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steam.exe: Use NtSetInformationProcess instead of __wine_make_process_system.
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@ -61,8 +61,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(steam);
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EXTERN_C HANDLE CDECL __wine_make_process_system(void);
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(*a))
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static bool env_nonzero(const char *env)
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@ -1378,7 +1376,8 @@ int main(int argc, char *argv[])
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SteamAPI_Shutdown();
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wait_handle = __wine_make_process_system();
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NtSetInformationProcess( GetCurrentProcess(), (PROCESS_INFORMATION_CLASS)1000 /* ProcessWineMakeProcessSystem */,
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&wait_handle, sizeof(HANDLE *) );
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game_process = TRUE;
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}
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