mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-02-15 08:09:00 +03:00
parent
2b32174062
commit
81de7a5881
@ -43,108 +43,79 @@
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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static EVROverlayError ivroverlay_set_overlay_texture_dxvk( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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const Texture_t *texture, unsigned int version,
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IDXGIVkInteropSurface *dxvk_surface )
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struct set_overlay_texture_state
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{
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struct Texture_t texture;
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struct VRVulkanTextureData_t vkdata;
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IDXGIVkInteropDevice *dxvk_device;
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struct Texture_t vktexture;
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VkImageLayout image_layout;
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VkImageCreateInfo image_info;
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VkImageSubresourceRange subresources;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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};
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EVRCompositorError err;
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static void load_overlay_texture_dxvk( const Texture_t *texture, struct set_overlay_texture_state *state )
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{
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VkImageCreateInfo image_info;
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IUnknown *texture_iface;
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vktexture = vrclient_translate_texture_dxvk( texture, &vkdata, dxvk_surface, &dxvk_device, &image_layout, &image_info );
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TRACE( "texture = %p\n", texture );
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = image_info.arrayLayers;
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if (!(texture_iface = texture->handle))
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return;
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}
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dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
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image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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dxvk_device->lpVtbl->FlushRenderingCommands( dxvk_device );
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dxvk_device->lpVtbl->LockSubmissionQueue( dxvk_device );
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if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&state->dxvk_surface )))
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{
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return;
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}
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err = cpp_func( linux_side, overlayHandle, &vktexture );
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state->texture = vrclient_translate_texture_dxvk( texture, &state->vkdata, state->dxvk_surface, &state->dxvk_device,
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&state->image_layout, &image_info );
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dxvk_device->lpVtbl->ReleaseSubmissionQueue( dxvk_device );
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dxvk_device->lpVtbl->TransitionSurfaceLayout( dxvk_device, dxvk_surface, &subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout );
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state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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state->subresources.baseMipLevel = 0;
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state->subresources.levelCount = image_info.mipLevels;
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state->subresources.baseArrayLayer = 0;
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state->subresources.layerCount = image_info.arrayLayers;
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dxvk_device->lpVtbl->Release( dxvk_device );
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dxvk_surface->lpVtbl->Release( dxvk_surface );
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return err;
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL );
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state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device );
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state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device );
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}
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static EVROverlayError ivroverlay_set_overlay_texture_vulkan( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlay_handle,
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const Texture_t *texture, unsigned int version )
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static void free_unix_overlay_texture_dxvk( struct set_overlay_texture_state *state )
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{
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struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
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Texture_t our_texture;
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if (!state->dxvk_device) return;
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state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device );
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state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout );
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state->dxvk_device->lpVtbl->Release( state->dxvk_device );
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state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
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}
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static void load_overlay_texture_vulkan( const Texture_t *texture, struct set_overlay_texture_state *state )
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{
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struct VRVulkanTextureData_t *their_vkdata;
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TRACE( "texture = %p\n", texture );
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their_vkdata = texture->handle;
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our_vkdata = *their_vkdata;
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our_vkdata.m_pDevice = get_native_VkDevice( our_vkdata.m_pDevice );
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our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( our_vkdata.m_pPhysicalDevice );
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our_vkdata.m_pInstance = get_native_VkInstance( our_vkdata.m_pInstance );
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our_vkdata.m_pQueue = get_native_VkQueue( our_vkdata.m_pQueue );
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state->vkdata = *their_vkdata;
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state->vkdata.m_pDevice = get_native_VkDevice( their_vkdata->m_pDevice );
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state->vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice( their_vkdata->m_pPhysicalDevice );
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state->vkdata.m_pInstance = get_native_VkInstance( their_vkdata->m_pInstance );
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state->vkdata.m_pQueue = get_native_VkQueue( their_vkdata->m_pQueue );
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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return cpp_func( linux_side, overlay_handle, &our_texture );
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}
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static EVROverlayError ivroverlay_set_overlay_texture( EVROverlayError (*cpp_func)( void *, VROverlayHandle_t, const Texture_t * ),
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void *linux_side, VROverlayHandle_t overlayHandle,
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const Texture_t *texture, unsigned int version )
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{
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IUnknown *texture_iface;
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HRESULT hr;
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TRACE( "%p, overlayHandle = %s, texture = %p\n", linux_side, wine_dbgstr_longlong( overlayHandle ), texture );
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switch (texture->eType)
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{
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case TextureType_DirectX:
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{
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IDXGIVkInteropSurface *dxvk_surface;
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TRACE( "D3D11\n" );
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if (!texture->handle)
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{
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WARN( "No D3D11 texture %p.\n", texture );
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return cpp_func( linux_side, overlayHandle, texture );
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}
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texture_iface = texture->handle;
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if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface,
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(void **)&dxvk_surface )))
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{
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return ivroverlay_set_overlay_texture_dxvk( cpp_func, linux_side, overlayHandle, texture, version, dxvk_surface );
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}
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WARN( "Invalid D3D11 texture %p.\n", texture );
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return cpp_func( linux_side, overlayHandle, texture );
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}
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case TextureType_Vulkan:
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TRACE( "Vulkan\n" );
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return ivroverlay_set_overlay_texture_vulkan( cpp_func, linux_side, overlayHandle, texture, version );
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default:
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return cpp_func( linux_side, overlayHandle, texture );
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}
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state->texture = *texture;
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state->texture.handle = &state->vkdata;
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}
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VROverlayError __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this,
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@ -194,179 +165,287 @@ VROverlayError __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct
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EVROverlayError __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_007_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 7 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_007_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_008_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 8 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_008_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_010_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 10 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_010_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_011_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 11 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_011_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_012_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 12 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_012_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_013_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 13 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_013_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_014_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 14 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_014_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_016_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 16 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_016_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_017_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 17 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_017_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_018_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 18 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
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_ret = cppIVROverlay_IVROverlay_018_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
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if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
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return _ret;
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}
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EVROverlayError __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
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const Texture_t *pTexture )
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{
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struct set_overlay_texture_state state = {.texture = *pTexture};
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EVROverlayError _ret;
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TRACE( "%p\n", _this );
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_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_019_SetOverlayTexture,
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_this->u_iface, ulOverlayHandle, pTexture, 19 );
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if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
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||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_019_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_020_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 20 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_020_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_021_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 21 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_021_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_022_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 22 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_022_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_024_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 24 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_024_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_025_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 25 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_025_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_026_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 26 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_026_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
||||
EVROverlayError __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, VROverlayHandle_t ulOverlayHandle,
|
||||
const Texture_t *pTexture )
|
||||
{
|
||||
struct set_overlay_texture_state state = {.texture = *pTexture};
|
||||
EVROverlayError _ret;
|
||||
|
||||
TRACE( "%p\n", _this );
|
||||
_ret = ivroverlay_set_overlay_texture( cppIVROverlay_IVROverlay_027_SetOverlayTexture,
|
||||
_this->u_iface, ulOverlayHandle, pTexture, 27 );
|
||||
|
||||
if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state );
|
||||
if (pTexture->eType == TextureType_Vulkan) load_overlay_texture_vulkan( pTexture, &state );
|
||||
_ret = cppIVROverlay_IVROverlay_027_SetOverlayTexture( _this->u_iface, ulOverlayHandle, &state.texture );
|
||||
if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state );
|
||||
|
||||
return _ret;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user