mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-26 14:45:48 +03:00
parent
e3798c1adb
commit
a3711d4747
90
vrclient_x64/vkd3d-proton-interop.h
Normal file
90
vrclient_x64/vkd3d-proton-interop.h
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@ -0,0 +1,90 @@
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/*** Partially copied from autogenerated header by WIDL 6.4 from ../src-vkd3d-proton/include/vkd3d_device_vkd3d_ext.idl ***/
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#pragma once
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#include <d3d12.h>
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#include <vulkan/vulkan.h>
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#ifndef __ID3D12DXVKInteropDevice_FWD_DEFINED__
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#define __ID3D12DXVKInteropDevice_FWD_DEFINED__
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typedef interface ID3D12DXVKInteropDevice ID3D12DXVKInteropDevice;
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#endif
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#ifndef __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__
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#define __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__
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DEFINE_GUID(IID_ID3D12DXVKInteropDevice, 0x39da4e09, 0xbd1c, 0x4198, 0x9f,0xae, 0x86,0xbb,0xe3,0xbe,0x41,0xfd);
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typedef struct ID3D12DXVKInteropDeviceVtbl {
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BEGIN_INTERFACE
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/*** IUnknown methods ***/
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HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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ID3D12DXVKInteropDevice *This,
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REFIID riid,
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void **object);
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ULONG (STDMETHODCALLTYPE *AddRef)(
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ID3D12DXVKInteropDevice *This);
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ULONG (STDMETHODCALLTYPE *Release)(
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ID3D12DXVKInteropDevice *This);
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/*** ID3D12DXVKInteropDevice methods ***/
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HRESULT (STDMETHODCALLTYPE *GetDXGIAdapter)(
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ID3D12DXVKInteropDevice *This,
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REFIID iid,
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void **object);
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HRESULT (STDMETHODCALLTYPE *GetInstanceExtensions)(
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ID3D12DXVKInteropDevice *This,
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UINT *extension_count,
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const char **extensions);
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HRESULT (STDMETHODCALLTYPE *GetDeviceExtensions)(
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ID3D12DXVKInteropDevice *This,
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UINT *extension_count,
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const char **extensions);
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HRESULT (STDMETHODCALLTYPE *GetDeviceFeatures)(
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ID3D12DXVKInteropDevice *This,
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const VkPhysicalDeviceFeatures2 **features);
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HRESULT (STDMETHODCALLTYPE *GetVulkanHandles)(
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ID3D12DXVKInteropDevice *This,
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VkInstance *vk_instance,
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VkPhysicalDevice *vk_physical_device,
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VkDevice *vk_device);
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HRESULT (STDMETHODCALLTYPE *GetVulkanQueueInfo)(
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ID3D12DXVKInteropDevice *This,
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ID3D12CommandQueue *queue,
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VkQueue *vk_queue,
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UINT32 *vk_queue_family);
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void (STDMETHODCALLTYPE *GetVulkanImageLayout)(
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ID3D12DXVKInteropDevice *This,
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ID3D12Resource *resource,
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D3D12_RESOURCE_STATES state,
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VkImageLayout *vk_layout);
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HRESULT (STDMETHODCALLTYPE *GetVulkanResourceInfo)(
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ID3D12DXVKInteropDevice *This,
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ID3D12Resource *resource,
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UINT64 *vk_handle,
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UINT64 *buffer_offset);
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HRESULT (STDMETHODCALLTYPE *LockCommandQueue)(
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ID3D12DXVKInteropDevice *This,
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ID3D12CommandQueue *queue);
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HRESULT (STDMETHODCALLTYPE *UnlockCommandQueue)(
