCALING.

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soredake 2020-01-29 17:31:39 +02:00 committed by Andrew Eikum
parent 8e5fc81871
commit 7dc0256fb8

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@ -276,5 +276,6 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| <tt>nofsync</tt> | <tt>PROTON_NO_FSYNC</tt> | Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no `FUTEX_WAIT_MULTIPLE` support.) | | <tt>nofsync</tt> | <tt>PROTON_NO_FSYNC</tt> | Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no `FUTEX_WAIT_MULTIPLE` support.) |
| <tt>forcelgadd</tt> | <tt>PROTON_FORCE_LARGE_ADDRESS_AWARE</tt> | Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. | | <tt>forcelgadd</tt> | <tt>PROTON_FORCE_LARGE_ADDRESS_AWARE</tt> | Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. |
| <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. | | <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
| | <tt>WINE_FULLSCREEN_INTEGER_SCALING</tt> | Enable integer scaling mode, to give sharp pixels when upscaling. |
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