From 87e0abda53eb7bbbe17deed3cf786cb03065ca5c Mon Sep 17 00:00:00 2001 From: Jeremy White Date: Tue, 21 Aug 2018 19:19:13 -0500 Subject: [PATCH] Clarify the language around building dxvk. --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 2b8ba366..312591bc 100644 --- a/README.md +++ b/README.md @@ -129,10 +129,10 @@ libraries in each chroot. Search for 'executing Makefile commands' in config.log to find messages about missing libraries. It is normal to be missing a few libraries, including OpenCL, OSS, and libav. -**NOTE:** For now, dxvk requires build-time components that are too new for -Debian 9. It's recommended to build the DLLs on Arch Linux, where dxvk is -actively being developed. This may be resolved in dxvk in the future, or may -be worked around by using a newer Debian release. See comments in build_proton.sh. +**NOTE:** The build_proton.sh script builds most components inside the Steam runtime +chroot. However, dxvk will not build in that environment, so the build_proton.sh +script will build it on your local system. This will require you to be able to +build dxvk on your local system; refer to [the dxvk README.md](https://github.com/ValveSoftware/dxvk/blob/master/README.md) for more details. --- Building for macOS