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ID3D12DXVKInteropDevice *This,
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ID3D12CommandQueue *queue);
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END_INTERFACE
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} ID3D12DXVKInteropDeviceVtbl;
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interface ID3D12DXVKInteropDevice {
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CONST_VTBL ID3D12DXVKInteropDeviceVtbl* lpVtbl;
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};
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#endif
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#include "initguid.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "vkd3d-proton-interop.h"
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#include "dxvk-interop.h"
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#include "vrclient_private.h"
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@ -311,6 +312,7 @@ static void *ivrclientcore_get_generic_interface( void *object, const char *name
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static void destroy_compositor_data(void)
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{
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TRACE("Destroying compositor data.\n");
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free_compositor_data_d3d12_device();
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memset(&compositor_data, 0, sizeof(compositor_data));
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}
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@ -367,6 +369,58 @@ w_Texture_t vrclient_translate_texture_dxvk( const w_Texture_t *texture, w_VRVul
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return vktexture;
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}
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w_Texture_t vrclient_translate_texture_d3d12( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
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ID3D12DXVKInteropDevice *d3d12_device, ID3D12Resource *d3d12_resource,
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ID3D12CommandQueue *d3d12_queue, VkImageLayout *image_layout,
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VkImageCreateInfo *image_info )
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{
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w_Texture_t vktexture;
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VkImage image_handle;
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UINT64 buffer_offset;
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D3D12_RESOURCE_DESC resource_desc;
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VkFormat vk_format = VK_FORMAT_UNDEFINED;
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TRACE("%p %p %p %p %p %p\n", texture, vkdata, d3d12_device, d3d12_resource, d3d12_queue, image_layout);
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d3d12_resource->lpVtbl->GetDesc(d3d12_resource, &resource_desc);
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switch (resource_desc.Format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: vk_format = VK_FORMAT_R8G8B8A8_SRGB; break;
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case DXGI_FORMAT_R8G8B8A8_UNORM: vk_format = VK_FORMAT_R8G8B8A8_UNORM; break;
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default:
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ERR("Unsupported DXGI format %#x.\n", resource_desc.Format);
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return *texture;
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}
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if (resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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{
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ERR("Unsupported resource dimension %#x.\n", resource_desc.Dimension);
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return *texture;
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}
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TRACE("DXGI format: %#x, width: %I64u, height: %u, mip levels: %u, array size: %u, sample count: %u, VkFormat %#x.\n",
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resource_desc.Format, resource_desc.Width, resource_desc.Height, resource_desc.MipLevels,
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resource_desc.DepthOrArraySize, resource_desc.SampleDesc.Count, vk_format);
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d3d12_device->lpVtbl->GetVulkanHandles(d3d12_device, &vkdata->m_pInstance, &vkdata->m_pPhysicalDevice, &vkdata->m_pDevice);
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d3d12_device->lpVtbl->GetVulkanQueueInfo(d3d12_device, d3d12_queue, &vkdata->m_pQueue, &vkdata->m_nQueueFamilyIndex);
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d3d12_device->lpVtbl->GetVulkanImageLayout(d3d12_device, d3d12_resource, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, image_layout);
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d3d12_device->lpVtbl->GetVulkanResourceInfo(d3d12_device, d3d12_resource, (UINT64*)&image_handle, &buffer_offset);
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/* For now, only these fields are used. */
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image_info->mipLevels = resource_desc.MipLevels;
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image_info->arrayLayers = resource_desc.DepthOrArraySize;
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vkdata->m_nImage = (uint64_t)image_handle;
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vkdata->m_nWidth = resource_desc.Width;
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vkdata->m_nHeight = resource_desc.Height;
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vkdata->m_nFormat = vk_format;
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vkdata->m_nSampleCount = resource_desc.SampleDesc.Count;
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vktexture = *texture;
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vktexture.handle = vkdata;
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vktexture.eType = TextureType_Vulkan;
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return vktexture;
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}
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uint32_t __thiscall winIVRClientCore_IVRClientCore_002_Init( struct w_steam_iface *_this, uint32_t eApplicationType )
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{
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struct IVRClientCore_IVRClientCore_002_Init_params params =
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <vulkan/vulkan.h>
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#ifndef __cplusplus
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#include "unixlib.h"
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@ -15,6 +16,8 @@ void *create_LinuxMatchmakingServerListResponse(void *win);
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#ifndef __cplusplus
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typedef struct ID3D11Device ID3D11Device;
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typedef struct IDXGIVkInteropDevice IDXGIVkInteropDevice;
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typedef struct ID3D12DXVKInteropDevice ID3D12DXVKInteropDevice;
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typedef struct ID3D12CommandQueue ID3D12CommandQueue;
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struct client_core_data
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{
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@ -24,13 +27,44 @@ struct client_core_data
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SIZE_T created_interfaces_size;
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};
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#define VK_PROCS \
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X(vkAllocateCommandBuffers) \
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X(vkBeginCommandBuffer) \
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X(vkEndCommandBuffer) \
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X(vkQueueSubmit) \
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X(vkQueueWaitIdle) \
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X(vkFreeCommandBuffers) \
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X(vkCmdPipelineBarrier) \
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X(vkCreateCommandPool) \
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X(vkDestroyCommandPool) \
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X(vkDestroyFence) \
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X(vkCreateFence) \
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X(vkWaitForFences) \
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X(vkResetFences)
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struct compositor_data
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{
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ID3D11Device *d3d11_device;
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/* Vulkan queues aren't thread safe whereas D3D ones are. And
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* the OpenVR runtime could use the Vulkan queue in some functions.
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* So we need to lock the vulkan queues to prevent unsafe access using
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* IDXGIVkInteropDevice or ID3D12DXVKInteropDevice interfaces. */
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IDXGIVkInteropDevice *dxvk_device;
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ID3D12DXVKInteropDevice *d3d12_device;
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ID3D12CommandQueue *d3d12_queue;
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BOOL d3d11_explicit_handoff, handoff_called;
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void *client_core_linux_side;
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#define X(proc) PFN_##proc p_##proc;
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VK_PROCS
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#undef X
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VkDevice vk_device;
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VkQueue vk_queue;
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VkCommandPool vk_command_pool;
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VkCommandBuffer vk_command_buffers[4];
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VkFence vk_fences[4];
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int command_buffer_index;
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#ifndef __x86_64__
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/* Digital action state change fixup hack. */
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struct
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@ -65,6 +99,7 @@ extern iface_destructor find_iface_destructor( const char *iface_version );
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extern void init_rtti( char *base );
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struct w_steam_iface *create_win_interface(const char *name, void *linux_side);
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void free_compositor_data_d3d12_device(void);
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struct generic_interface
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{
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@ -78,6 +113,13 @@ extern w_Texture_t vrclient_translate_texture_dxvk( const w_Texture_t *texture,
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VkImageLayout *image_layout, VkImageCreateInfo *image_info );
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#endif /* __dxvk_interop_h__ */
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#ifdef __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__
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extern w_Texture_t vrclient_translate_texture_d3d12( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
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ID3D12DXVKInteropDevice *d3d12_device, ID3D12Resource *d3d12_resource,
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ID3D12CommandQueue *d3d12_queue, VkImageLayout *image_layout,
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VkImageCreateInfo *image_info );
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#endif /* __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__ */
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#include "vrclient_generated.h"
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#endif /* __cplusplus */
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@ -7,6 +7,7 @@
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "dxvk-interop.h"
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#include "vkd3d-proton-interop.h"
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#include "vrclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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@ -23,6 +24,8 @@ struct submit_state
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VkImageSubresourceRange subresources;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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ID3D12DXVKInteropDevice *d3d12_device;
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ID3D12CommandQueue *d3d12_queue;
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};
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static const w_Texture_t *load_compositor_texture_dxvk( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
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@ -111,6 +114,240 @@ static void free_compositor_texture_dxvk( struct submit_state *state )
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state->dxvk_surface->lpVtbl->Release( state->dxvk_surface );
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}
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void free_compositor_data_d3d12_device(void)
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{
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if (!compositor_data.vk_device) return;
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for (int i = 0; i < ARRAY_SIZE(compositor_data.vk_fences); i++)
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{
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if (compositor_data.vk_fences[i] == VK_NULL_HANDLE)
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continue;
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compositor_data.p_vkDestroyFence(compositor_data.vk_device, compositor_data.vk_fences[i], NULL);
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}
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compositor_data.p_vkFreeCommandBuffers(compositor_data.vk_device, compositor_data.vk_command_pool, 3, compositor_data.vk_command_buffers);
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compositor_data.p_vkDestroyCommandPool(compositor_data.vk_device, compositor_data.vk_command_pool, NULL);
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IUnknown_Release(compositor_data.d3d12_device);
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IUnknown_Release(compositor_data.d3d12_queue);
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compositor_data.d3d12_device = NULL;
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compositor_data.d3d12_queue = NULL;
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compositor_data.vk_device = VK_NULL_HANDLE;
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compositor_data.vk_queue = VK_NULL_HANDLE;
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compositor_data.command_buffer_index = 0;
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memset(compositor_data.vk_fences, 0, sizeof(compositor_data.vk_fences));
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memset(compositor_data.vk_command_buffers, 0, sizeof(compositor_data.vk_command_buffers));
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}
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static void compositor_data_set_d3d12_device(ID3D12DXVKInteropDevice *d3d12_device, ID3D12CommandQueue *d3d12_queue, const w_VRVulkanTextureData_t *vkdata)
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{
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const WCHAR winevulkan_dll[] = L"winevulkan.dll";
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HMODULE winevulkan = NULL;
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PFN_vkGetDeviceProcAddr p_vkGetDeviceProcAddr = NULL;
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VkCommandPoolCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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.pNext = NULL,
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.queueFamilyIndex = vkdata->m_nQueueFamilyIndex,
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};
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VkCommandBufferAllocateInfo allocate_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = ARRAY_SIZE(compositor_data.vk_command_buffers),
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};
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if (compositor_data.d3d12_device == d3d12_device)
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{
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if (compositor_data.d3d12_queue != d3d12_queue)
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{
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IUnknown_Release(compositor_data.d3d12_queue);
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compositor_data.d3d12_queue = d3d12_queue;
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IUnknown_AddRef(d3d12_queue);
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compositor_data.vk_queue = vkdata->m_pQueue;
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}
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return;
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}
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free_compositor_data_d3d12_device();
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compositor_data.d3d12_device = d3d12_device;
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compositor_data.d3d12_queue = d3d12_queue;
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IUnknown_AddRef(compositor_data.d3d12_device);
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IUnknown_AddRef(compositor_data.d3d12_queue);
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compositor_data.vk_device = vkdata->m_pDevice;
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compositor_data.vk_queue = vkdata->m_pQueue;
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winevulkan = LoadLibraryW(winevulkan_dll);
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p_vkGetDeviceProcAddr = (void *)GetProcAddress(winevulkan, "vkGetDeviceProcAddr");
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#define X(proc) compositor_data.p_##proc = (void *)p_vkGetDeviceProcAddr(compositor_data.vk_device, #proc);
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VK_PROCS
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#undef X
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compositor_data.p_vkCreateCommandPool(compositor_data.vk_device, &create_info, NULL, &compositor_data.vk_command_pool);
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allocate_info.commandPool = compositor_data.vk_command_pool;
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compositor_data.p_vkAllocateCommandBuffers(compositor_data.vk_device, &allocate_info, compositor_data.vk_command_buffers);
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}
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static void transition_image_layout(VkImage image, const VkImageSubresourceRange *subres, VkImageLayout from_layout, VkImageLayout to_layout)
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{
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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VkImageMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.oldLayout = from_layout,
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.newLayout = to_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange = *subres,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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};
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VkCommandBuffer command_buffer = compositor_data.vk_command_buffers[compositor_data.command_buffer_index];
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VkFence *fence = &compositor_data.vk_fences[compositor_data.command_buffer_index];
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VkSubmitInfo submit_info = {
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||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &command_buffer,
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};
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if (from_layout == to_layout) return;
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if (*fence == VK_NULL_HANDLE)
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{
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VkFenceCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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||||
.pNext = NULL,
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.flags = 0
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};
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if (compositor_data.p_vkCreateFence(compositor_data.vk_device, &create_info, NULL, fence) != VK_SUCCESS)
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{
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ERR("Cannot create fence\n");
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||||
return;
|
||||
}
|
||||
}
|
||||
else if (compositor_data.p_vkWaitForFences(compositor_data.vk_device, 1, fence, VK_FALSE, 1000000000) != VK_SUCCESS)
|
||||
{
|
||||
ERR("Failed to wait for fence\n");
|
||||
return;
|
||||
}
|
||||
|
||||
compositor_data.p_vkResetFences(compositor_data.vk_device, 1, fence);
|
||||
compositor_data.p_vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||
compositor_data.p_vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
compositor_data.p_vkEndCommandBuffer(command_buffer);
|
||||
compositor_data.p_vkQueueSubmit(compositor_data.vk_queue, 1, &submit_info, *fence);
|
||||
compositor_data.command_buffer_index = (compositor_data.command_buffer_index + 1) % ARRAY_SIZE(compositor_data.vk_command_buffers);
|
||||
}
|
||||
|
||||
static const w_Texture_t *load_compositor_texture_d3d12( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
|
||||
struct submit_state *state, uint32_t array_index )
|
||||
{
|
||||
static const uint32_t supported_flags = Submit_LensDistortionAlreadyApplied | Submit_FrameDiscontinuty |
|
||||
Submit_TextureWithPose;
|
||||
HRESULT hr;
|
||||
w_VRVulkanTextureData_t vkdata;
|
||||
VkImageCreateInfo image_info;
|
||||
ID3D12Resource *resource_iface;
|
||||
ID3D12CommandQueue *queue_iface;
|
||||
w_D3D12TextureData_t *texture_data = texture->handle;
|
||||
|
||||
TRACE( "texture = %p\n", texture );
|
||||
|
||||
if (!(resource_iface = texture_data->m_pResource) || !(queue_iface = texture_data->m_pCommandQueue))
|
||||
{
|
||||
WARN( "Invalid D3D12 texture %p.\n", texture );
|
||||
return texture;
|
||||
}
|
||||
|
||||
hr = queue_iface->lpVtbl->GetDevice( queue_iface, &IID_ID3D12DXVKInteropDevice, (void **)&state->d3d12_device );
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN( "Failed to get vkd3d-proton device.\n" );
|
||||
return texture;
|
||||
}
|
||||
|
||||
state->texture.texture = vrclient_translate_texture_d3d12( texture, &vkdata, state->d3d12_device, resource_iface, queue_iface, &state->image_layout,
|
||||
&image_info );
|
||||
|
||||
state->vkdata.m_nImage = vkdata.m_nImage;
|
||||
state->vkdata.m_pDevice = vkdata.m_pDevice;
|
||||
state->vkdata.m_pPhysicalDevice = vkdata.m_pPhysicalDevice;
|
||||
state->vkdata.m_pInstance = vkdata.m_pInstance;
|
||||
state->vkdata.m_pQueue = vkdata.m_pQueue;
|
||||
state->vkdata.m_nQueueFamilyIndex = vkdata.m_nQueueFamilyIndex;
|
||||
state->vkdata.m_nWidth = vkdata.m_nWidth;
|
||||
state->vkdata.m_nHeight = vkdata.m_nHeight;
|
||||
state->vkdata.m_nFormat = vkdata.m_nFormat;
|
||||
state->vkdata.m_nSampleCount = vkdata.m_nSampleCount;
|
||||
state->texture.texture.handle = &state->vkdata;
|
||||
|
||||
if (*flags & Submit_TextureWithDepth)
|
||||
{
|
||||
WARN( "Ignoring depth.\n" );
|
||||
*flags &= ~Submit_TextureWithDepth;
|
||||
}
|
||||
|
||||
if (*flags & Submit_TextureWithPose)
|
||||
((w_VRTextureWithPose_t *)&state->texture.texture)->mDeviceToAbsoluteTracking =
|
||||
((w_VRTextureWithPose_t*)texture)->mDeviceToAbsoluteTracking;
|
||||
|
||||
if (*flags & ~supported_flags) FIXME( "Unhandled flags %#x.\n", *flags );
|
||||
|
||||
state->d3d12_queue = queue_iface;
|
||||
compositor_data_set_d3d12_device(state->d3d12_device, state->d3d12_queue, &vkdata);
|
||||
IUnknown_Release(state->d3d12_device);
|
||||
|
||||
if (image_info.arrayLayers > 1 || array_index != ~0u)
|
||||
{
|
||||
TRACE( "arrayLayers %u.\n", image_info.arrayLayers );
|
||||
state->vkdata.m_unArrayIndex = array_index != ~0u ? array_index : eye;
|
||||
state->vkdata.m_unArraySize = image_info.arrayLayers;
|
||||
*flags = *flags | Submit_VulkanTextureWithArrayData;
|
||||
}
|
||||
|
||||
state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
state->subresources.baseMipLevel = 0;
|
||||
state->subresources.levelCount = image_info.mipLevels;
|
||||
state->subresources.baseArrayLayer = 0;
|
||||
state->subresources.layerCount = image_info.arrayLayers;
|
||||
|
||||
state->d3d12_device->lpVtbl->LockCommandQueue( state->d3d12_device, queue_iface );
|
||||
transition_image_layout((VkImage)state->vkdata.m_nImage, &state->subresources, state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
return &state->texture.texture;
|
||||
}
|
||||
|
||||
static void free_compositor_texture_d3d12( struct submit_state *state )
|
||||
{
|
||||
if (!state->d3d12_device) return;
|
||||
|
||||
transition_image_layout((VkImage)state->vkdata.m_nImage, &state->subresources, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout);
|
||||
state->d3d12_device->lpVtbl->UnlockCommandQueue( state->d3d12_device, state->d3d12_queue );
|
||||
}
|
||||
|
||||
static const w_Texture_t *load_compositor_texture( uint32_t eye, const w_Texture_t *texture, uint32_t *flags,
|
||||
struct submit_state *state, uint32_t array_index )
|
||||
{
|
||||
switch (texture->eType)
|
||||
{
|
||||
case TextureType_DirectX:
|
||||
return load_compositor_texture_dxvk( eye, texture, flags, state, array_index );
|
||||
case TextureType_DirectX12:
|
||||
return load_compositor_texture_d3d12( eye, texture, flags, state, array_index );
|
||||
default: return texture;
|
||||
}
|
||||
}
|
||||
|
||||
static void free_compositor_texture( uint32_t type, struct submit_state *state )
|
||||
{
|
||||
if (type == TextureType_DirectX) free_compositor_texture_dxvk( state );
|
||||
else if (type == TextureType_DirectX12) free_compositor_texture_d3d12( state );
|
||||
}
|
||||
|
||||
struct set_skybox_override_state
|
||||
{
|
||||
w_Texture_t textures[6];
|
||||
@ -206,27 +443,36 @@ static void set_skybox_override_done( const w_Texture_t *textures, uint32_t coun
|
||||
|
||||
static void post_present_handoff_init( void *linux_side, unsigned int version )
|
||||
{
|
||||
if (!compositor_data.dxvk_device) return;
|
||||
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
||||
/* I sure hope no application will submit both D3D11 and D3D12 textures... */
|
||||
if (compositor_data.dxvk_device)
|
||||
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.d3d12_device)
|
||||
compositor_data.d3d12_device->lpVtbl->LockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
||||
}
|
||||
|
||||
static void post_present_handoff_done(void)
|
||||
{
|
||||
compositor_data.handoff_called = TRUE;
|
||||
if (!compositor_data.dxvk_device) return;
|
||||
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.dxvk_device)
|
||||
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.d3d12_device)
|
||||
compositor_data.d3d12_device->lpVtbl->UnlockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
||||
}
|
||||
|
||||
static void wait_get_poses_init( void *linux_side )
|
||||
{
|
||||
if (!compositor_data.dxvk_device) return;
|
||||
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.dxvk_device)
|
||||
compositor_data.dxvk_device->lpVtbl->LockSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.d3d12_device)
|
||||
compositor_data.d3d12_device->lpVtbl->LockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
||||
}
|
||||
|
||||
static void wait_get_poses_done( void *linux_side )
|
||||
{
|
||||
if (!compositor_data.dxvk_device) return;
|
||||
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.dxvk_device)
|
||||
compositor_data.dxvk_device->lpVtbl->ReleaseSubmissionQueue( compositor_data.dxvk_device );
|
||||
if (compositor_data.d3d12_device)
|
||||
compositor_data.d3d12_device->lpVtbl->UnlockCommandQueue( compositor_data.d3d12_device, compositor_data.d3d12_queue );
|
||||
}
|
||||
|
||||
uint32_t __thiscall winIVRCompositor_IVRCompositor_009_Submit( struct w_steam_iface *_this,
|
||||
@ -245,10 +491,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_009_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_009_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -293,10 +538,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_010_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_010_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -341,10 +585,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_011_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_011_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -389,10 +632,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_012_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_012_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -437,10 +679,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_013_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_013_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -485,10 +726,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_014_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_014_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -533,10 +773,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_015_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_015_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -600,10 +839,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_016_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_016_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -667,10 +905,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_017_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_017_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -734,10 +971,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_018_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_018_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -801,10 +1037,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_019_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_019_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -868,10 +1103,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_020_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_020_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -951,10 +1185,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_021_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_021_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1050,10 +1283,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_022_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_022_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1149,10 +1381,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_024_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_024_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1248,10 +1479,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_026_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_026_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1347,10 +1577,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_027_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_027_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1446,10 +1675,9 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_028_Submit( struct w_steam_if
|
||||
TRACE( "_this %p, eEye %u, pTexture %p (eType %u), pBounds %p, nSubmitFlags %#x\n", _this, eEye, pTexture, pTexture->eType, pBounds, nSubmitFlags );
|
||||
|
||||
compositor_data.handoff_called = FALSE;
|
||||
if (pTexture->eType == TextureType_DirectX)
|
||||
params.pTexture = load_compositor_texture_dxvk( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
params.pTexture = load_compositor_texture( eEye, pTexture, ¶ms.nSubmitFlags, &state, ~0u );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
@ -1479,6 +1707,21 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_028_SubmitWithArrayIndex( str
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
||||
ret = params._ret;
|
||||
}
|
||||
else if (pTexture->eType == TextureType_DirectX12)
|
||||
{
|
||||
struct IVRCompositor_IVRCompositor_028_Submit_params params =
|
||||
{
|
||||
.linux_side = _this->u_iface,
|
||||
.eEye = eEye,
|
||||
.pTexture = pTexture,
|
||||
.pBounds = pBounds,
|
||||
.nSubmitFlags = nSubmitFlags,
|
||||
};
|
||||
|
||||
params.pTexture = load_compositor_texture_d3d12( eEye, pTexture, ¶ms.nSubmitFlags, &state, unTextureArrayIndex );
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_Submit, ¶ms );
|
||||
ret = params._ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
struct IVRCompositor_IVRCompositor_028_SubmitWithArrayIndex_params params =
|
||||
@ -1494,7 +1737,7 @@ uint32_t __thiscall winIVRCompositor_IVRCompositor_028_SubmitWithArrayIndex( str
|
||||
VRCLIENT_CALL( IVRCompositor_IVRCompositor_028_SubmitWithArrayIndex, ¶ms );
|
||||
ret = params._ret;
|
||||
}
|
||||
if (pTexture->eType == TextureType_DirectX) free_compositor_texture_dxvk( &state );
|
||||
free_compositor_texture( pTexture->eType, &state );
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user